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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using Spine;
- using Spine.Unity.AttachmentTools;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Spine.Unity.Examples {
- /// <summary>
- /// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
- public class AtlasRegionAttacher : MonoBehaviour {
- [System.Serializable]
- public class SlotRegionPair {
- [SpineSlot] public string slot;
- [SpineAtlasRegion] public string region;
- }
- [SerializeField] protected SpineAtlasAsset atlasAsset;
- [SerializeField] protected bool inheritProperties = true;
- [SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
- Atlas atlas;
- void Awake () {
- var skeletonRenderer = GetComponent<SkeletonRenderer>();
- skeletonRenderer.OnRebuild += Apply;
- if (skeletonRenderer.valid) Apply(skeletonRenderer);
- }
- void Apply (SkeletonRenderer skeletonRenderer) {
- if (!this.enabled) return;
- atlas = atlasAsset.GetAtlas();
- if (atlas == null) return;
- float scale = skeletonRenderer.skeletonDataAsset.scale;
- foreach (var entry in attachments) {
- Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
- Attachment originalAttachment = slot.Attachment;
- AtlasRegion region = atlas.FindRegion(entry.region);
- if (region == null) {
- slot.Attachment = null;
- } else if (inheritProperties && originalAttachment != null) {
- slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
- } else {
- var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
- slot.Attachment = newRegionAttachment;
- }
- }
- }
- }
- }
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