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- using System;
- namespace Mirror
- {
- /// <summary>SyncObjects sync state between server and client. E.g. SyncLists.</summary>
- // SyncObject should be a class (instead of an interface) for a few reasons:
- // * NetworkBehaviour stores SyncObjects in a list. structs would be a copy
- // and OnSerialize would use the copy instead of the original struct.
- // * Obsolete functions like Flush() don't need to be defined by each type
- // * OnDirty/IsRecording etc. default functions can be defined once here
- // for example, handling 'OnDirty wasn't initialized' with a default
- // function that throws an exception will be useful for SyncVar<T>
- public abstract class SyncObject
- {
- /// <summary>Used internally to set owner NetworkBehaviour's dirty mask bit when changed.</summary>
- public Action OnDirty;
- /// <summary>Used internally to check if we are currently tracking changes.</summary>
- // prevents ever growing .changes lists:
- // if a monster has no observers but we keep modifying a SyncObject,
- // then the changes would never be flushed and keep growing,
- // because OnSerialize isn't called without observers.
- // => Func so we can set it to () => observers.Count > 0
- // without depending on NetworkComponent/NetworkIdentity here.
- // => virtual so it simply always records by default
- public Func<bool> IsRecording = () => true;
- // SyncList/Set/etc. shouldn't be modifiable if not owned.
- // otherwise they would silently get out of sync.
- // need a lambda because InitSyncObject is called in ctor, when
- // 'isClient' etc. aren't initialized yet.
- public Func<bool> IsWritable = () => true;
- /// <summary>Discard all the queued changes</summary>
- // Consider the object fully synchronized with clients
- public abstract void ClearChanges();
- /// <summary>Write a full copy of the object</summary>
- public abstract void OnSerializeAll(NetworkWriter writer);
- /// <summary>Write the changes made to the object since last sync</summary>
- public abstract void OnSerializeDelta(NetworkWriter writer);
- /// <summary>Reads a full copy of the object</summary>
- public abstract void OnDeserializeAll(NetworkReader reader);
- /// <summary>Reads the changes made to the object since last sync</summary>
- public abstract void OnDeserializeDelta(NetworkReader reader);
- /// <summary>Resets the SyncObject so that it can be re-used</summary>
- public abstract void Reset();
- }
- }
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