SineMoveYBehaviour.cs 611 B

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  1. using Mirror;
  2. using StinkySteak.NetcodeBenchmark;
  3. using UnityEngine;
  4. namespace StinkySteak.MirrorBenchmark
  5. {
  6. public class SineMoveYBehaviour : NetworkBehaviour
  7. {
  8. [SerializeField] private BehaviourConfig _config;
  9. private SinMoveYWrapper _wrapper;
  10. public override void OnStartServer()
  11. {
  12. if (isClient) return;
  13. _config.ApplyConfig(ref _wrapper);
  14. _wrapper.NetworkStart(transform);
  15. }
  16. private void FixedUpdate()
  17. {
  18. if (isClient) return;
  19. _wrapper.NetworkUpdate(transform);
  20. }
  21. }
  22. }