Modifier.cs 441 B

12345678910111213141516171819202122
  1. using System;
  2. using Assets.HeroEditor4D.InventorySystem.Scripts.Enums;
  3. namespace Assets.HeroEditor4D.InventorySystem.Scripts.Data
  4. {
  5. [Serializable]
  6. public class Modifier
  7. {
  8. public ItemModifier Id;
  9. public int Level;
  10. public Modifier()
  11. {
  12. }
  13. public Modifier(ItemModifier id, int level)
  14. {
  15. Id = id;
  16. Level = level;
  17. }
  18. }
  19. }