Sewmina 99eaf514fd init 10 mesi fa
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BenchmarkIdleNetworkManager.cs 99eaf514fd init 10 mesi fa
BenchmarkIdleNetworkManager.cs.meta 99eaf514fd init 10 mesi fa
MirrorBenchmarkIdle.unity 99eaf514fd init 10 mesi fa
MirrorBenchmarkIdle.unity.meta 99eaf514fd init 10 mesi fa
Npc.cs 99eaf514fd init 10 mesi fa
Npc.cs.meta 99eaf514fd init 10 mesi fa
Npc.mat 99eaf514fd init 10 mesi fa
Npc.mat.meta 99eaf514fd init 10 mesi fa
Npc.prefab 99eaf514fd init 10 mesi fa
Npc.prefab.meta 99eaf514fd init 10 mesi fa
Player.cs 99eaf514fd init 10 mesi fa
Player.cs.meta 99eaf514fd init 10 mesi fa
Player.mat 99eaf514fd init 10 mesi fa
Player.mat.meta 99eaf514fd init 10 mesi fa
Player.prefab 99eaf514fd init 10 mesi fa
Player.prefab.meta 99eaf514fd init 10 mesi fa
Readme.txt 99eaf514fd init 10 mesi fa
Readme.txt.meta 99eaf514fd init 10 mesi fa
_Readme.txt 99eaf514fd init 10 mesi fa
_Readme.txt.meta 99eaf514fd init 10 mesi fa

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.