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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using Spine;
- using Spine.Unity;
- using UnityEngine;
- namespace Spine.Unity.Examples {
- public class BoneLocalOverride : MonoBehaviour {
- [SpineBone]
- public string boneName;
- [Space]
- [Range(0, 1)] public float alpha = 1;
- [Space]
- public bool overridePosition = true;
- public Vector2 localPosition;
- [Space]
- public bool overrideRotation = true;
- [Range(0, 360)] public float rotation = 0;
- ISkeletonAnimation spineComponent;
- Bone bone;
- #if UNITY_EDITOR
- void OnValidate () {
- if (Application.isPlaying) return;
- if (spineComponent == null) spineComponent = GetComponent<ISkeletonAnimation>();
- if (spineComponent.IsNullOrDestroyed()) return;
- if (bone != null) bone.SetToSetupPose();
- OverrideLocal(spineComponent);
- }
- #endif
- void Awake () {
- spineComponent = GetComponent<ISkeletonAnimation>();
- if (spineComponent == null) { this.enabled = false; return; }
- spineComponent.UpdateLocal += OverrideLocal;
- if (bone == null) { this.enabled = false; return; }
- }
- void OverrideLocal (ISkeletonAnimation animated) {
- if (bone == null || bone.Data.Name != boneName) {
- if (string.IsNullOrEmpty(boneName)) return;
- bone = spineComponent.Skeleton.FindBone(boneName);
- if (bone == null) {
- Debug.LogFormat("Cannot find bone: '{0}'", boneName);
- return;
- }
- }
- if (overridePosition) {
- bone.X = Mathf.Lerp(bone.X, localPosition.x, alpha);
- bone.Y = Mathf.Lerp(bone.Y, localPosition.y, alpha);
- }
- if (overrideRotation)
- bone.Rotation = Mathf.Lerp(bone.Rotation, rotation, alpha);
- }
- }
- }
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