Cylinder.prefab 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &6852530814182375312
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6852530814182375316}
  12. - component: {fileID: 6852530814182375318}
  13. - component: {fileID: 6852530814182375313}
  14. m_Layer: 0
  15. m_Name: Cylinder
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 4294967295
  20. m_IsActive: 1
  21. --- !u!4 &6852530814182375316
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 6852530814182375312}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 1, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children:
  33. - {fileID: 5318406868242510088}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!114 &6852530814182375318
  38. MonoBehaviour:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 6852530814182375312}
  44. m_Enabled: 1
  45. m_EditorHideFlags: 0
  46. m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3}
  47. m_Name:
  48. m_EditorClassIdentifier:
  49. sceneId: 0
  50. _assetId: 3042034178
  51. serverOnly: 0
  52. visible: 0
  53. hasSpawned: 0
  54. --- !u!136 &6852530814182375313
  55. CapsuleCollider:
  56. m_ObjectHideFlags: 0
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInstance: {fileID: 0}
  59. m_PrefabAsset: {fileID: 0}
  60. m_GameObject: {fileID: 6852530814182375312}
  61. m_Material: {fileID: 0}
  62. m_IsTrigger: 0
  63. m_Enabled: 1
  64. m_Radius: 0.5
  65. m_Height: 2
  66. m_Direction: 1
  67. m_Center: {x: 0, y: 0, z: 0}
  68. --- !u!1 &7516264595703881855
  69. GameObject:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. serializedVersion: 6
  75. m_Component:
  76. - component: {fileID: 5318406868242510088}
  77. - component: {fileID: 5287042839255522751}
  78. - component: {fileID: 8493465729119828566}
  79. m_Layer: 0
  80. m_Name: Cylinder
  81. m_TagString: Untagged
  82. m_Icon: {fileID: 0}
  83. m_NavMeshLayer: 0
  84. m_StaticEditorFlags: 0
  85. m_IsActive: 1
  86. --- !u!4 &5318406868242510088
  87. Transform:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. m_GameObject: {fileID: 7516264595703881855}
  93. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  94. m_LocalPosition: {x: 0, y: 0, z: 0}
  95. m_LocalScale: {x: 1, y: 1, z: 1}
  96. m_ConstrainProportionsScale: 0
  97. m_Children: []
  98. m_Father: {fileID: 6852530814182375316}
  99. m_RootOrder: 0
  100. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  101. --- !u!33 &5287042839255522751
  102. MeshFilter:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 7516264595703881855}
  108. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  109. --- !u!23 &8493465729119828566
  110. MeshRenderer:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 7516264595703881855}
  116. m_Enabled: 1
  117. m_CastShadows: 1
  118. m_ReceiveShadows: 1
  119. m_DynamicOccludee: 1
  120. m_StaticShadowCaster: 0
  121. m_MotionVectors: 1
  122. m_LightProbeUsage: 1
  123. m_ReflectionProbeUsage: 1
  124. m_RayTracingMode: 2
  125. m_RayTraceProcedural: 0
  126. m_RenderingLayerMask: 1
  127. m_RendererPriority: 0
  128. m_Materials:
  129. - {fileID: 2100000, guid: 439a10ee8f8d14040be9003239449741, type: 2}
  130. m_StaticBatchInfo:
  131. firstSubMesh: 0
  132. subMeshCount: 0
  133. m_StaticBatchRoot: {fileID: 0}
  134. m_ProbeAnchor: {fileID: 0}
  135. m_LightProbeVolumeOverride: {fileID: 0}
  136. m_ScaleInLightmap: 1
  137. m_ReceiveGI: 1
  138. m_PreserveUVs: 0
  139. m_IgnoreNormalsForChartDetection: 0
  140. m_ImportantGI: 0
  141. m_StitchLightmapSeams: 0
  142. m_SelectedEditorRenderState: 3
  143. m_MinimumChartSize: 4
  144. m_AutoUVMaxDistance: 0.5
  145. m_AutoUVMaxAngle: 89
  146. m_LightmapParameters: {fileID: 0}
  147. m_SortingLayerID: 0
  148. m_SortingLayer: 0
  149. m_SortingOrder: 0
  150. m_AdditionalVertexStreams: {fileID: 0}