SkeletonRenderTextureFadeout.cs 3.6 KB

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  29. #if UNITY_2019_3_OR_NEWER
  30. #define HAS_FORCE_RENDER_OFF
  31. #endif
  32. #if UNITY_2017_2_OR_NEWER
  33. #define HAS_VECTOR_INT
  34. #endif
  35. using UnityEngine;
  36. namespace Spine.Unity.Examples {
  37. /// <summary>
  38. /// A simple fadeout component that uses a <see cref="SkeletonRenderTexture"/> for transparency fadeout.
  39. /// Attach a <see cref="SkeletonRenderTexture"/> and this component to a skeleton GameObject and disable both
  40. /// components initially and keep them disabled during normal gameplay. When you need to start fadeout,
  41. /// enable this component.
  42. /// At the end of the fadeout, the event delegate <c>OnFadeoutComplete</c> is called, to which you can bind e.g.
  43. /// a method that disables or destroys the entire GameObject.
  44. /// </summary>
  45. [RequireComponent(typeof(SkeletonRenderTexture))]
  46. public class SkeletonRenderTextureFadeout : MonoBehaviour {
  47. SkeletonRenderTexture skeletonRenderTexture;
  48. public float fadeoutSeconds = 2.0f;
  49. protected float fadeoutSecondsRemaining;
  50. public delegate void FadeoutCallback (SkeletonRenderTextureFadeout skeleton);
  51. public event FadeoutCallback OnFadeoutComplete;
  52. protected void Awake () {
  53. skeletonRenderTexture = this.GetComponent<SkeletonRenderTexture>();
  54. }
  55. protected void OnEnable () {
  56. fadeoutSecondsRemaining = fadeoutSeconds;
  57. skeletonRenderTexture.enabled = true;
  58. }
  59. protected void Update () {
  60. if (fadeoutSecondsRemaining == 0)
  61. return;
  62. fadeoutSecondsRemaining -= Time.deltaTime;
  63. if (fadeoutSecondsRemaining <= 0) {
  64. fadeoutSecondsRemaining = 0;
  65. if (OnFadeoutComplete != null)
  66. OnFadeoutComplete(this);
  67. return;
  68. }
  69. float fadeoutAlpha = fadeoutSecondsRemaining / fadeoutSeconds;
  70. #if HAS_VECTOR_INT
  71. skeletonRenderTexture.color.a = fadeoutAlpha;
  72. #else
  73. Debug.LogError("The SkeletonRenderTexture component requires Unity 2017.2 or newer.");
  74. #endif
  75. }
  76. }
  77. }