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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace Spine.Unity.Editor {
- using Editor = UnityEditor.Editor;
- using Icons = SpineEditorUtilities.Icons;
- public class SkeletonBakingWindow : EditorWindow {
- const bool IsUtilityWindow = true;
- [MenuItem("CONTEXT/SkeletonDataAsset/Skeleton Baking", false, 5000)]
- public static void Init (MenuCommand command) {
- var window = EditorWindow.GetWindow<SkeletonBakingWindow>(IsUtilityWindow);
- window.minSize = new Vector2(330f, 530f);
- window.maxSize = new Vector2(600f, 1000f);
- window.titleContent = new GUIContent("Skeleton Baking", Icons.spine);
- window.skeletonDataAsset = command.context as SkeletonDataAsset;
- window.Show();
- }
- public SkeletonDataAsset skeletonDataAsset;
- [SpineSkin(dataField: "skeletonDataAsset")]
- public string skinToBake = "default";
- // Settings
- bool bakeAnimations = false;
- bool bakeIK = true;
- SendMessageOptions bakeEventOptions;
- SerializedObject so;
- Skin bakeSkin;
- void DataAssetChanged () {
- bakeSkin = null;
- }
- void OnGUI () {
- so = so ?? new SerializedObject(this);
- EditorGUIUtility.wideMode = true;
- EditorGUILayout.LabelField("Spine Skeleton Prefab Baking", EditorStyles.boldLabel);
- const string BakingWarningMessage = "\nSkeleton baking is not the primary use case for Spine skeletons." +
- "\nUse baking if you have specialized uses, such as simplified skeletons with movement driven by physics." +
- "\n\nBaked Skeletons do not support the following:" +
- "\n\tDisabled rotation or scale inheritance" +
- "\n\tLocal Shear" +
- "\n\tAll Constraint types" +
- "\n\tWeighted mesh verts with more than 4 bound bones" +
- "\n\nBaked Animations do not support the following:" +
- "\n\tMesh Deform Keys" +
- "\n\tColor Keys" +
- "\n\tDraw Order Keys" +
- "\n\nAnimation Curves are sampled at 60fps and are not realtime." +
- "\nConstraint animations are also baked into animation curves." +
- "\nSee SkeletonBaker.cs comments for full details.\n";
- EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true);
- EditorGUI.BeginChangeCheck();
- var skeletonDataAssetProperty = so.FindProperty("skeletonDataAsset");
- EditorGUILayout.PropertyField(skeletonDataAssetProperty, SpineInspectorUtility.TempContent("SkeletonDataAsset", Icons.spine));
- if (EditorGUI.EndChangeCheck()) {
- so.ApplyModifiedProperties();
- DataAssetChanged();
- }
- EditorGUILayout.Space();
- if (skeletonDataAsset == null) return;
- var skeletonData = skeletonDataAsset.GetSkeletonData(false);
- if (skeletonData == null) return;
- bool hasExtraSkins = skeletonData.Skins.Count > 1;
- using (new SpineInspectorUtility.BoxScope(false)) {
- EditorGUILayout.LabelField(skeletonDataAsset.name, EditorStyles.boldLabel);
- using (new SpineInspectorUtility.IndentScope()) {
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Bones: " + skeletonData.Bones.Count, Icons.bone));
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Slots: " + skeletonData.Slots.Count, Icons.slotRoot));
- if (hasExtraSkins) {
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: " + skeletonData.Skins.Count, Icons.skinsRoot));
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Current skin attachments: " + (bakeSkin == null ? 0 : bakeSkin.Attachments.Count), Icons.skinPlaceholder));
- } else if (skeletonData.Skins.Count == 1) {
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: 1 (only default Skin)", Icons.skinsRoot));
- }
- int totalAttachments = 0;
- foreach (var s in skeletonData.Skins)
- totalAttachments += s.Attachments.Count;
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Total Attachments: " + totalAttachments, Icons.genericAttachment));
- }
- }
- using (new SpineInspectorUtility.BoxScope(false)) {
- EditorGUILayout.LabelField("Animations", EditorStyles.boldLabel);
- EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Animations: " + skeletonData.Animations.Count, Icons.animation));
- using (new SpineInspectorUtility.IndentScope()) {
- bakeAnimations = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake Animations", Icons.animationRoot), bakeAnimations);
- using (new EditorGUI.DisabledScope(!bakeAnimations)) {
- using (new SpineInspectorUtility.IndentScope()) {
- bakeIK = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake IK", Icons.constraintIK), bakeIK);
- bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup(SpineInspectorUtility.TempContent("Event Options", Icons.userEvent), bakeEventOptions);
- }
- }
- }
- }
- EditorGUILayout.Space();
- if (!string.IsNullOrEmpty(skinToBake) && UnityEngine.Event.current.type == EventType.Repaint)
- bakeSkin = skeletonData.FindSkin(skinToBake) ?? skeletonData.DefaultSkin;
- var prefabIcon = EditorGUIUtility.FindTexture("PrefabModel Icon");
- if (hasExtraSkins) {
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(so.FindProperty("skinToBake"));
- if (EditorGUI.EndChangeCheck()) {
- so.ApplyModifiedProperties();
- Repaint();
- }
- if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake Skeleton with Skin ({0})", (bakeSkin == null ? "default" : bakeSkin.Name)), prefabIcon))) {
- SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
- }
- if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake All ({0} skins)", skeletonData.Skins.Count), prefabIcon))) {
- SkeletonBaker.BakeToPrefab(skeletonDataAsset, skeletonData.Skins, "", bakeAnimations, bakeIK, bakeEventOptions);
- }
- } else {
- if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Bake Skeleton", prefabIcon))) {
- SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
- }
- }
- }
- }
- }
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