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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CharSelectionManager : MonoBehaviour
- {
-
- [SerializeField] private GameObject[] characterPrefabs;
- public void ChangeCharacter(int index)
- {
- for (int i = 0; i < characterPrefabs.Length; i++)
- {
- characterPrefabs[i].SetActive(false);
- }
- characterPrefabs[index].SetActive(true);
- }
- void Update()
- {
- }
- }
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