- using UnityEngine;
- using UnityEngine.UI;
- namespace Assets.HeroEditor4D.Common.Scripts.EditorScripts
- {
- /// <summary>
- /// Used to set Slider zero value.
- /// </summary>
- public class SliderReset : MonoBehaviour
- {
- public void Reset()
- {
- GetComponentInParent<Slider>().value = 0;
- }
- }
- }
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