HeroEffectsHandlerExample.cs 2.1 KB

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  1. /******************************************************************************
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  3. * Last updated January 1, 2020. Replaces all prior versions.
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  5. * Copyright (c) 2013-2020, Esoteric Software LLC
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  7. * Integration of the Spine Runtimes into software or otherwise creating
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  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. using UnityEngine;
  30. using UnityEngine.Events;
  31. namespace Spine.Unity.Examples {
  32. public class HeroEffectsHandlerExample : MonoBehaviour {
  33. public BasicPlatformerController eventSource;
  34. public UnityEvent OnJump, OnLand, OnHardLand;
  35. public void Awake () {
  36. if (eventSource == null)
  37. return;
  38. eventSource.OnLand += OnLand.Invoke;
  39. eventSource.OnJump += OnJump.Invoke;
  40. eventSource.OnHardLand += OnHardLand.Invoke;
  41. }
  42. }
  43. }