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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Spine.Unity.Examples {
- public class HandleEventWithAudioExample : MonoBehaviour {
- public SkeletonAnimation skeletonAnimation;
- [SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)]
- public string eventName;
- [Space]
- public AudioSource audioSource;
- public AudioClip audioClip;
- public float basePitch = 1f;
- public float randomPitchOffset = 0.1f;
- [Space]
- public bool logDebugMessage = false;
- Spine.EventData eventData;
- void OnValidate () {
- if (skeletonAnimation == null) GetComponent<SkeletonAnimation>();
- if (audioSource == null) GetComponent<AudioSource>();
- }
- void Start () {
- if (audioSource == null) return;
- if (skeletonAnimation == null) return;
- skeletonAnimation.Initialize(false);
- if (!skeletonAnimation.valid) return;
- eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName);
- skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent;
- }
- private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) {
- if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name);
- //bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare.
- bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string.
- if (eventMatch) {
- Play();
- }
- }
- public void Play () {
- audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset);
- audioSource.clip = audioClip;
- audioSource.Play();
- }
- }
- }
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