Tilemaps.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5344063230332425015
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 810038798763811314}
  12. - component: {fileID: 7195864304880846418}
  13. - component: {fileID: 2675606033952295588}
  14. - component: {fileID: 685712842473658310}
  15. m_Layer: 0
  16. m_Name: Midground
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &810038798763811314
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 5344063230332425015}
  29. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_Children: []
  33. m_Father: {fileID: 1175961888943372507}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!1839735485 &7195864304880846418
  37. Tilemap:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 5344063230332425015}
  43. m_Enabled: 1
  44. m_Tiles: {}
  45. m_AnimatedTiles: {}
  46. m_TileAssetArray: []
  47. m_TileSpriteArray: []
  48. m_TileMatrixArray: []
  49. m_TileColorArray: []
  50. m_AnimationFrameRate: 1
  51. m_Color: {r: 1, g: 1, b: 1, a: 1}
  52. m_Origin: {x: 0, y: 0, z: 0}
  53. m_Size: {x: 0, y: 0, z: 1}
  54. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  55. m_TileOrientation: 0
  56. m_TileOrientationMatrix:
  57. e00: 1
  58. e01: 0
  59. e02: 0
  60. e03: 0
  61. e10: 0
  62. e11: 1
  63. e12: 0
  64. e13: 0
  65. e20: 0
  66. e21: 0
  67. e22: 1
  68. e23: 0
  69. e30: 0
  70. e31: 0
  71. e32: 0
  72. e33: 1
  73. --- !u!483693784 &2675606033952295588
  74. TilemapRenderer:
  75. m_ObjectHideFlags: 0
  76. m_CorrespondingSourceObject: {fileID: 0}
  77. m_PrefabInstance: {fileID: 0}
  78. m_PrefabAsset: {fileID: 0}
  79. m_GameObject: {fileID: 5344063230332425015}
  80. m_Enabled: 1
  81. m_CastShadows: 0
  82. m_ReceiveShadows: 0
  83. m_DynamicOccludee: 1
  84. m_MotionVectors: 1
  85. m_LightProbeUsage: 0
  86. m_ReflectionProbeUsage: 0
  87. m_RenderingLayerMask: 1
  88. m_RendererPriority: 0
  89. m_Materials:
  90. - {fileID: 2100000, guid: e129413db05d94ad28811d643da04b02, type: 2}
  91. m_StaticBatchInfo:
  92. firstSubMesh: 0
  93. subMeshCount: 0
  94. m_StaticBatchRoot: {fileID: 0}
  95. m_ProbeAnchor: {fileID: 0}
  96. m_LightProbeVolumeOverride: {fileID: 0}
  97. m_ScaleInLightmap: 1
  98. m_PreserveUVs: 0
  99. m_IgnoreNormalsForChartDetection: 0
  100. m_ImportantGI: 0
  101. m_StitchLightmapSeams: 0
  102. m_SelectedEditorRenderState: 0
  103. m_MinimumChartSize: 4
  104. m_AutoUVMaxDistance: 0.5
  105. m_AutoUVMaxAngle: 89
  106. m_LightmapParameters: {fileID: 0}
  107. m_SortingLayerID: 0
  108. m_SortingLayer: 0
  109. m_SortingOrder: -5
  110. m_ChunkSize: {x: 32, y: 32, z: 32}
  111. m_ChunkCullingBounds: {x: 0, y: 0.5, z: 0}
  112. m_MaxChunkCount: 16
  113. m_MaxFrameAge: 16
  114. m_SortOrder: 0
  115. m_Mode: 0
  116. m_DetectChunkCullingBounds: 0
  117. m_MaskInteraction: 0
  118. --- !u!19719996 &685712842473658310
  119. TilemapCollider2D:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 5344063230332425015}
  125. m_Enabled: 1
  126. m_Density: 1
  127. m_Material: {fileID: 0}
  128. m_IsTrigger: 0
  129. m_UsedByEffector: 0
  130. m_UsedByComposite: 0
  131. m_Offset: {x: 0, y: 0}
  132. --- !u!1 &5896624538512305970
  133. GameObject:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. serializedVersion: 6
  139. m_Component:
  140. - component: {fileID: 535272258478568068}
  141. - component: {fileID: 123490966304001114}
  142. - component: {fileID: 4708748196328486772}
  143. - component: {fileID: 7978808413161151915}
  144. m_Layer: 0
  145. m_Name: Fences
  146. m_TagString: Untagged
  147. m_Icon: {fileID: 0}
  148. m_NavMeshLayer: 0
  149. m_StaticEditorFlags: 0
  150. m_IsActive: 1
  151. --- !u!4 &535272258478568068
  152. Transform:
  153. m_ObjectHideFlags: 0
  154. m_CorrespondingSourceObject: {fileID: 0}
  155. m_PrefabInstance: {fileID: 0}
  156. m_PrefabAsset: {fileID: 0}
  157. m_GameObject: {fileID: 5896624538512305970}
  158. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  159. m_LocalPosition: {x: 0, y: 0, z: 0}
  160. m_LocalScale: {x: 1, y: 1, z: 1}
  161. m_Children: []
  162. m_Father: {fileID: 1175961888943372507}
  163. m_RootOrder: 2
  164. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  165. --- !u!1839735485 &123490966304001114
  166. Tilemap:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. m_GameObject: {fileID: 5896624538512305970}
  172. m_Enabled: 1
  173. m_Tiles: {}
  174. m_AnimatedTiles: {}
  175. m_TileAssetArray: []
  176. m_TileSpriteArray: []
  177. m_TileMatrixArray: []
  178. m_TileColorArray: []
  179. m_AnimationFrameRate: 1
  180. m_Color: {r: 1, g: 1, b: 1, a: 1}
  181. m_Origin: {x: 0, y: 0, z: 0}
  182. m_Size: {x: 0, y: 0, z: 1}
  183. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  184. m_TileOrientation: 0
  185. m_TileOrientationMatrix:
  186. e00: 1
  187. e01: 0
  188. e02: 0
  189. e03: 0
  190. e10: 0
  191. e11: 1
  192. e12: 0
  193. e13: 0
  194. e20: 0
  195. e21: 0
  196. e22: 1
  197. e23: 0
  198. e30: 0
  199. e31: 0
  200. e32: 0
  201. e33: 1
  202. --- !u!483693784 &4708748196328486772
  203. TilemapRenderer:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 5896624538512305970}
  209. m_Enabled: 1
  210. m_CastShadows: 0
  211. m_ReceiveShadows: 0
  212. m_DynamicOccludee: 1
  213. m_MotionVectors: 1
  214. m_LightProbeUsage: 0
  215. m_ReflectionProbeUsage: 0
  216. m_RenderingLayerMask: 1
  217. m_RendererPriority: 0
  218. m_Materials:
  219. - {fileID: 2100000, guid: e129413db05d94ad28811d643da04b02, type: 2}
  220. m_StaticBatchInfo:
  221. firstSubMesh: 0
  222. subMeshCount: 0
  223. m_StaticBatchRoot: {fileID: 0}
  224. m_ProbeAnchor: {fileID: 0}
  225. m_LightProbeVolumeOverride: {fileID: 0}
  226. m_ScaleInLightmap: 1
  227. m_PreserveUVs: 0
  228. m_IgnoreNormalsForChartDetection: 0
  229. m_ImportantGI: 0
  230. m_StitchLightmapSeams: 0
  231. m_SelectedEditorRenderState: 0
  232. m_MinimumChartSize: 4
  233. m_AutoUVMaxDistance: 0.5
  234. m_AutoUVMaxAngle: 89
  235. m_LightmapParameters: {fileID: 0}
  236. m_SortingLayerID: 0
  237. m_SortingLayer: 0
  238. m_SortingOrder: -2
  239. m_ChunkSize: {x: 32, y: 32, z: 32}
  240. m_ChunkCullingBounds: {x: 0, y: 0.25, z: 0}
  241. m_MaxChunkCount: 16
  242. m_MaxFrameAge: 16
  243. m_SortOrder: 0
  244. m_Mode: 0
  245. m_DetectChunkCullingBounds: 0
  246. m_MaskInteraction: 0
  247. --- !u!19719996 &7978808413161151915
  248. TilemapCollider2D:
  249. m_ObjectHideFlags: 0
  250. m_CorrespondingSourceObject: {fileID: 0}
  251. m_PrefabInstance: {fileID: 0}
  252. m_PrefabAsset: {fileID: 0}
  253. m_GameObject: {fileID: 5896624538512305970}
  254. m_Enabled: 1
  255. m_Density: 1
  256. m_Material: {fileID: 0}
  257. m_IsTrigger: 0
  258. m_UsedByEffector: 0
  259. m_UsedByComposite: 0
  260. m_Offset: {x: 0, y: 0}
  261. --- !u!1 &7684154144917905345
  262. GameObject:
  263. m_ObjectHideFlags: 0
  264. m_CorrespondingSourceObject: {fileID: 0}
  265. m_PrefabInstance: {fileID: 0}
  266. m_PrefabAsset: {fileID: 0}
  267. serializedVersion: 6
  268. m_Component:
  269. - component: {fileID: 1175961888943372507}
  270. - component: {fileID: 8449810194665655204}
  271. m_Layer: 0
  272. m_Name: Tilemaps
  273. m_TagString: Untagged
  274. m_Icon: {fileID: 0}
  275. m_NavMeshLayer: 0
  276. m_StaticEditorFlags: 0
  277. m_IsActive: 1
  278. --- !u!4 &1175961888943372507
  279. Transform:
  280. m_ObjectHideFlags: 0
  281. m_CorrespondingSourceObject: {fileID: 0}
  282. m_PrefabInstance: {fileID: 0}
  283. m_PrefabAsset: {fileID: 0}
  284. m_GameObject: {fileID: 7684154144917905345}
  285. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  286. m_LocalPosition: {x: 0, y: 0, z: 0}
  287. m_LocalScale: {x: 1, y: 1, z: 1}
  288. m_Children:
  289. - {fileID: 8737446524550846901}
  290. - {fileID: 810038798763811314}
  291. - {fileID: 535272258478568068}
  292. - {fileID: 5810242599860997222}
  293. m_Father: {fileID: 0}
  294. m_RootOrder: 0
  295. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  296. --- !u!156049354 &8449810194665655204
  297. Grid:
  298. m_ObjectHideFlags: 0
  299. m_CorrespondingSourceObject: {fileID: 0}
  300. m_PrefabInstance: {fileID: 0}
  301. m_PrefabAsset: {fileID: 0}
  302. m_GameObject: {fileID: 7684154144917905345}
  303. m_Enabled: 1
  304. m_CellSize: {x: 1, y: 1, z: 0}
  305. m_CellGap: {x: 0, y: 0, z: 0}
  306. m_CellLayout: 0
  307. m_CellSwizzle: 0
  308. --- !u!1 &7686862898898563874
  309. GameObject:
  310. m_ObjectHideFlags: 0
  311. m_CorrespondingSourceObject: {fileID: 0}
  312. m_PrefabInstance: {fileID: 0}
  313. m_PrefabAsset: {fileID: 0}
  314. serializedVersion: 6
  315. m_Component:
  316. - component: {fileID: 5810242599860997222}
  317. - component: {fileID: 5541812498119094470}
  318. - component: {fileID: 3697466959345376556}
  319. - component: {fileID: 552207241068095228}
  320. m_Layer: 0
  321. m_Name: Foreground
  322. m_TagString: Untagged
  323. m_Icon: {fileID: 0}
  324. m_NavMeshLayer: 0
  325. m_StaticEditorFlags: 0
  326. m_IsActive: 1
  327. --- !u!4 &5810242599860997222
  328. Transform:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. m_GameObject: {fileID: 7686862898898563874}
  334. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  335. m_LocalPosition: {x: 0, y: 0, z: 0}
  336. m_LocalScale: {x: 1, y: 1, z: 1}
  337. m_Children: []
  338. m_Father: {fileID: 1175961888943372507}
  339. m_RootOrder: 3
  340. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  341. --- !u!1839735485 &5541812498119094470
  342. Tilemap:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 7686862898898563874}
  348. m_Enabled: 1
  349. m_Tiles: {}
  350. m_AnimatedTiles: {}
  351. m_TileAssetArray: []
  352. m_TileSpriteArray: []
  353. m_TileMatrixArray: []
  354. m_TileColorArray: []
  355. m_AnimationFrameRate: 1
  356. m_Color: {r: 1, g: 1, b: 1, a: 1}
  357. m_Origin: {x: 0, y: 0, z: 0}
  358. m_Size: {x: 0, y: 0, z: 1}
  359. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  360. m_TileOrientation: 0
  361. m_TileOrientationMatrix:
  362. e00: 1
  363. e01: 0
  364. e02: 0
  365. e03: 0
  366. e10: 0
  367. e11: 1
  368. e12: 0
  369. e13: 0
  370. e20: 0
  371. e21: 0
  372. e22: 1
  373. e23: 0
  374. e30: 0
  375. e31: 0
  376. e32: 0
  377. e33: 1
  378. --- !u!483693784 &3697466959345376556
  379. TilemapRenderer:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. m_GameObject: {fileID: 7686862898898563874}
  385. m_Enabled: 1
  386. m_CastShadows: 0
  387. m_ReceiveShadows: 0
  388. m_DynamicOccludee: 1
  389. m_MotionVectors: 1
  390. m_LightProbeUsage: 0
  391. m_ReflectionProbeUsage: 0
  392. m_RenderingLayerMask: 1
  393. m_RendererPriority: 0
  394. m_Materials:
  395. - {fileID: 2100000, guid: e129413db05d94ad28811d643da04b02, type: 2}
  396. m_StaticBatchInfo:
  397. firstSubMesh: 0
  398. subMeshCount: 0
  399. m_StaticBatchRoot: {fileID: 0}
  400. m_ProbeAnchor: {fileID: 0}
  401. m_LightProbeVolumeOverride: {fileID: 0}
  402. m_ScaleInLightmap: 1
  403. m_PreserveUVs: 0
  404. m_IgnoreNormalsForChartDetection: 0
  405. m_ImportantGI: 0
  406. m_StitchLightmapSeams: 0
  407. m_SelectedEditorRenderState: 0
  408. m_MinimumChartSize: 4
  409. m_AutoUVMaxDistance: 0.5
  410. m_AutoUVMaxAngle: 89
  411. m_LightmapParameters: {fileID: 0}
  412. m_SortingLayerID: 0
  413. m_SortingLayer: 0
  414. m_SortingOrder: 0
  415. m_ChunkSize: {x: 32, y: 32, z: 32}
  416. m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
  417. m_MaxChunkCount: 16
  418. m_MaxFrameAge: 16
  419. m_SortOrder: 0
  420. m_Mode: 0
  421. m_DetectChunkCullingBounds: 0
  422. m_MaskInteraction: 0
  423. --- !u!19719996 &552207241068095228
  424. TilemapCollider2D:
  425. m_ObjectHideFlags: 0
  426. m_CorrespondingSourceObject: {fileID: 0}
  427. m_PrefabInstance: {fileID: 0}
  428. m_PrefabAsset: {fileID: 0}
  429. m_GameObject: {fileID: 7686862898898563874}
  430. m_Enabled: 1
  431. m_Density: 1
  432. m_Material: {fileID: 0}
  433. m_IsTrigger: 0
  434. m_UsedByEffector: 0
  435. m_UsedByComposite: 0
  436. m_Offset: {x: 0, y: 0}
  437. --- !u!1 &9084549537286453653
  438. GameObject:
  439. m_ObjectHideFlags: 0
  440. m_CorrespondingSourceObject: {fileID: 0}
  441. m_PrefabInstance: {fileID: 0}
  442. m_PrefabAsset: {fileID: 0}
  443. serializedVersion: 6
  444. m_Component:
  445. - component: {fileID: 8737446524550846901}
  446. - component: {fileID: 6576607644387126882}
  447. - component: {fileID: 1355421718859665794}
  448. - component: {fileID: 4948683990030205975}
  449. m_Layer: 0
  450. m_Name: Background
  451. m_TagString: Untagged
  452. m_Icon: {fileID: 0}
  453. m_NavMeshLayer: 0
  454. m_StaticEditorFlags: 0
  455. m_IsActive: 1
  456. --- !u!4 &8737446524550846901
  457. Transform:
  458. m_ObjectHideFlags: 0
  459. m_CorrespondingSourceObject: {fileID: 0}
  460. m_PrefabInstance: {fileID: 0}
  461. m_PrefabAsset: {fileID: 0}
  462. m_GameObject: {fileID: 9084549537286453653}
  463. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  464. m_LocalPosition: {x: 0, y: 0, z: 0}
  465. m_LocalScale: {x: 1, y: 1, z: 1}
  466. m_Children: []
  467. m_Father: {fileID: 1175961888943372507}
  468. m_RootOrder: 0
  469. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  470. --- !u!1839735485 &6576607644387126882
  471. Tilemap:
  472. m_ObjectHideFlags: 0
  473. m_CorrespondingSourceObject: {fileID: 0}
  474. m_PrefabInstance: {fileID: 0}
  475. m_PrefabAsset: {fileID: 0}
  476. m_GameObject: {fileID: 9084549537286453653}
  477. m_Enabled: 1
  478. m_Tiles: {}
  479. m_AnimatedTiles: {}
  480. m_TileAssetArray: []
  481. m_TileSpriteArray: []
  482. m_TileMatrixArray: []
  483. m_TileColorArray: []
  484. m_AnimationFrameRate: 1
  485. m_Color: {r: 1, g: 1, b: 1, a: 1}
  486. m_Origin: {x: 0, y: 0, z: 0}
  487. m_Size: {x: 0, y: 0, z: 1}
  488. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  489. m_TileOrientation: 0
  490. m_TileOrientationMatrix:
  491. e00: 1
  492. e01: 0
  493. e02: 0
  494. e03: 0
  495. e10: 0
  496. e11: 1
  497. e12: 0
  498. e13: 0
  499. e20: 0
  500. e21: 0
  501. e22: 1
  502. e23: 0
  503. e30: 0
  504. e31: 0
  505. e32: 0
  506. e33: 1
  507. --- !u!483693784 &1355421718859665794
  508. TilemapRenderer:
  509. m_ObjectHideFlags: 0
  510. m_CorrespondingSourceObject: {fileID: 0}
  511. m_PrefabInstance: {fileID: 0}
  512. m_PrefabAsset: {fileID: 0}
  513. m_GameObject: {fileID: 9084549537286453653}
  514. m_Enabled: 1
  515. m_CastShadows: 0
  516. m_ReceiveShadows: 0
  517. m_DynamicOccludee: 1
  518. m_MotionVectors: 1
  519. m_LightProbeUsage: 0
  520. m_ReflectionProbeUsage: 0
  521. m_RenderingLayerMask: 1
  522. m_RendererPriority: 0
  523. m_Materials:
  524. - {fileID: 2100000, guid: e129413db05d94ad28811d643da04b02, type: 2}
  525. m_StaticBatchInfo:
  526. firstSubMesh: 0
  527. subMeshCount: 0
  528. m_StaticBatchRoot: {fileID: 0}
  529. m_ProbeAnchor: {fileID: 0}
  530. m_LightProbeVolumeOverride: {fileID: 0}
  531. m_ScaleInLightmap: 1
  532. m_PreserveUVs: 0
  533. m_IgnoreNormalsForChartDetection: 0
  534. m_ImportantGI: 0
  535. m_StitchLightmapSeams: 0
  536. m_SelectedEditorRenderState: 0
  537. m_MinimumChartSize: 4
  538. m_AutoUVMaxDistance: 0.5
  539. m_AutoUVMaxAngle: 89
  540. m_LightmapParameters: {fileID: 0}
  541. m_SortingLayerID: 0
  542. m_SortingLayer: 0
  543. m_SortingOrder: -10
  544. m_ChunkSize: {x: 32, y: 32, z: 32}
  545. m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
  546. m_MaxChunkCount: 16
  547. m_MaxFrameAge: 16
  548. m_SortOrder: 0
  549. m_Mode: 0
  550. m_DetectChunkCullingBounds: 0
  551. m_MaskInteraction: 0
  552. --- !u!19719996 &4948683990030205975
  553. TilemapCollider2D:
  554. m_ObjectHideFlags: 0
  555. m_CorrespondingSourceObject: {fileID: 0}
  556. m_PrefabInstance: {fileID: 0}
  557. m_PrefabAsset: {fileID: 0}
  558. m_GameObject: {fileID: 9084549537286453653}
  559. m_Enabled: 1
  560. m_Density: 1
  561. m_Material: {fileID: 0}
  562. m_IsTrigger: 0
  563. m_UsedByEffector: 0
  564. m_UsedByComposite: 0
  565. m_Offset: {x: 0, y: 0}