ItemMaterial.cs 256 B

123456789101112131415
  1. namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
  2. {
  3. public enum ItemMaterial
  4. {
  5. Unknown,
  6. Wood,
  7. Leather,
  8. Metal,
  9. Fruit,
  10. Meat,
  11. Liquid,
  12. Soup,
  13. Gold
  14. }
  15. }