AtlasRegionAttacher.cs 3.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. using Spine;
  30. using Spine.Unity.AttachmentTools;
  31. using System.Collections.Generic;
  32. using UnityEngine;
  33. namespace Spine.Unity.Examples {
  34. /// <summary>
  35. /// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
  36. public class AtlasRegionAttacher : MonoBehaviour {
  37. [System.Serializable]
  38. public class SlotRegionPair {
  39. [SpineSlot] public string slot;
  40. [SpineAtlasRegion] public string region;
  41. }
  42. [SerializeField] protected SpineAtlasAsset atlasAsset;
  43. [SerializeField] protected bool inheritProperties = true;
  44. [SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
  45. Atlas atlas;
  46. void Awake () {
  47. var skeletonRenderer = GetComponent<SkeletonRenderer>();
  48. skeletonRenderer.OnRebuild += Apply;
  49. if (skeletonRenderer.valid) Apply(skeletonRenderer);
  50. }
  51. void Apply (SkeletonRenderer skeletonRenderer) {
  52. if (!this.enabled) return;
  53. atlas = atlasAsset.GetAtlas();
  54. if (atlas == null) return;
  55. float scale = skeletonRenderer.skeletonDataAsset.scale;
  56. foreach (var entry in attachments) {
  57. Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
  58. Attachment originalAttachment = slot.Attachment;
  59. AtlasRegion region = atlas.FindRegion(entry.region);
  60. if (region == null) {
  61. slot.Attachment = null;
  62. } else if (inheritProperties && originalAttachment != null) {
  63. slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
  64. } else {
  65. var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
  66. slot.Attachment = newRegionAttachment;
  67. }
  68. }
  69. }
  70. }
  71. }