CharacterState.cs 353 B

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  1. namespace Assets.HeroEditor4D.Common.Scripts.Enums
  2. {
  3. public enum CharacterState
  4. {
  5. Idle = 0,
  6. Ready = 1,
  7. Walk = 2,
  8. Run = 3,
  9. Jump = 4,
  10. Climb = 5,
  11. Death = 9,
  12. ShieldBlock = 10,
  13. WeaponBlock = 11,
  14. Evasion = 12,
  15. Dance = 13
  16. }
  17. }