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- // simple component that holds team information
- using UnityEngine;
- namespace Mirror
- {
- [DisallowMultipleComponent]
- [AddComponentMenu("Network/ Interest Management/ Team/Network Team")]
- [HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")]
- public class NetworkTeam : NetworkBehaviour
- {
- [Tooltip("Set this to the same value on all networked objects that belong to a given team")]
- [SyncVar] public string teamId = string.Empty;
- [Tooltip("When enabled this object is visible to all clients. Typically this would be true for player objects")]
- [SyncVar] public bool forceShown;
- }
- }
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