PropertyId.cs 1.2 KB

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  1. namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
  2. {
  3. /// <summary>
  4. /// Add new item attributes here.
  5. /// Use constant integer values for enums to avoid data distortion when adding/removing new values.
  6. /// </summary>
  7. public enum PropertyId // TODO: Set indexes.
  8. {
  9. Accuracy,
  10. Ammo,
  11. Antidote,
  12. Bandage,
  13. Blocking,
  14. BlockingFatigue,
  15. Capacity,
  16. ChargeSpeed,
  17. ChargeTimings,
  18. Craft,
  19. CriticalChance,
  20. CriticalDamage,
  21. CustomPrice,
  22. Damage,
  23. Duration,
  24. Effect,
  25. Exp,
  26. Fatigue,
  27. Gunpowder,
  28. HealthRecovery,
  29. HealthRestore,
  30. HealthMax,
  31. Immunity,
  32. Magazine,
  33. Materials,
  34. Mechanism,
  35. Radius,
  36. Range,
  37. Reloading,
  38. Resistance,
  39. ShopChance,
  40. SkillUp,
  41. Speed,
  42. StaminaRecovery,
  43. StaminaRestore,
  44. StaminaMax,
  45. Shock,
  46. Contains,
  47. DamageBonus,
  48. Multishot,
  49. Fragments,
  50. DropChance,
  51. ExpBonus,
  52. GoldBonus
  53. }
  54. }