_Readme.txt 624 B

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  1. Very simple multiplayer Billiards demo.
  2. Mouse drag the white ball to apply force.
  3. Billiards is surprisingly easy to implement, which makes this a great demo for beginners!
  4. Hits are sent to the server with a [Command].
  5. There will always be some latency for the results to show.
  6. To solve this, there's another BilliardsPredicted demo which uses prediction & reconciliation.
  7. This demo however is meant for complete beginners to learn Mirror!
  8. Notes:
  9. - Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
  10. even 'Continous' is not enough, we need ContinousDynamic.