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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace Spine {
- /// <summary>
- /// Base class for loading skeleton data from a file.
- /// <para>
- /// See<a href="http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data">JSON and binary data</a> in the
- /// Spine Runtimes Guide.</para>
- /// </summary>
- public abstract class SkeletonLoader {
- protected readonly AttachmentLoader attachmentLoader;
- protected float scale = 1;
- protected readonly List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
- /// <summary>Creates a skeleton loader that loads attachments using an <see cref="AtlasAttachmentLoader"/> with the specified atlas.
- /// </summary>
- public SkeletonLoader (params Atlas[] atlasArray) {
- attachmentLoader = new AtlasAttachmentLoader(atlasArray);
- }
- /// <summary>Creates a skeleton loader that loads attachments using the specified attachment loader.
- /// <para>See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading skeleton data</a> in the
- /// Spine Runtimes Guide.</para></summary>
- public SkeletonLoader (AttachmentLoader attachmentLoader) {
- if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null.");
- this.attachmentLoader = attachmentLoader;
- }
- /// <summary>Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
- /// runtime than were used in Spine.
- /// <para>
- /// See <a href="http://esotericsoftware.com/spine-loading-skeleton-data#Scaling">Scaling</a> in the Spine Runtimes Guide.</para>
- /// </summary>
- public float Scale {
- get { return scale; }
- set {
- if (scale == 0) throw new ArgumentNullException("scale", "scale cannot be 0.");
- this.scale = value;
- }
- }
- public abstract SkeletonData ReadSkeletonData (string path);
- protected class LinkedMesh {
- internal string parent, skin;
- internal int slotIndex;
- internal MeshAttachment mesh;
- internal bool inheritDeform;
- public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritDeform) {
- this.mesh = mesh;
- this.skin = skin;
- this.slotIndex = slotIndex;
- this.parent = parent;
- this.inheritDeform = inheritDeform;
- }
- }
- }
- }
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