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							- /******************************************************************************
 
-  * Spine Runtimes License Agreement
 
-  * Last updated January 1, 2020. Replaces all prior versions.
 
-  *
 
-  * Copyright (c) 2013-2020, Esoteric Software LLC
 
-  *
 
-  * Integration of the Spine Runtimes into software or otherwise creating
 
-  * derivative works of the Spine Runtimes is permitted under the terms and
 
-  * conditions of Section 2 of the Spine Editor License Agreement:
 
-  * http://esotericsoftware.com/spine-editor-license
 
-  *
 
-  * Otherwise, it is permitted to integrate the Spine Runtimes into software
 
-  * or otherwise create derivative works of the Spine Runtimes (collectively,
 
-  * "Products"), provided that each user of the Products must obtain their own
 
-  * Spine Editor license and redistribution of the Products in any form must
 
-  * include this license and copyright notice.
 
-  *
 
-  * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 
-  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 
-  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 
-  * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 
-  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 
-  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 
-  * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 
-  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 
-  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 
-  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
-  *****************************************************************************/
 
- using Spine.Unity;
 
- using Spine.Unity.Examples;
 
- using System.Collections;
 
- using UnityEngine;
 
- namespace Spine.Unity.Examples {
 
- 	public class SpineboyPole : MonoBehaviour {
 
- 		public SkeletonAnimation skeletonAnimation;
 
- 		public SkeletonRenderSeparator separator;
 
- 		[Space(18)]
 
- 		public AnimationReferenceAsset run;
 
- 		public AnimationReferenceAsset pole;
 
- 		public float startX;
 
- 		public float endX;
 
- 		const float Speed = 18f;
 
- 		const float RunTimeScale = 1.5f;
 
- 		IEnumerator Start () {
 
- 			var state = skeletonAnimation.state;
 
- 			while (true) {
 
- 				// Run phase
 
- 				SetXPosition(startX);
 
- 				separator.enabled = false; // Disable Separator during run.
 
- 				state.SetAnimation(0, run, true);
 
- 				state.TimeScale = RunTimeScale;
 
- 				while (transform.localPosition.x < endX) {
 
- 					transform.Translate(Vector3.right * Speed * Time.deltaTime);
 
- 					yield return null;
 
- 				}
 
- 				// Hit phase
 
- 				SetXPosition(endX);
 
- 				separator.enabled = true; // Enable Separator when hit
 
- 				var poleTrack = state.SetAnimation(0, pole, false);
 
- 				yield return new WaitForSpineAnimationComplete(poleTrack);
 
- 				yield return new WaitForSeconds(1f);
 
- 			}
 
- 		}
 
- 		void SetXPosition (float x) {
 
- 			var tp = transform.localPosition;
 
- 			tp.x = x;
 
- 			transform.localPosition = tp;
 
- 		}
 
- 	}
 
- }
 
 
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