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- Very simple multiplayer Billiards demo.
- Mouse drag the white ball to apply force.
- Billiards is surprisingly easy to implement, which makes this a great demo for beginners!
- Hits are sent to the server with a [Command].
- There will always be some latency for the results to show.
- To solve this, there's another BilliardsPredicted demo which uses prediction & reconciliation.
- This demo however is meant for complete beginners to learn Mirror!
- Notes:
- - Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
- even 'Continous' is not enough, we need ContinousDynamic.
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