- using UnityEngine;
- namespace Mirror.Examples.Billiards
- {
- public class RedBall : NetworkBehaviour
- {
- // destroy when entering a pocket.
- // there's only one trigger in the scene (the pocket).
- [ServerCallback]
- void OnTriggerEnter(Collider other)
- {
- NetworkServer.Destroy(gameObject);
- }
- }
- }
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