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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class vfxScript : MonoBehaviour
- {
- public float destroyTimer = 5f;
- // public Transform target;
- // public Vector3 offsetVFX;
- void Update()
- {
- //transform.position = target.position + offsetVFX;
- destroyTimer -= Time.deltaTime;
- if(destroyTimer < 0){
- Destroy(gameObject);
- }
- }
- }
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