GhostEnemyHighLvl.prefab 34 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &894666562496798948
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3648012348632283978}
  12. m_Layer: 7
  13. m_Name: Fillparent
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &3648012348632283978
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 894666562496798948}
  26. serializedVersion: 2
  27. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  28. m_LocalPosition: {x: -2.3944988, y: 5.1486635, z: 0}
  29. m_LocalScale: {x: 3.4633555, y: 0.68372035, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 1179035632043299459}
  33. m_Father: {fileID: 1985619048386718235}
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!1 &1162534051785449981
  36. GameObject:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. serializedVersion: 6
  42. m_Component:
  43. - component: {fileID: 6996804995074212180}
  44. - component: {fileID: 541726386239973379}
  45. - component: {fileID: 2150233584661053826}
  46. - component: {fileID: 2791034258113794106}
  47. - component: {fileID: 7093817780660591154}
  48. - component: {fileID: 3362433078427633342}
  49. - component: {fileID: 1503341026146379345}
  50. - component: {fileID: 6910786805781803145}
  51. - component: {fileID: 6214560637054706177}
  52. - component: {fileID: 2796208975428769485}
  53. m_Layer: 7
  54. m_Name: GhostEnemyHighLvl
  55. m_TagString: Untagged
  56. m_Icon: {fileID: 0}
  57. m_NavMeshLayer: 0
  58. m_StaticEditorFlags: 0
  59. m_IsActive: 1
  60. --- !u!4 &6996804995074212180
  61. Transform:
  62. m_ObjectHideFlags: 0
  63. m_CorrespondingSourceObject: {fileID: 0}
  64. m_PrefabInstance: {fileID: 0}
  65. m_PrefabAsset: {fileID: 0}
  66. m_GameObject: {fileID: 1162534051785449981}
  67. serializedVersion: 2
  68. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  69. m_LocalPosition: {x: -5.3471336, y: -2.037485, z: 0}
  70. m_LocalScale: {x: 0.47, y: 0.47, z: 0}
  71. m_ConstrainProportionsScale: 0
  72. m_Children:
  73. - {fileID: 8890752418855122191}
  74. m_Father: {fileID: 0}
  75. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  76. --- !u!33 &541726386239973379
  77. MeshFilter:
  78. m_ObjectHideFlags: 0
  79. m_CorrespondingSourceObject: {fileID: 0}
  80. m_PrefabInstance: {fileID: 0}
  81. m_PrefabAsset: {fileID: 0}
  82. m_GameObject: {fileID: 1162534051785449981}
  83. m_Mesh: {fileID: 0}
  84. --- !u!23 &2150233584661053826
  85. MeshRenderer:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. m_GameObject: {fileID: 1162534051785449981}
  91. m_Enabled: 1
  92. m_CastShadows: 1
  93. m_ReceiveShadows: 1
  94. m_DynamicOccludee: 1
  95. m_StaticShadowCaster: 0
  96. m_MotionVectors: 1
  97. m_LightProbeUsage: 1
  98. m_ReflectionProbeUsage: 1
  99. m_RayTracingMode: 2
  100. m_RayTraceProcedural: 0
  101. m_RenderingLayerMask: 1
  102. m_RendererPriority: 0
  103. m_Materials:
  104. - {fileID: 2100000, guid: 29a955f37eb0e3549a9a2dfdc8ebcff6, type: 2}
  105. m_StaticBatchInfo:
  106. firstSubMesh: 0
  107. subMeshCount: 0
  108. m_StaticBatchRoot: {fileID: 0}
  109. m_ProbeAnchor: {fileID: 0}
  110. m_LightProbeVolumeOverride: {fileID: 0}
  111. m_ScaleInLightmap: 1
  112. m_ReceiveGI: 1
  113. m_PreserveUVs: 0
  114. m_IgnoreNormalsForChartDetection: 0
  115. m_ImportantGI: 0
  116. m_StitchLightmapSeams: 1
  117. m_SelectedEditorRenderState: 3
  118. m_MinimumChartSize: 4
  119. m_AutoUVMaxDistance: 0.5
  120. m_AutoUVMaxAngle: 89
  121. m_LightmapParameters: {fileID: 0}
  122. m_SortingLayerID: 0
  123. m_SortingLayer: 0
  124. m_SortingOrder: 17
  125. m_AdditionalVertexStreams: {fileID: 0}
  126. --- !u!114 &2791034258113794106
  127. MonoBehaviour:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. m_GameObject: {fileID: 1162534051785449981}
  133. m_Enabled: 1
  134. m_EditorHideFlags: 0
  135. m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
  136. m_Name:
  137. m_EditorClassIdentifier:
  138. skeletonDataAsset: {fileID: 11400000, guid: a11fac9ea8c9b3147a01e1728ccdea20, type: 2}
  139. initialSkinName: Side
  140. fixPrefabOverrideViaMeshFilter: 0
  141. initialFlipX: 0
  142. initialFlipY: 0
  143. updateWhenInvisible: 3
  144. separatorSlotNames: []
  145. zSpacing: 0
  146. useClipping: 1
  147. immutableTriangles: 0
  148. pmaVertexColors: 1
  149. clearStateOnDisable: 0
  150. tintBlack: 0
  151. singleSubmesh: 0
  152. fixDrawOrder: 0
  153. addNormals: 0
  154. calculateTangents: 0
  155. maskInteraction: 0
  156. maskMaterials:
  157. materialsMaskDisabled: []
  158. materialsInsideMask: []
  159. materialsOutsideMask: []
  160. disableRenderingOnOverride: 1
  161. _animationName: Side_Idle
  162. loop: 1
  163. timeScale: 1
  164. --- !u!50 &7093817780660591154
  165. Rigidbody2D:
  166. serializedVersion: 4
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. m_GameObject: {fileID: 1162534051785449981}
  172. m_BodyType: 0
  173. m_Simulated: 1
  174. m_UseFullKinematicContacts: 0
  175. m_UseAutoMass: 0
  176. m_Mass: 1
  177. m_LinearDrag: 4
  178. m_AngularDrag: 0.05
  179. m_GravityScale: 0
  180. m_Material: {fileID: 0}
  181. m_IncludeLayers:
  182. serializedVersion: 2
  183. m_Bits: 0
  184. m_ExcludeLayers:
  185. serializedVersion: 2
  186. m_Bits: 0
  187. m_Interpolate: 0
  188. m_SleepingMode: 1
  189. m_CollisionDetection: 0
  190. m_Constraints: 4
  191. --- !u!61 &3362433078427633342
  192. BoxCollider2D:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 1162534051785449981}
  198. m_Enabled: 1
  199. m_Density: 1
  200. m_Material: {fileID: 0}
  201. m_IncludeLayers:
  202. serializedVersion: 2
  203. m_Bits: 0
  204. m_ExcludeLayers:
  205. serializedVersion: 2
  206. m_Bits: 0
  207. m_LayerOverridePriority: 0
  208. m_ForceSendLayers:
  209. serializedVersion: 2
  210. m_Bits: 4294967295
  211. m_ForceReceiveLayers:
  212. serializedVersion: 2
  213. m_Bits: 4294967295
  214. m_ContactCaptureLayers:
  215. serializedVersion: 2
  216. m_Bits: 4294967295
  217. m_CallbackLayers:
  218. serializedVersion: 2
  219. m_Bits: 4294967295
  220. m_IsTrigger: 0
  221. m_UsedByEffector: 0
  222. m_UsedByComposite: 0
  223. m_Offset: {x: 0.045366943, y: 3.246708}
  224. m_SpriteTilingProperty:
  225. border: {x: 0, y: 0, z: 0, w: 0}
  226. pivot: {x: 0, y: 0}
  227. oldSize: {x: 0, y: 0}
  228. newSize: {x: 0, y: 0}
  229. adaptiveTilingThreshold: 0
  230. drawMode: 0
  231. adaptiveTiling: 0
  232. m_AutoTiling: 0
  233. serializedVersion: 2
  234. m_Size: {x: 2.348094, y: 4.160386}
  235. m_EdgeRadius: 0
  236. --- !u!114 &1503341026146379345
  237. MonoBehaviour:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 1162534051785449981}
  243. m_Enabled: 1
  244. m_EditorHideFlags: 0
  245. m_Script: {fileID: 11500000, guid: baf896ad3d2754898ad2dada2cf54758, type: 3}
  246. m_Name:
  247. m_EditorClassIdentifier:
  248. syncDirection: 0
  249. syncMode: 0
  250. syncInterval: 0
  251. health: 100
  252. magicalHealth: 0
  253. healthBar: {fileID: 3653340846896160726}
  254. MagicalhealthBar: {fileID: 5662903864418491351}
  255. speed: -0.8
  256. chaseRadius: 6
  257. attackRadius: 2.75
  258. rotate: 0
  259. target: {fileID: 0}
  260. animator: {fileID: 2791034258113794106}
  261. dir: {x: 0, y: 0, z: 0}
  262. enemyName: {fileID: 1047964093021323314}
  263. enemyLevel: {fileID: 4618912045497453340}
  264. isInChaseRange: 0
  265. isInAttackRange: 0
  266. uiEnemy: {fileID: 8890752418855122191}
  267. enemyAttackDamage: 5
  268. hitVfx: {fileID: 0}
  269. level: 0
  270. defScale: {x: 0.47, y: 0.47, z: 0.47}
  271. directionString: Side
  272. animationString: Idle
  273. maxHealth: 0
  274. --- !u!114 &6910786805781803145
  275. MonoBehaviour:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 1162534051785449981}
  281. m_Enabled: 1
  282. m_EditorHideFlags: 0
  283. m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3}
  284. m_Name:
  285. m_EditorClassIdentifier:
  286. clientStarted: 0
  287. sceneId: 0
  288. _assetId: 1582642646
  289. serverOnly: 0
  290. visible: 0
  291. hasSpawned: 0
  292. --- !u!114 &6214560637054706177
  293. MonoBehaviour:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 1162534051785449981}
  299. m_Enabled: 1
  300. m_EditorHideFlags: 0
  301. m_Script: {fileID: 11500000, guid: 8ff3ba0becae47b8b9381191598957c8, type: 3}
  302. m_Name:
  303. m_EditorClassIdentifier:
  304. syncDirection: 0
  305. syncMode: 0
  306. syncInterval: 0
  307. target: {fileID: 6996804995074212180}
  308. syncPosition: 1
  309. syncRotation: 1
  310. syncScale: 0
  311. interpolatePosition: 1
  312. interpolateRotation: 1
  313. interpolateScale: 1
  314. coordinateSpace: 0
  315. sendIntervalMultiplier: 1
  316. timelineOffset: 0
  317. showGizmos: 0
  318. showOverlay: 0
  319. overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
  320. onlySyncOnChange: 1
  321. onlySyncOnChangeCorrectionMultiplier: 2
  322. rotationSensitivity: 0.01
  323. compressRotation: 0
  324. positionPrecision: 0.01
  325. scalePrecision: 0.01
  326. --- !u!114 &2796208975428769485
  327. MonoBehaviour:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. m_GameObject: {fileID: 1162534051785449981}
  333. m_Enabled: 1
  334. m_EditorHideFlags: 0
  335. m_Script: {fileID: 11500000, guid: ccae36e0d0c894831b0480eabaf8d7e9, type: 3}
  336. m_Name:
  337. m_EditorClassIdentifier:
  338. enemy: {fileID: 1503341026146379345}
  339. --- !u!1 &1954305035495809110
  340. GameObject:
  341. m_ObjectHideFlags: 0
  342. m_CorrespondingSourceObject: {fileID: 0}
  343. m_PrefabInstance: {fileID: 0}
  344. m_PrefabAsset: {fileID: 0}
  345. serializedVersion: 6
  346. m_Component:
  347. - component: {fileID: 8890752418855122191}
  348. - component: {fileID: 5324656884169612457}
  349. m_Layer: 7
  350. m_Name: ui
  351. m_TagString: Untagged
  352. m_Icon: {fileID: 0}
  353. m_NavMeshLayer: 0
  354. m_StaticEditorFlags: 0
  355. m_IsActive: 1
  356. --- !u!4 &8890752418855122191
  357. Transform:
  358. m_ObjectHideFlags: 0
  359. m_CorrespondingSourceObject: {fileID: 0}
  360. m_PrefabInstance: {fileID: 0}
  361. m_PrefabAsset: {fileID: 0}
  362. m_GameObject: {fileID: 1954305035495809110}
  363. serializedVersion: 2
  364. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  365. m_LocalPosition: {x: 0, y: 0.68, z: 0}
  366. m_LocalScale: {x: 1, y: 1, z: 1}
  367. m_ConstrainProportionsScale: 0
  368. m_Children:
  369. - {fileID: 4187290182399561599}
  370. - {fileID: 1467402635446084849}
  371. - {fileID: 1985619048386718235}
  372. - {fileID: 3283631584437078361}
  373. m_Father: {fileID: 6996804995074212180}
  374. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  375. --- !u!210 &5324656884169612457
  376. SortingGroup:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. m_GameObject: {fileID: 1954305035495809110}
  382. m_Enabled: 1
  383. m_SortingLayerID: 0
  384. m_SortingLayer: 0
  385. m_SortingOrder: 25
  386. m_SortAtRoot: 0
  387. --- !u!1 &2415194049197135260
  388. GameObject:
  389. m_ObjectHideFlags: 0
  390. m_CorrespondingSourceObject: {fileID: 0}
  391. m_PrefabInstance: {fileID: 0}
  392. m_PrefabAsset: {fileID: 0}
  393. serializedVersion: 6
  394. m_Component:
  395. - component: {fileID: 4744380201510388511}
  396. - component: {fileID: 908532049147314607}
  397. - component: {fileID: 3653340846896160726}
  398. m_Layer: 7
  399. m_Name: Square
  400. m_TagString: Untagged
  401. m_Icon: {fileID: 0}
  402. m_NavMeshLayer: 0
  403. m_StaticEditorFlags: 0
  404. m_IsActive: 1
  405. --- !u!4 &4744380201510388511
  406. Transform:
  407. m_ObjectHideFlags: 0
  408. m_CorrespondingSourceObject: {fileID: 0}
  409. m_PrefabInstance: {fileID: 0}
  410. m_PrefabAsset: {fileID: 0}
  411. m_GameObject: {fileID: 2415194049197135260}
  412. serializedVersion: 2
  413. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  414. m_LocalPosition: {x: -0.63899994, y: 5.177, z: 0}
  415. m_LocalScale: {x: 6.8392706, y: 7.8711953, z: 1}
  416. m_ConstrainProportionsScale: 0
  417. m_Children: []
  418. m_Father: {fileID: 1985619048386718235}
  419. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  420. --- !u!212 &908532049147314607
  421. SpriteRenderer:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. m_GameObject: {fileID: 2415194049197135260}
  427. m_Enabled: 1
  428. m_CastShadows: 0
  429. m_ReceiveShadows: 0
  430. m_DynamicOccludee: 1
  431. m_StaticShadowCaster: 0
  432. m_MotionVectors: 1
  433. m_LightProbeUsage: 1
  434. m_ReflectionProbeUsage: 1
  435. m_RayTracingMode: 0
  436. m_RayTraceProcedural: 0
  437. m_RenderingLayerMask: 1
  438. m_RendererPriority: 0
  439. m_Materials:
  440. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  441. m_StaticBatchInfo:
  442. firstSubMesh: 0
  443. subMeshCount: 0
  444. m_StaticBatchRoot: {fileID: 0}
  445. m_ProbeAnchor: {fileID: 0}
  446. m_LightProbeVolumeOverride: {fileID: 0}
  447. m_ScaleInLightmap: 1
  448. m_ReceiveGI: 1
  449. m_PreserveUVs: 0
  450. m_IgnoreNormalsForChartDetection: 0
  451. m_ImportantGI: 0
  452. m_StitchLightmapSeams: 1
  453. m_SelectedEditorRenderState: 0
  454. m_MinimumChartSize: 4
  455. m_AutoUVMaxDistance: 0.5
  456. m_AutoUVMaxAngle: 89
  457. m_LightmapParameters: {fileID: 0}
  458. m_SortingLayerID: 0
  459. m_SortingLayer: 0
  460. m_SortingOrder: 0
  461. m_Sprite: {fileID: 21300000, guid: 2c32e59e5e75f410bbe542adedda10aa, type: 3}
  462. m_Color: {r: 1, g: 1, b: 1, a: 1}
  463. m_FlipX: 0
  464. m_FlipY: 0
  465. m_DrawMode: 0
  466. m_Size: {x: 0.52, y: 0.09}
  467. m_AdaptiveModeThreshold: 0.5
  468. m_SpriteTileMode: 0
  469. m_WasSpriteAssigned: 1
  470. m_MaskInteraction: 0
  471. m_SpriteSortPoint: 0
  472. --- !u!114 &3653340846896160726
  473. MonoBehaviour:
  474. m_ObjectHideFlags: 0
  475. m_CorrespondingSourceObject: {fileID: 0}
  476. m_PrefabInstance: {fileID: 0}
  477. m_PrefabAsset: {fileID: 0}
  478. m_GameObject: {fileID: 2415194049197135260}
  479. m_Enabled: 1
  480. m_EditorHideFlags: 0
  481. m_Script: {fileID: 11500000, guid: f9895ab40a0ea421491e9fe5bc71dd24, type: 3}
  482. m_Name:
  483. m_EditorClassIdentifier:
  484. healthBarFill: {fileID: 3648012348632283978}
  485. health: 0
  486. --- !u!1 &3490783632866391662
  487. GameObject:
  488. m_ObjectHideFlags: 0
  489. m_CorrespondingSourceObject: {fileID: 0}
  490. m_PrefabInstance: {fileID: 0}
  491. m_PrefabAsset: {fileID: 0}
  492. serializedVersion: 6
  493. m_Component:
  494. - component: {fileID: 7068274780706356418}
  495. - component: {fileID: 584574190035998859}
  496. m_Layer: 7
  497. m_Name: Fill
  498. m_TagString: Untagged
  499. m_Icon: {fileID: 0}
  500. m_NavMeshLayer: 0
  501. m_StaticEditorFlags: 0
  502. m_IsActive: 1
  503. --- !u!4 &7068274780706356418
  504. Transform:
  505. m_ObjectHideFlags: 0
  506. m_CorrespondingSourceObject: {fileID: 0}
  507. m_PrefabInstance: {fileID: 0}
  508. m_PrefabAsset: {fileID: 0}
  509. m_GameObject: {fileID: 3490783632866391662}
  510. serializedVersion: 2
  511. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  512. m_LocalPosition: {x: 0.5083215, y: 0.045832053, z: 0}
  513. m_LocalScale: {x: 1.00098, y: 0.8173551, z: 1}
  514. m_ConstrainProportionsScale: 0
  515. m_Children: []
  516. m_Father: {fileID: 1449554240864759761}
  517. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  518. --- !u!212 &584574190035998859
  519. SpriteRenderer:
  520. m_ObjectHideFlags: 0
  521. m_CorrespondingSourceObject: {fileID: 0}
  522. m_PrefabInstance: {fileID: 0}
  523. m_PrefabAsset: {fileID: 0}
  524. m_GameObject: {fileID: 3490783632866391662}
  525. m_Enabled: 1
  526. m_CastShadows: 0
  527. m_ReceiveShadows: 0
  528. m_DynamicOccludee: 1
  529. m_StaticShadowCaster: 0
  530. m_MotionVectors: 1
  531. m_LightProbeUsage: 1
  532. m_ReflectionProbeUsage: 1
  533. m_RayTracingMode: 0
  534. m_RayTraceProcedural: 0
  535. m_RenderingLayerMask: 1
  536. m_RendererPriority: 0
  537. m_Materials:
  538. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  539. m_StaticBatchInfo:
  540. firstSubMesh: 0
  541. subMeshCount: 0
  542. m_StaticBatchRoot: {fileID: 0}
  543. m_ProbeAnchor: {fileID: 0}
  544. m_LightProbeVolumeOverride: {fileID: 0}
  545. m_ScaleInLightmap: 1
  546. m_ReceiveGI: 1
  547. m_PreserveUVs: 0
  548. m_IgnoreNormalsForChartDetection: 0
  549. m_ImportantGI: 0
  550. m_StitchLightmapSeams: 1
  551. m_SelectedEditorRenderState: 0
  552. m_MinimumChartSize: 4
  553. m_AutoUVMaxDistance: 0.5
  554. m_AutoUVMaxAngle: 89
  555. m_LightmapParameters: {fileID: 0}
  556. m_SortingLayerID: 0
  557. m_SortingLayer: 0
  558. m_SortingOrder: 18
  559. m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
  560. m_Color: {r: 0.2688679, g: 0.62817186, b: 1, a: 1}
  561. m_FlipX: 0
  562. m_FlipY: 0
  563. m_DrawMode: 0
  564. m_Size: {x: 1, y: 1}
  565. m_AdaptiveModeThreshold: 0.5
  566. m_SpriteTileMode: 0
  567. m_WasSpriteAssigned: 1
  568. m_MaskInteraction: 0
  569. m_SpriteSortPoint: 0
  570. --- !u!1 &4064674093510528557
  571. GameObject:
  572. m_ObjectHideFlags: 0
  573. m_CorrespondingSourceObject: {fileID: 0}
  574. m_PrefabInstance: {fileID: 0}
  575. m_PrefabAsset: {fileID: 0}
  576. serializedVersion: 6
  577. m_Component:
  578. - component: {fileID: 2223212249541460239}
  579. - component: {fileID: 6773751209870125820}
  580. - component: {fileID: 4618912045497453340}
  581. m_Layer: 7
  582. m_Name: levelInt
  583. m_TagString: Untagged
  584. m_Icon: {fileID: 0}
  585. m_NavMeshLayer: 0
  586. m_StaticEditorFlags: 0
  587. m_IsActive: 1
  588. --- !u!4 &2223212249541460239
  589. Transform:
  590. m_ObjectHideFlags: 0
  591. m_CorrespondingSourceObject: {fileID: 0}
  592. m_PrefabInstance: {fileID: 0}
  593. m_PrefabAsset: {fileID: 0}
  594. m_GameObject: {fileID: 4064674093510528557}
  595. serializedVersion: 2
  596. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  597. m_LocalPosition: {x: 1.97, y: 0, z: 0}
  598. m_LocalScale: {x: 1, y: 1, z: 1}
  599. m_ConstrainProportionsScale: 0
  600. m_Children: []
  601. m_Father: {fileID: 1467402635446084849}
  602. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  603. --- !u!23 &6773751209870125820
  604. MeshRenderer:
  605. m_ObjectHideFlags: 0
  606. m_CorrespondingSourceObject: {fileID: 0}
  607. m_PrefabInstance: {fileID: 0}
  608. m_PrefabAsset: {fileID: 0}
  609. m_GameObject: {fileID: 4064674093510528557}
  610. m_Enabled: 1
  611. m_CastShadows: 1
  612. m_ReceiveShadows: 1
  613. m_DynamicOccludee: 1
  614. m_StaticShadowCaster: 0
  615. m_MotionVectors: 1
  616. m_LightProbeUsage: 1
  617. m_ReflectionProbeUsage: 1
  618. m_RayTracingMode: 2
  619. m_RayTraceProcedural: 0
  620. m_RenderingLayerMask: 1
  621. m_RendererPriority: 0
  622. m_Materials:
  623. - {fileID: 2100000, guid: b6349d08a5335cd4aa534282435d11cc, type: 3}
  624. m_StaticBatchInfo:
  625. firstSubMesh: 0
  626. subMeshCount: 0
  627. m_StaticBatchRoot: {fileID: 0}
  628. m_ProbeAnchor: {fileID: 0}
  629. m_LightProbeVolumeOverride: {fileID: 0}
  630. m_ScaleInLightmap: 1
  631. m_ReceiveGI: 1
  632. m_PreserveUVs: 0
  633. m_IgnoreNormalsForChartDetection: 0
  634. m_ImportantGI: 0
  635. m_StitchLightmapSeams: 1
  636. m_SelectedEditorRenderState: 3
  637. m_MinimumChartSize: 4
  638. m_AutoUVMaxDistance: 0.5
  639. m_AutoUVMaxAngle: 89
  640. m_LightmapParameters: {fileID: 0}
  641. m_SortingLayerID: 0
  642. m_SortingLayer: 0
  643. m_SortingOrder: 0
  644. m_AdditionalVertexStreams: {fileID: 0}
  645. --- !u!102 &4618912045497453340
  646. TextMesh:
  647. serializedVersion: 3
  648. m_ObjectHideFlags: 0
  649. m_CorrespondingSourceObject: {fileID: 0}
  650. m_PrefabInstance: {fileID: 0}
  651. m_PrefabAsset: {fileID: 0}
  652. m_GameObject: {fileID: 4064674093510528557}
  653. m_Text:
  654. m_OffsetZ: 0
  655. m_CharacterSize: 0.05
  656. m_LineSpacing: 1
  657. m_Anchor: 0
  658. m_Alignment: 0
  659. m_TabSize: 4
  660. m_FontSize: 0
  661. m_FontStyle: 0
  662. m_RichText: 1
  663. m_Font: {fileID: 12800000, guid: b6349d08a5335cd4aa534282435d11cc, type: 3}
  664. m_Color:
  665. serializedVersion: 2
  666. rgba: 4293917421
  667. --- !u!1 &4138028292173026706
  668. GameObject:
  669. m_ObjectHideFlags: 0
  670. m_CorrespondingSourceObject: {fileID: 0}
  671. m_PrefabInstance: {fileID: 0}
  672. m_PrefabAsset: {fileID: 0}
  673. serializedVersion: 6
  674. m_Component:
  675. - component: {fileID: 1985619048386718235}
  676. m_Layer: 7
  677. m_Name: HealthBar
  678. m_TagString: Untagged
  679. m_Icon: {fileID: 0}
  680. m_NavMeshLayer: 0
  681. m_StaticEditorFlags: 0
  682. m_IsActive: 1
  683. --- !u!4 &1985619048386718235
  684. Transform:
  685. m_ObjectHideFlags: 0
  686. m_CorrespondingSourceObject: {fileID: 0}
  687. m_PrefabInstance: {fileID: 0}
  688. m_PrefabAsset: {fileID: 0}
  689. m_GameObject: {fileID: 4138028292173026706}
  690. serializedVersion: 2
  691. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  692. m_LocalPosition: {x: 0.5500002, y: 1.02, z: 0}
  693. m_LocalScale: {x: 1, y: 1, z: 0}
  694. m_ConstrainProportionsScale: 0
  695. m_Children:
  696. - {fileID: 8964528504973515913}
  697. - {fileID: 4744380201510388511}
  698. - {fileID: 3648012348632283978}
  699. m_Father: {fileID: 8890752418855122191}
  700. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  701. --- !u!1 &4209867818744213455
  702. GameObject:
  703. m_ObjectHideFlags: 0
  704. m_CorrespondingSourceObject: {fileID: 0}
  705. m_PrefabInstance: {fileID: 0}
  706. m_PrefabAsset: {fileID: 0}
  707. serializedVersion: 6
  708. m_Component:
  709. - component: {fileID: 1449554240864759761}
  710. m_Layer: 7
  711. m_Name: Fillparent
  712. m_TagString: Untagged
  713. m_Icon: {fileID: 0}
  714. m_NavMeshLayer: 0
  715. m_StaticEditorFlags: 0
  716. m_IsActive: 1
  717. --- !u!4 &1449554240864759761
  718. Transform:
  719. m_ObjectHideFlags: 0
  720. m_CorrespondingSourceObject: {fileID: 0}
  721. m_PrefabInstance: {fileID: 0}
  722. m_PrefabAsset: {fileID: 0}
  723. m_GameObject: {fileID: 4209867818744213455}
  724. serializedVersion: 2
  725. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  726. m_LocalPosition: {x: -2.108, y: 5.0988, z: 0}
  727. m_LocalScale: {x: 3.0606935, y: 0.42572168, z: 1}
  728. m_ConstrainProportionsScale: 0
  729. m_Children:
  730. - {fileID: 7068274780706356418}
  731. m_Father: {fileID: 3283631584437078361}
  732. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  733. --- !u!1 &5097258206472635861
  734. GameObject:
  735. m_ObjectHideFlags: 0
  736. m_CorrespondingSourceObject: {fileID: 0}
  737. m_PrefabInstance: {fileID: 0}
  738. m_PrefabAsset: {fileID: 0}
  739. serializedVersion: 6
  740. m_Component:
  741. - component: {fileID: 8964528504973515913}
  742. - component: {fileID: 8292958514048545742}
  743. m_Layer: 7
  744. m_Name: Square
  745. m_TagString: Untagged
  746. m_Icon: {fileID: 0}
  747. m_NavMeshLayer: 0
  748. m_StaticEditorFlags: 0
  749. m_IsActive: 0
  750. --- !u!4 &8964528504973515913
  751. Transform:
  752. m_ObjectHideFlags: 0
  753. m_CorrespondingSourceObject: {fileID: 0}
  754. m_PrefabInstance: {fileID: 0}
  755. m_PrefabAsset: {fileID: 0}
  756. m_GameObject: {fileID: 5097258206472635861}
  757. serializedVersion: 2
  758. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  759. m_LocalPosition: {x: -2.7700005, y: 5.16, z: 0}
  760. m_LocalScale: {x: 5.49339, y: 6.05, z: 1}
  761. m_ConstrainProportionsScale: 0
  762. m_Children: []
  763. m_Father: {fileID: 1985619048386718235}
  764. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  765. --- !u!212 &8292958514048545742
  766. SpriteRenderer:
  767. m_ObjectHideFlags: 0
  768. m_CorrespondingSourceObject: {fileID: 0}
  769. m_PrefabInstance: {fileID: 0}
  770. m_PrefabAsset: {fileID: 0}
  771. m_GameObject: {fileID: 5097258206472635861}
  772. m_Enabled: 1
  773. m_CastShadows: 0
  774. m_ReceiveShadows: 0
  775. m_DynamicOccludee: 1
  776. m_StaticShadowCaster: 0
  777. m_MotionVectors: 1
  778. m_LightProbeUsage: 1
  779. m_ReflectionProbeUsage: 1
  780. m_RayTracingMode: 0
  781. m_RayTraceProcedural: 0
  782. m_RenderingLayerMask: 1
  783. m_RendererPriority: 0
  784. m_Materials:
  785. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  786. m_StaticBatchInfo:
  787. firstSubMesh: 0
  788. subMeshCount: 0
  789. m_StaticBatchRoot: {fileID: 0}
  790. m_ProbeAnchor: {fileID: 0}
  791. m_LightProbeVolumeOverride: {fileID: 0}
  792. m_ScaleInLightmap: 1
  793. m_ReceiveGI: 1
  794. m_PreserveUVs: 0
  795. m_IgnoreNormalsForChartDetection: 0
  796. m_ImportantGI: 0
  797. m_StitchLightmapSeams: 1
  798. m_SelectedEditorRenderState: 0
  799. m_MinimumChartSize: 4
  800. m_AutoUVMaxDistance: 0.5
  801. m_AutoUVMaxAngle: 89
  802. m_LightmapParameters: {fileID: 0}
  803. m_SortingLayerID: 0
  804. m_SortingLayer: 0
  805. m_SortingOrder: 0
  806. m_Sprite: {fileID: 21300000, guid: b5185f0c01b78472fa205b5082c66d0a, type: 3}
  807. m_Color: {r: 1, g: 1, b: 1, a: 1}
  808. m_FlipX: 0
  809. m_FlipY: 0
  810. m_DrawMode: 0
  811. m_Size: {x: 1, y: 1}
  812. m_AdaptiveModeThreshold: 0.5
  813. m_SpriteTileMode: 0
  814. m_WasSpriteAssigned: 1
  815. m_MaskInteraction: 0
  816. m_SpriteSortPoint: 0
  817. --- !u!1 &5295320915822678889
  818. GameObject:
  819. m_ObjectHideFlags: 0
  820. m_CorrespondingSourceObject: {fileID: 0}
  821. m_PrefabInstance: {fileID: 0}
  822. m_PrefabAsset: {fileID: 0}
  823. serializedVersion: 6
  824. m_Component:
  825. - component: {fileID: 4187290182399561599}
  826. - component: {fileID: 5986467096706773395}
  827. - component: {fileID: 1047964093021323314}
  828. m_Layer: 7
  829. m_Name: Monster_Name
  830. m_TagString: Untagged
  831. m_Icon: {fileID: 0}
  832. m_NavMeshLayer: 0
  833. m_StaticEditorFlags: 0
  834. m_IsActive: 1
  835. --- !u!4 &4187290182399561599
  836. Transform:
  837. m_ObjectHideFlags: 0
  838. m_CorrespondingSourceObject: {fileID: 0}
  839. m_PrefabInstance: {fileID: 0}
  840. m_PrefabAsset: {fileID: 0}
  841. m_GameObject: {fileID: 5295320915822678889}
  842. serializedVersion: 2
  843. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  844. m_LocalPosition: {x: -2.17, y: 8.75, z: 0}
  845. m_LocalScale: {x: 1, y: 1, z: 1}
  846. m_ConstrainProportionsScale: 0
  847. m_Children: []
  848. m_Father: {fileID: 8890752418855122191}
  849. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  850. --- !u!23 &5986467096706773395
  851. MeshRenderer:
  852. m_ObjectHideFlags: 0
  853. m_CorrespondingSourceObject: {fileID: 0}
  854. m_PrefabInstance: {fileID: 0}
  855. m_PrefabAsset: {fileID: 0}
  856. m_GameObject: {fileID: 5295320915822678889}
  857. m_Enabled: 1
  858. m_CastShadows: 1
  859. m_ReceiveShadows: 1
  860. m_DynamicOccludee: 1
  861. m_StaticShadowCaster: 0
  862. m_MotionVectors: 1
  863. m_LightProbeUsage: 1
  864. m_ReflectionProbeUsage: 1
  865. m_RayTracingMode: 2
  866. m_RayTraceProcedural: 0
  867. m_RenderingLayerMask: 1
  868. m_RendererPriority: 0
  869. m_Materials:
  870. - {fileID: 2100000, guid: b6349d08a5335cd4aa534282435d11cc, type: 3}
  871. m_StaticBatchInfo:
  872. firstSubMesh: 0
  873. subMeshCount: 0
  874. m_StaticBatchRoot: {fileID: 0}
  875. m_ProbeAnchor: {fileID: 0}
  876. m_LightProbeVolumeOverride: {fileID: 0}
  877. m_ScaleInLightmap: 1
  878. m_ReceiveGI: 1
  879. m_PreserveUVs: 0
  880. m_IgnoreNormalsForChartDetection: 0
  881. m_ImportantGI: 0
  882. m_StitchLightmapSeams: 1
  883. m_SelectedEditorRenderState: 3
  884. m_MinimumChartSize: 4
  885. m_AutoUVMaxDistance: 0.5
  886. m_AutoUVMaxAngle: 89
  887. m_LightmapParameters: {fileID: 0}
  888. m_SortingLayerID: 0
  889. m_SortingLayer: 0
  890. m_SortingOrder: 0
  891. m_AdditionalVertexStreams: {fileID: 0}
  892. --- !u!102 &1047964093021323314
  893. TextMesh:
  894. serializedVersion: 3
  895. m_ObjectHideFlags: 0
  896. m_CorrespondingSourceObject: {fileID: 0}
  897. m_PrefabInstance: {fileID: 0}
  898. m_PrefabAsset: {fileID: 0}
  899. m_GameObject: {fileID: 5295320915822678889}
  900. m_Text: Ghost
  901. m_OffsetZ: 0
  902. m_CharacterSize: 0.1
  903. m_LineSpacing: 1
  904. m_Anchor: 0
  905. m_Alignment: 0
  906. m_TabSize: 4
  907. m_FontSize: 0
  908. m_FontStyle: 0
  909. m_RichText: 1
  910. m_Font: {fileID: 12800000, guid: b6349d08a5335cd4aa534282435d11cc, type: 3}
  911. m_Color:
  912. serializedVersion: 2
  913. rgba: 4294967295
  914. --- !u!1 &5691751813661840086
  915. GameObject:
  916. m_ObjectHideFlags: 0
  917. m_CorrespondingSourceObject: {fileID: 0}
  918. m_PrefabInstance: {fileID: 0}
  919. m_PrefabAsset: {fileID: 0}
  920. serializedVersion: 6
  921. m_Component:
  922. - component: {fileID: 7611597923345294679}
  923. - component: {fileID: 2130912702792441302}
  924. - component: {fileID: 5662903864418491351}
  925. m_Layer: 7
  926. m_Name: Square
  927. m_TagString: Untagged
  928. m_Icon: {fileID: 0}
  929. m_NavMeshLayer: 0
  930. m_StaticEditorFlags: 0
  931. m_IsActive: 1
  932. --- !u!4 &7611597923345294679
  933. Transform:
  934. m_ObjectHideFlags: 0
  935. m_CorrespondingSourceObject: {fileID: 0}
  936. m_PrefabInstance: {fileID: 0}
  937. m_PrefabAsset: {fileID: 0}
  938. m_GameObject: {fileID: 5691751813661840086}
  939. serializedVersion: 2
  940. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  941. m_LocalPosition: {x: -0.568, y: 5.113, z: 0}
  942. m_LocalScale: {x: 6.2185802, y: 4.900746, z: 1}
  943. m_ConstrainProportionsScale: 0
  944. m_Children: []
  945. m_Father: {fileID: 3283631584437078361}
  946. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  947. --- !u!212 &2130912702792441302
  948. SpriteRenderer:
  949. m_ObjectHideFlags: 0
  950. m_CorrespondingSourceObject: {fileID: 0}
  951. m_PrefabInstance: {fileID: 0}
  952. m_PrefabAsset: {fileID: 0}
  953. m_GameObject: {fileID: 5691751813661840086}
  954. m_Enabled: 1
  955. m_CastShadows: 0
  956. m_ReceiveShadows: 0
  957. m_DynamicOccludee: 1
  958. m_StaticShadowCaster: 0
  959. m_MotionVectors: 1
  960. m_LightProbeUsage: 1
  961. m_ReflectionProbeUsage: 1
  962. m_RayTracingMode: 0
  963. m_RayTraceProcedural: 0
  964. m_RenderingLayerMask: 1
  965. m_RendererPriority: 0
  966. m_Materials:
  967. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  968. m_StaticBatchInfo:
  969. firstSubMesh: 0
  970. subMeshCount: 0
  971. m_StaticBatchRoot: {fileID: 0}
  972. m_ProbeAnchor: {fileID: 0}
  973. m_LightProbeVolumeOverride: {fileID: 0}
  974. m_ScaleInLightmap: 1
  975. m_ReceiveGI: 1
  976. m_PreserveUVs: 0
  977. m_IgnoreNormalsForChartDetection: 0
  978. m_ImportantGI: 0
  979. m_StitchLightmapSeams: 1
  980. m_SelectedEditorRenderState: 0
  981. m_MinimumChartSize: 4
  982. m_AutoUVMaxDistance: 0.5
  983. m_AutoUVMaxAngle: 89
  984. m_LightmapParameters: {fileID: 0}
  985. m_SortingLayerID: 0
  986. m_SortingLayer: 0
  987. m_SortingOrder: 20
  988. m_Sprite: {fileID: 21300000, guid: 2c32e59e5e75f410bbe542adedda10aa, type: 3}
  989. m_Color: {r: 1, g: 1, b: 1, a: 1}
  990. m_FlipX: 0
  991. m_FlipY: 0
  992. m_DrawMode: 0
  993. m_Size: {x: 0.52, y: 0.09}
  994. m_AdaptiveModeThreshold: 0.5
  995. m_SpriteTileMode: 0
  996. m_WasSpriteAssigned: 1
  997. m_MaskInteraction: 0
  998. m_SpriteSortPoint: 0
  999. --- !u!114 &5662903864418491351
  1000. MonoBehaviour:
  1001. m_ObjectHideFlags: 0
  1002. m_CorrespondingSourceObject: {fileID: 0}
  1003. m_PrefabInstance: {fileID: 0}
  1004. m_PrefabAsset: {fileID: 0}
  1005. m_GameObject: {fileID: 5691751813661840086}
  1006. m_Enabled: 1
  1007. m_EditorHideFlags: 0
  1008. m_Script: {fileID: 11500000, guid: f9895ab40a0ea421491e9fe5bc71dd24, type: 3}
  1009. m_Name:
  1010. m_EditorClassIdentifier:
  1011. healthBarFill: {fileID: 1449554240864759761}
  1012. health: 0
  1013. --- !u!1 &6458216590289400520
  1014. GameObject:
  1015. m_ObjectHideFlags: 0
  1016. m_CorrespondingSourceObject: {fileID: 0}
  1017. m_PrefabInstance: {fileID: 0}
  1018. m_PrefabAsset: {fileID: 0}
  1019. serializedVersion: 6
  1020. m_Component:
  1021. - component: {fileID: 1467402635446084849}
  1022. - component: {fileID: 7823950261713664646}
  1023. - component: {fileID: 1093821197838866252}
  1024. m_Layer: 7
  1025. m_Name: Monster_Lvl
  1026. m_TagString: Untagged
  1027. m_Icon: {fileID: 0}
  1028. m_NavMeshLayer: 0
  1029. m_StaticEditorFlags: 0
  1030. m_IsActive: 1
  1031. --- !u!4 &1467402635446084849
  1032. Transform:
  1033. m_ObjectHideFlags: 0
  1034. m_CorrespondingSourceObject: {fileID: 0}
  1035. m_PrefabInstance: {fileID: 0}
  1036. m_PrefabAsset: {fileID: 0}
  1037. m_GameObject: {fileID: 6458216590289400520}
  1038. serializedVersion: 2
  1039. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1040. m_LocalPosition: {x: -1.27, y: 7.28, z: 0}
  1041. m_LocalScale: {x: 1, y: 1, z: 1}
  1042. m_ConstrainProportionsScale: 0
  1043. m_Children:
  1044. - {fileID: 2223212249541460239}
  1045. m_Father: {fileID: 8890752418855122191}
  1046. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1047. --- !u!23 &7823950261713664646
  1048. MeshRenderer:
  1049. m_ObjectHideFlags: 0
  1050. m_CorrespondingSourceObject: {fileID: 0}
  1051. m_PrefabInstance: {fileID: 0}
  1052. m_PrefabAsset: {fileID: 0}
  1053. m_GameObject: {fileID: 6458216590289400520}
  1054. m_Enabled: 1
  1055. m_CastShadows: 1
  1056. m_ReceiveShadows: 1
  1057. m_DynamicOccludee: 1
  1058. m_StaticShadowCaster: 0
  1059. m_MotionVectors: 1
  1060. m_LightProbeUsage: 1
  1061. m_ReflectionProbeUsage: 1
  1062. m_RayTracingMode: 2
  1063. m_RayTraceProcedural: 0
  1064. m_RenderingLayerMask: 1
  1065. m_RendererPriority: 0
  1066. m_Materials:
  1067. - {fileID: 2100000, guid: b6349d08a5335cd4aa534282435d11cc, type: 3}
  1068. m_StaticBatchInfo:
  1069. firstSubMesh: 0
  1070. subMeshCount: 0
  1071. m_StaticBatchRoot: {fileID: 0}
  1072. m_ProbeAnchor: {fileID: 0}
  1073. m_LightProbeVolumeOverride: {fileID: 0}
  1074. m_ScaleInLightmap: 1
  1075. m_ReceiveGI: 1
  1076. m_PreserveUVs: 0
  1077. m_IgnoreNormalsForChartDetection: 0
  1078. m_ImportantGI: 0
  1079. m_StitchLightmapSeams: 1
  1080. m_SelectedEditorRenderState: 3
  1081. m_MinimumChartSize: 4
  1082. m_AutoUVMaxDistance: 0.5
  1083. m_AutoUVMaxAngle: 89
  1084. m_LightmapParameters: {fileID: 0}
  1085. m_SortingLayerID: 0
  1086. m_SortingLayer: 0
  1087. m_SortingOrder: 0
  1088. m_AdditionalVertexStreams: {fileID: 0}
  1089. --- !u!102 &1093821197838866252
  1090. TextMesh:
  1091. serializedVersion: 3
  1092. m_ObjectHideFlags: 0
  1093. m_CorrespondingSourceObject: {fileID: 0}
  1094. m_PrefabInstance: {fileID: 0}
  1095. m_PrefabAsset: {fileID: 0}
  1096. m_GameObject: {fileID: 6458216590289400520}
  1097. m_Text: 'Level '
  1098. m_OffsetZ: 0
  1099. m_CharacterSize: 0.05
  1100. m_LineSpacing: 1
  1101. m_Anchor: 0
  1102. m_Alignment: 0
  1103. m_TabSize: 4
  1104. m_FontSize: 0
  1105. m_FontStyle: 0
  1106. m_RichText: 1
  1107. m_Font: {fileID: 12800000, guid: b6349d08a5335cd4aa534282435d11cc, type: 3}
  1108. m_Color:
  1109. serializedVersion: 2
  1110. rgba: 4293917421
  1111. --- !u!1 &7786224416043427696
  1112. GameObject:
  1113. m_ObjectHideFlags: 0
  1114. m_CorrespondingSourceObject: {fileID: 0}
  1115. m_PrefabInstance: {fileID: 0}
  1116. m_PrefabAsset: {fileID: 0}
  1117. serializedVersion: 6
  1118. m_Component:
  1119. - component: {fileID: 3283631584437078361}
  1120. m_Layer: 7
  1121. m_Name: MagicalRes
  1122. m_TagString: Untagged
  1123. m_Icon: {fileID: 0}
  1124. m_NavMeshLayer: 0
  1125. m_StaticEditorFlags: 0
  1126. m_IsActive: 1
  1127. --- !u!4 &3283631584437078361
  1128. Transform:
  1129. m_ObjectHideFlags: 0
  1130. m_CorrespondingSourceObject: {fileID: 0}
  1131. m_PrefabInstance: {fileID: 0}
  1132. m_PrefabAsset: {fileID: 0}
  1133. m_GameObject: {fileID: 7786224416043427696}
  1134. serializedVersion: 2
  1135. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1136. m_LocalPosition: {x: 0.5500002, y: 0.44000012, z: 0}
  1137. m_LocalScale: {x: 1, y: 1, z: 0}
  1138. m_ConstrainProportionsScale: 0
  1139. m_Children:
  1140. - {fileID: 7611597923345294679}
  1141. - {fileID: 1449554240864759761}
  1142. m_Father: {fileID: 8890752418855122191}
  1143. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1144. --- !u!1 &8012223407765828159
  1145. GameObject:
  1146. m_ObjectHideFlags: 0
  1147. m_CorrespondingSourceObject: {fileID: 0}
  1148. m_PrefabInstance: {fileID: 0}
  1149. m_PrefabAsset: {fileID: 0}
  1150. serializedVersion: 6
  1151. m_Component:
  1152. - component: {fileID: 1179035632043299459}
  1153. - component: {fileID: 9167921310798829641}
  1154. m_Layer: 7
  1155. m_Name: Fill
  1156. m_TagString: Untagged
  1157. m_Icon: {fileID: 0}
  1158. m_NavMeshLayer: 0
  1159. m_StaticEditorFlags: 0
  1160. m_IsActive: 1
  1161. --- !u!4 &1179035632043299459
  1162. Transform:
  1163. m_ObjectHideFlags: 0
  1164. m_CorrespondingSourceObject: {fileID: 0}
  1165. m_PrefabInstance: {fileID: 0}
  1166. m_PrefabAsset: {fileID: 0}
  1167. m_GameObject: {fileID: 8012223407765828159}
  1168. serializedVersion: 2
  1169. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1170. m_LocalPosition: {x: 0.5083215, y: 0.045832053, z: 0}
  1171. m_LocalScale: {x: 1.00098, y: 0.8173551, z: 1}
  1172. m_ConstrainProportionsScale: 0
  1173. m_Children: []
  1174. m_Father: {fileID: 3648012348632283978}
  1175. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1176. --- !u!212 &9167921310798829641
  1177. SpriteRenderer:
  1178. m_ObjectHideFlags: 0
  1179. m_CorrespondingSourceObject: {fileID: 0}
  1180. m_PrefabInstance: {fileID: 0}
  1181. m_PrefabAsset: {fileID: 0}
  1182. m_GameObject: {fileID: 8012223407765828159}
  1183. m_Enabled: 1
  1184. m_CastShadows: 0
  1185. m_ReceiveShadows: 0
  1186. m_DynamicOccludee: 1
  1187. m_StaticShadowCaster: 0
  1188. m_MotionVectors: 1
  1189. m_LightProbeUsage: 1
  1190. m_ReflectionProbeUsage: 1
  1191. m_RayTracingMode: 0
  1192. m_RayTraceProcedural: 0
  1193. m_RenderingLayerMask: 1
  1194. m_RendererPriority: 0
  1195. m_Materials:
  1196. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  1197. m_StaticBatchInfo:
  1198. firstSubMesh: 0
  1199. subMeshCount: 0
  1200. m_StaticBatchRoot: {fileID: 0}
  1201. m_ProbeAnchor: {fileID: 0}
  1202. m_LightProbeVolumeOverride: {fileID: 0}
  1203. m_ScaleInLightmap: 1
  1204. m_ReceiveGI: 1
  1205. m_PreserveUVs: 0
  1206. m_IgnoreNormalsForChartDetection: 0
  1207. m_ImportantGI: 0
  1208. m_StitchLightmapSeams: 1
  1209. m_SelectedEditorRenderState: 0
  1210. m_MinimumChartSize: 4
  1211. m_AutoUVMaxDistance: 0.5
  1212. m_AutoUVMaxAngle: 89
  1213. m_LightmapParameters: {fileID: 0}
  1214. m_SortingLayerID: 0
  1215. m_SortingLayer: 0
  1216. m_SortingOrder: 0
  1217. m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
  1218. m_Color: {r: 0.93725497, g: 0.058823533, b: 0.121568635, a: 1}
  1219. m_FlipX: 0
  1220. m_FlipY: 0
  1221. m_DrawMode: 0
  1222. m_Size: {x: 1, y: 1}
  1223. m_AdaptiveModeThreshold: 0.5
  1224. m_SpriteTileMode: 0
  1225. m_WasSpriteAssigned: 1
  1226. m_MaskInteraction: 0
  1227. m_SpriteSortPoint: 0