PathConstraintData.cs 3.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. using System;
  30. namespace Spine {
  31. public class PathConstraintData : ConstraintData {
  32. internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
  33. internal SlotData target;
  34. internal PositionMode positionMode;
  35. internal SpacingMode spacingMode;
  36. internal RotateMode rotateMode;
  37. internal float offsetRotation;
  38. internal float position, spacing, mixRotate, mixX, mixY;
  39. public PathConstraintData (string name) : base(name) {
  40. }
  41. public ExposedList<BoneData> Bones { get { return bones; } }
  42. public SlotData Target { get { return target; } set { target = value; } }
  43. public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } }
  44. public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } }
  45. public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } }
  46. public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
  47. public float Position { get { return position; } set { position = value; } }
  48. public float Spacing { get { return spacing; } set { spacing = value; } }
  49. /// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.</summary>
  50. public float RotateMix { get { return mixRotate; } set { mixRotate = value; } }
  51. /// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.</summary>
  52. public float MixX { get { return mixX; } set { mixX = value; } }
  53. /// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.</summary>
  54. public float MixY { get { return mixY; } set { mixY = value; } }
  55. }
  56. public enum PositionMode {
  57. Fixed, Percent
  58. }
  59. public enum SpacingMode {
  60. Length, Fixed, Percent, Proportional
  61. }
  62. public enum RotateMode {
  63. Tangent, Chain, ChainScale
  64. }
  65. }