MirrorLagCompensation.unity 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0.37311924, g: 0.38073963, b: 0.3587269, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 12
  47. m_GIWorkflowMode: 1
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 0
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 512
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 256
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 1
  83. m_PVRDenoiserTypeDirect: 1
  84. m_PVRDenoiserTypeIndirect: 1
  85. m_PVRDenoiserTypeAO: 1
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 1
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_LightingSettings: {fileID: 0}
  102. --- !u!196 &4
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 2
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666667
  118. manualTileSize: 0
  119. tileSize: 256
  120. accuratePlacement: 0
  121. maxJobWorkers: 0
  122. preserveTilesOutsideBounds: 0
  123. debug:
  124. m_Flags: 0
  125. m_NavMeshData: {fileID: 0}
  126. --- !u!1 &89338751
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 89338755}
  135. - component: {fileID: 89338756}
  136. - component: {fileID: 89338757}
  137. m_Layer: 0
  138. m_Name: Client Cube
  139. m_TagString: Untagged
  140. m_Icon: {fileID: 0}
  141. m_NavMeshLayer: 0
  142. m_StaticEditorFlags: 0
  143. m_IsActive: 1
  144. --- !u!4 &89338755
  145. Transform:
  146. m_ObjectHideFlags: 0
  147. m_CorrespondingSourceObject: {fileID: 0}
  148. m_PrefabInstance: {fileID: 0}
  149. m_PrefabAsset: {fileID: 0}
  150. m_GameObject: {fileID: 89338751}
  151. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  152. m_LocalPosition: {x: -5, y: 0.5, z: 0}
  153. m_LocalScale: {x: 1, y: 1, z: 1}
  154. m_ConstrainProportionsScale: 0
  155. m_Children:
  156. - {fileID: 1292704308}
  157. m_Father: {fileID: 0}
  158. m_RootOrder: 2
  159. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  160. --- !u!114 &89338756
  161. MonoBehaviour:
  162. m_ObjectHideFlags: 0
  163. m_CorrespondingSourceObject: {fileID: 0}
  164. m_PrefabInstance: {fileID: 0}
  165. m_PrefabAsset: {fileID: 0}
  166. m_GameObject: {fileID: 89338751}
  167. m_Enabled: 1
  168. m_EditorHideFlags: 0
  169. m_Script: {fileID: 11500000, guid: 8caf33fba9e694fef966e0b2f88f0afc, type: 3}
  170. m_Name:
  171. m_EditorClassIdentifier:
  172. server: {fileID: 474480122}
  173. render: {fileID: 1292704310}
  174. interpolate: 1
  175. snapshotSettings:
  176. bufferTimeMultiplier: 8
  177. bufferLimit: 32
  178. catchupNegativeThreshold: -1
  179. catchupPositiveThreshold: 1
  180. catchupSpeed: 0.019999999552965164
  181. slowdownSpeed: 0.03999999910593033
  182. driftEmaDuration: 1
  183. dynamicAdjustment: 0
  184. dynamicAdjustmentTolerance: 1
  185. deliveryTimeEmaDuration: 2
  186. hitColor: {r: 0, g: 0, b: 1, a: 1}
  187. missedColor: {r: 1, g: 0, b: 1, a: 1}
  188. originalColor: {r: 0, g: 0, b: 0, a: 1}
  189. --- !u!65 &89338757
  190. BoxCollider:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 89338751}
  196. m_Material: {fileID: 0}
  197. m_IsTrigger: 1
  198. m_Enabled: 1
  199. serializedVersion: 2
  200. m_Size: {x: 1, y: 1, z: 1}
  201. m_Center: {x: 0, y: -1, z: 0}
  202. --- !u!1 &474480117
  203. GameObject:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. serializedVersion: 6
  209. m_Component:
  210. - component: {fileID: 474480121}
  211. - component: {fileID: 474480120}
  212. - component: {fileID: 474480119}
  213. - component: {fileID: 474480122}
  214. - component: {fileID: 474480123}
  215. m_Layer: 0
  216. m_Name: Server Cube
  217. m_TagString: Untagged
  218. m_Icon: {fileID: 0}
  219. m_NavMeshLayer: 0
  220. m_StaticEditorFlags: 0
  221. m_IsActive: 1
  222. --- !u!23 &474480119
  223. MeshRenderer:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. m_GameObject: {fileID: 474480117}
  229. m_Enabled: 1
  230. m_CastShadows: 1
  231. m_ReceiveShadows: 1
  232. m_DynamicOccludee: 1
  233. m_StaticShadowCaster: 0
  234. m_MotionVectors: 1
  235. m_LightProbeUsage: 1
  236. m_ReflectionProbeUsage: 1
  237. m_RayTracingMode: 2
  238. m_RayTraceProcedural: 0
  239. m_RenderingLayerMask: 1
  240. m_RendererPriority: 0
  241. m_Materials:
  242. - {fileID: 2100000, guid: 163b909ba60cc435a95bb35396edda15, type: 2}
  243. m_StaticBatchInfo:
  244. firstSubMesh: 0
  245. subMeshCount: 0
  246. m_StaticBatchRoot: {fileID: 0}
  247. m_ProbeAnchor: {fileID: 0}
  248. m_LightProbeVolumeOverride: {fileID: 0}
  249. m_ScaleInLightmap: 1
  250. m_ReceiveGI: 1
  251. m_PreserveUVs: 0
  252. m_IgnoreNormalsForChartDetection: 0
  253. m_ImportantGI: 0
  254. m_StitchLightmapSeams: 1
  255. m_SelectedEditorRenderState: 3
  256. m_MinimumChartSize: 4
  257. m_AutoUVMaxDistance: 0.5
  258. m_AutoUVMaxAngle: 89
  259. m_LightmapParameters: {fileID: 0}
  260. m_SortingLayerID: 0
  261. m_SortingLayer: 0
  262. m_SortingOrder: 0
  263. m_AdditionalVertexStreams: {fileID: 0}
  264. --- !u!33 &474480120
  265. MeshFilter:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 474480117}
  271. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  272. --- !u!4 &474480121
  273. Transform:
  274. m_ObjectHideFlags: 0
  275. m_CorrespondingSourceObject: {fileID: 0}
  276. m_PrefabInstance: {fileID: 0}
  277. m_PrefabAsset: {fileID: 0}
  278. m_GameObject: {fileID: 474480117}
  279. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  280. m_LocalPosition: {x: -5, y: 0.5, z: 0}
  281. m_LocalScale: {x: 1, y: 1, z: 1}
  282. m_ConstrainProportionsScale: 0
  283. m_Children: []
  284. m_Father: {fileID: 0}
  285. m_RootOrder: 1
  286. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  287. --- !u!114 &474480122
  288. MonoBehaviour:
  289. m_ObjectHideFlags: 0
  290. m_CorrespondingSourceObject: {fileID: 0}
  291. m_PrefabInstance: {fileID: 0}
  292. m_PrefabAsset: {fileID: 0}
  293. m_GameObject: {fileID: 474480117}
  294. m_Enabled: 1
  295. m_EditorHideFlags: 0
  296. m_Script: {fileID: 11500000, guid: eb17f7222317f4b889bb4e80f69df3f9, type: 3}
  297. m_Name:
  298. m_EditorClassIdentifier:
  299. client: {fileID: 89338756}
  300. collider: {fileID: 474480123}
  301. distance: 10
  302. speed: 3
  303. sendRate: 30
  304. lagCompensationSettings:
  305. historyLimit: 4
  306. captureInterval: 0.4
  307. historyColor: {r: 1, g: 1, b: 1, a: 1}
  308. resultDuration: 0.5
  309. latency: 0.05
  310. jitter: 0.05
  311. loss: 0.05
  312. scramble: 0.05
  313. --- !u!65 &474480123
  314. BoxCollider:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. m_GameObject: {fileID: 474480117}
  320. m_Material: {fileID: 0}
  321. m_IsTrigger: 1
  322. m_Enabled: 1
  323. serializedVersion: 2
  324. m_Size: {x: 1, y: 1, z: 1}
  325. m_Center: {x: 0, y: 0, z: 0}
  326. --- !u!1 &1292704307
  327. GameObject:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. serializedVersion: 6
  333. m_Component:
  334. - component: {fileID: 1292704308}
  335. - component: {fileID: 1292704311}
  336. - component: {fileID: 1292704310}
  337. m_Layer: 0
  338. m_Name: Visual Offset
  339. m_TagString: Untagged
  340. m_Icon: {fileID: 0}
  341. m_NavMeshLayer: 0
  342. m_StaticEditorFlags: 0
  343. m_IsActive: 1
  344. --- !u!4 &1292704308
  345. Transform:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 1292704307}
  351. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  352. m_LocalPosition: {x: 0, y: -1, z: 0}
  353. m_LocalScale: {x: 1, y: 1, z: 1}
  354. m_ConstrainProportionsScale: 0
  355. m_Children: []
  356. m_Father: {fileID: 89338755}
  357. m_RootOrder: 0
  358. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  359. --- !u!23 &1292704310
  360. MeshRenderer:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. m_GameObject: {fileID: 1292704307}
  366. m_Enabled: 1
  367. m_CastShadows: 1
  368. m_ReceiveShadows: 1
  369. m_DynamicOccludee: 1
  370. m_StaticShadowCaster: 0
  371. m_MotionVectors: 1
  372. m_LightProbeUsage: 1
  373. m_ReflectionProbeUsage: 1
  374. m_RayTracingMode: 2
  375. m_RayTraceProcedural: 0
  376. m_RenderingLayerMask: 1
  377. m_RendererPriority: 0
  378. m_Materials:
  379. - {fileID: 2100000, guid: f17cbcb3229954975ab0818845a2c17f, type: 2}
  380. m_StaticBatchInfo:
  381. firstSubMesh: 0
  382. subMeshCount: 0
  383. m_StaticBatchRoot: {fileID: 0}
  384. m_ProbeAnchor: {fileID: 0}
  385. m_LightProbeVolumeOverride: {fileID: 0}
  386. m_ScaleInLightmap: 1
  387. m_ReceiveGI: 1
  388. m_PreserveUVs: 0
  389. m_IgnoreNormalsForChartDetection: 0
  390. m_ImportantGI: 0
  391. m_StitchLightmapSeams: 1
  392. m_SelectedEditorRenderState: 3
  393. m_MinimumChartSize: 4
  394. m_AutoUVMaxDistance: 0.5
  395. m_AutoUVMaxAngle: 89
  396. m_LightmapParameters: {fileID: 0}
  397. m_SortingLayerID: 0
  398. m_SortingLayer: 0
  399. m_SortingOrder: 0
  400. m_AdditionalVertexStreams: {fileID: 0}
  401. --- !u!33 &1292704311
  402. MeshFilter:
  403. m_ObjectHideFlags: 0
  404. m_CorrespondingSourceObject: {fileID: 0}
  405. m_PrefabInstance: {fileID: 0}
  406. m_PrefabAsset: {fileID: 0}
  407. m_GameObject: {fileID: 1292704307}
  408. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  409. --- !u!1 &1961486736
  410. GameObject:
  411. m_ObjectHideFlags: 0
  412. m_CorrespondingSourceObject: {fileID: 0}
  413. m_PrefabInstance: {fileID: 0}
  414. m_PrefabAsset: {fileID: 0}
  415. serializedVersion: 6
  416. m_Component:
  417. - component: {fileID: 1961486739}
  418. - component: {fileID: 1961486738}
  419. m_Layer: 0
  420. m_Name: Main Camera
  421. m_TagString: MainCamera
  422. m_Icon: {fileID: 0}
  423. m_NavMeshLayer: 0
  424. m_StaticEditorFlags: 0
  425. m_IsActive: 1
  426. --- !u!20 &1961486738
  427. Camera:
  428. m_ObjectHideFlags: 0
  429. m_CorrespondingSourceObject: {fileID: 0}
  430. m_PrefabInstance: {fileID: 0}
  431. m_PrefabAsset: {fileID: 0}
  432. m_GameObject: {fileID: 1961486736}
  433. m_Enabled: 1
  434. serializedVersion: 2
  435. m_ClearFlags: 2
  436. m_BackGroundColor: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 0}
  437. m_projectionMatrixMode: 1
  438. m_GateFitMode: 2
  439. m_FOVAxisMode: 0
  440. m_SensorSize: {x: 36, y: 24}
  441. m_LensShift: {x: 0, y: 0}
  442. m_FocalLength: 50
  443. m_NormalizedViewPortRect:
  444. serializedVersion: 2
  445. x: 0
  446. y: 0
  447. width: 1
  448. height: 1
  449. near clip plane: 0.3
  450. far clip plane: 1000
  451. field of view: 60
  452. orthographic: 1
  453. orthographic size: 7
  454. m_Depth: 0
  455. m_CullingMask:
  456. serializedVersion: 2
  457. m_Bits: 4294967295
  458. m_RenderingPath: -1
  459. m_TargetTexture: {fileID: 0}
  460. m_TargetDisplay: 0
  461. m_TargetEye: 3
  462. m_HDR: 1
  463. m_AllowMSAA: 1
  464. m_AllowDynamicResolution: 0
  465. m_ForceIntoRT: 0
  466. m_OcclusionCulling: 1
  467. m_StereoConvergence: 10
  468. m_StereoSeparation: 0.022
  469. --- !u!4 &1961486739
  470. Transform:
  471. m_ObjectHideFlags: 0
  472. m_CorrespondingSourceObject: {fileID: 0}
  473. m_PrefabInstance: {fileID: 0}
  474. m_PrefabAsset: {fileID: 0}
  475. m_GameObject: {fileID: 1961486736}
  476. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  477. m_LocalPosition: {x: 0, y: 0, z: -11.22}
  478. m_LocalScale: {x: 1, y: 1, z: 1}
  479. m_ConstrainProportionsScale: 0
  480. m_Children: []
  481. m_Father: {fileID: 0}
  482. m_RootOrder: 0
  483. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}