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- // snapshot interpolation settings struct.
- // can easily be exposed in Unity inspectors.
- using System;
- using UnityEngine;
- namespace Mirror
- {
- // class so we can define defaults easily
- [Serializable]
- public class LagCompensationSettings
- {
- [Header("Buffering")]
- [Tooltip("Keep this many past snapshots in the buffer. The larger this is, the further we can rewind into the past.\nMaximum rewind time := historyAmount * captureInterval")]
- public int historyLimit = 6;
- [Tooltip("Capture state every 'captureInterval' seconds. Larger values will space out the captures more, which gives a longer history but with possible gaps inbetween.\nSmaller values will have fewer gaps, with shorter history.")]
- public float captureInterval = 0.100f; // 100 ms
- }
- }
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