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- namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
- {
- /// <summary>
- /// Add new item attributes here.
- /// Use constant integer values for enums to avoid data distortion when adding/removing new values.
- /// </summary>
- public enum PropertyId // TODO: Set indexes.
- {
- Accuracy,
- Ammo,
- Antidote,
- Bandage,
- Blocking,
- BlockingFatigue,
- Capacity,
- ChargeSpeed,
- ChargeTimings,
- Craft,
- CriticalChance,
- CriticalDamage,
- CustomPrice,
- Damage,
- Duration,
- Effect,
- Exp,
- Fatigue,
- Gunpowder,
- HealthRecovery,
- HealthRestore,
- HealthMax,
- Immunity,
- Magazine,
- Materials,
- Mechanism,
- Radius,
- Range,
- Reloading,
- Resistance,
- ShopChance,
- SkillUp,
- Speed,
- StaminaRecovery,
- StaminaRestore,
- StaminaMax,
- Shock,
- Contains,
- DamageBonus,
- Multishot,
- Fragments,
- DropChance,
- ExpBonus,
- GoldBonus
- }
- }
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