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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using Spine.Unity;
- using UnityEditor;
- using UnityEngine;
- using SpineInspectorUtility = Spine.Unity.Editor.SpineInspectorUtility;
- public class SpineShaderWithOutlineGUI : ShaderGUI {
- protected MaterialEditor _materialEditor;
- bool _showAdvancedOutlineSettings = false;
- bool _showStencilSettings = false;
- MaterialProperty _OutlineWidth = null;
- MaterialProperty _OutlineColor = null;
- MaterialProperty _OutlineReferenceTexWidth = null;
- MaterialProperty _ThresholdEnd = null;
- MaterialProperty _OutlineSmoothness = null;
- MaterialProperty _Use8Neighbourhood = null;
- MaterialProperty _OutlineMipLevel = null;
- MaterialProperty _StencilComp = null;
- MaterialProperty _StencilRef = null;
- static GUIContent _EnableOutlineText = new GUIContent("Outline", "Enable outline rendering. Draws an outline by sampling 4 or 8 neighbourhood pixels at a given distance specified via 'Outline Width'.");
- static GUIContent _OutlineWidthText = new GUIContent("Outline Width", "");
- static GUIContent _OutlineColorText = new GUIContent("Outline Color", "");
- static GUIContent _OutlineReferenceTexWidthText = new GUIContent("Reference Texture Width", "");
- static GUIContent _ThresholdEndText = new GUIContent("Outline Threshold", "");
- static GUIContent _OutlineSmoothnessText = new GUIContent("Outline Smoothness", "");
- static GUIContent _Use8NeighbourhoodText = new GUIContent("Sample 8 Neighbours", "");
- static GUIContent _OutlineMipLevelText = new GUIContent("Outline Mip Level", "");
- static GUIContent _StencilCompText = new GUIContent("Stencil Comparison", "");
- static GUIContent _StencilRefText = new GUIContent("Stencil Reference", "");
- static GUIContent _OutlineAdvancedText = new GUIContent("Advanced", "");
- static GUIContent _ShowStencilText = new GUIContent("Stencil", "Stencil parameters for mask interaction.");
- protected const string ShaderOutlineNamePrefix = "Spine/Outline/";
- protected const string ShaderNormalNamePrefix = "Spine/";
- protected const string ShaderWithoutStandardVariantSuffix = "OutlineOnly";
- #region ShaderGUI
- public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties) {
- FindProperties(properties); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
- _materialEditor = materialEditor;
- base.OnGUI(materialEditor, properties);
- EditorGUILayout.Space();
- RenderStencilProperties();
- EditorGUILayout.Space();
- RenderOutlineProperties();
- }
- #endregion
- #region Virtual Interface
- protected virtual void FindProperties (MaterialProperty[] props) {
- _OutlineWidth = FindProperty("_OutlineWidth", props, false);
- _OutlineReferenceTexWidth = FindProperty("_OutlineReferenceTexWidth", props, false);
- _OutlineColor = FindProperty("_OutlineColor", props, false);
- _ThresholdEnd = FindProperty("_ThresholdEnd", props, false);
- _OutlineSmoothness = FindProperty("_OutlineSmoothness", props, false);
- _Use8Neighbourhood = FindProperty("_Use8Neighbourhood", props, false);
- _OutlineMipLevel = FindProperty("_OutlineMipLevel", props, false);
- _StencilComp = FindProperty("_StencilComp", props, false);
- _StencilRef = FindProperty("_StencilRef", props, false);
- if (_StencilRef == null)
- _StencilRef = FindProperty("_Stencil", props, false);
- }
- protected virtual void RenderStencilProperties () {
- if (_StencilComp == null)
- return; // not a shader supporting custom stencil operations
- // Use default labelWidth
- EditorGUIUtility.labelWidth = 0f;
- _showStencilSettings = EditorGUILayout.Foldout(_showStencilSettings, _ShowStencilText);
- if (_showStencilSettings) {
- using (new SpineInspectorUtility.IndentScope()) {
- _materialEditor.ShaderProperty(_StencilComp, _StencilCompText);
- _materialEditor.ShaderProperty(_StencilRef, _StencilRefText);
- }
- }
- }
- protected virtual void RenderOutlineProperties () {
- if (_OutlineWidth == null)
- return; // not an outline shader
- // Use default labelWidth
- EditorGUIUtility.labelWidth = 0f;
- bool mixedValue;
- bool hasOutlineVariant = !IsShaderWithoutStandardVariantShader(_materialEditor, out mixedValue);
- bool isOutlineEnabled = true;
- if (hasOutlineVariant) {
- isOutlineEnabled = IsOutlineEnabled(_materialEditor, out mixedValue);
- EditorGUI.showMixedValue = mixedValue;
- EditorGUI.BeginChangeCheck();
- var origFontStyle = EditorStyles.label.fontStyle;
- EditorStyles.label.fontStyle = FontStyle.Bold;
- isOutlineEnabled = EditorGUILayout.Toggle(_EnableOutlineText, isOutlineEnabled);
- EditorStyles.label.fontStyle = origFontStyle;
- EditorGUI.showMixedValue = false;
- if (EditorGUI.EndChangeCheck()) {
- foreach (Material material in _materialEditor.targets) {
- SwitchShaderToOutlineSettings(material, isOutlineEnabled);
- }
- }
- } else {
- var origFontStyle = EditorStyles.label.fontStyle;
- EditorStyles.label.fontStyle = FontStyle.Bold;
- EditorGUILayout.LabelField(_EnableOutlineText);
- EditorStyles.label.fontStyle = origFontStyle;
- }
- if (isOutlineEnabled) {
- _materialEditor.ShaderProperty(_OutlineWidth, _OutlineWidthText);
- _materialEditor.ShaderProperty(_OutlineColor, _OutlineColorText);
- _showAdvancedOutlineSettings = EditorGUILayout.Foldout(_showAdvancedOutlineSettings, _OutlineAdvancedText);
- if (_showAdvancedOutlineSettings) {
- using (new SpineInspectorUtility.IndentScope()) {
- _materialEditor.ShaderProperty(_OutlineReferenceTexWidth, _OutlineReferenceTexWidthText);
- _materialEditor.ShaderProperty(_ThresholdEnd, _ThresholdEndText);
- _materialEditor.ShaderProperty(_OutlineSmoothness, _OutlineSmoothnessText);
- _materialEditor.ShaderProperty(_Use8Neighbourhood, _Use8NeighbourhoodText);
- _materialEditor.ShaderProperty(_OutlineMipLevel, _OutlineMipLevelText);
- }
- }
- }
- }
- #endregion
- #region Private Functions
- void SwitchShaderToOutlineSettings (Material material, bool enableOutline) {
- var shaderName = material.shader.name;
- bool isSetToOutlineShader = shaderName.Contains(ShaderOutlineNamePrefix);
- if (isSetToOutlineShader && !enableOutline) {
- shaderName = shaderName.Replace(ShaderOutlineNamePrefix, ShaderNormalNamePrefix);
- _materialEditor.SetShader(Shader.Find(shaderName), false);
- return;
- } else if (!isSetToOutlineShader && enableOutline) {
- shaderName = shaderName.Replace(ShaderNormalNamePrefix, ShaderOutlineNamePrefix);
- _materialEditor.SetShader(Shader.Find(shaderName), false);
- return;
- }
- }
- static bool IsOutlineEnabled (MaterialEditor editor, out bool mixedValue) {
- mixedValue = false;
- bool isAnyEnabled = false;
- foreach (Material material in editor.targets) {
- if (material.shader.name.Contains(ShaderOutlineNamePrefix)) {
- isAnyEnabled = true;
- } else if (isAnyEnabled) {
- mixedValue = true;
- }
- }
- return isAnyEnabled;
- }
- static bool IsShaderWithoutStandardVariantShader (MaterialEditor editor, out bool mixedValue) {
- mixedValue = false;
- bool isAnyShaderWithoutVariant = false;
- foreach (Material material in editor.targets) {
- if (material.shader.name.Contains(ShaderWithoutStandardVariantSuffix)) {
- isAnyShaderWithoutVariant = true;
- } else if (isAnyShaderWithoutVariant) {
- mixedValue = true;
- }
- }
- return isAnyShaderWithoutVariant;
- }
- static bool BoldToggleField (GUIContent label, bool value) {
- FontStyle origFontStyle = EditorStyles.label.fontStyle;
- EditorStyles.label.fontStyle = FontStyle.Bold;
- value = EditorGUILayout.Toggle(label, value, EditorStyles.toggle);
- EditorStyles.label.fontStyle = origFontStyle;
- return value;
- }
- #endregion
- }
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