ItemIcon.cs 685 B

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  1. using System;
  2. using UnityEngine;
  3. namespace Assets.HeroEditor4D.Common.Scripts.Data
  4. {
  5. [Serializable]
  6. public class ItemIcon
  7. {
  8. public string Name;
  9. public string Id;
  10. public string Edition;
  11. public string Collection;
  12. public string Path;
  13. public Sprite Sprite;
  14. public ItemIcon(string edition, string collection, string type, string name, string path, Sprite sprite)
  15. {
  16. Id = $"{edition}.{collection}.{type}.{name}";
  17. Name = name;
  18. Collection = collection;
  19. Edition = edition;
  20. Path = path;
  21. Sprite = sprite;
  22. }
  23. }
  24. }