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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class joystick : MonoBehaviour
- {
- public bool touchDown;
- public bool autoConfigMaxDist;
- public float maxDist;
- public Vector2 input;
- public Vector2 deltaPos;
- public Vector2 startPos;
- public Vector2 endPos;
- public RectTransform joyBG;
- public RectTransform joyStick;
- public static Vector2 Input => instance.input;
- public static joystick instance;
- void Awake(){
- instance = this;
- }
- void Update()
- {
- }
- public void onDrag(BaseEventData pointer)
- {
- PointerEventData ped = pointer as PointerEventData;
- endPos = ped.position;
- deltaPos = endPos - startPos;
- deltaPos = new Vector2(Mathf.Clamp(deltaPos.x, -maxDist, maxDist), Mathf.Clamp(deltaPos.y, -maxDist, +maxDist));
- Vector2 _input = new Vector2(deltaPos.x / maxDist, deltaPos.y / maxDist);
- if (_input.magnitude < 0.1f)
- {
- return;
- }
- input = _input;
- input = (input.magnitude > 1.0f) ? input.normalized : input;
- joyStick.localPosition = new Vector2(input.x * (joyBG.sizeDelta.x / 2f), input.y * (joyBG.sizeDelta.y / 2f));
- }
- public void pointerDown(BaseEventData pointer)
- {
- PointerEventData ped = pointer as PointerEventData;
- startJoy(ped);
- }
- public void pointerUp()
- {
- endJoy();
- }
- void startJoy(PointerEventData pointer)
- {
- startPos = pointer.position;
- joyBG.gameObject.SetActive(true);
- joyStick.gameObject.SetActive(true);
- joyStick.localPosition = Vector2.zero;
- joyBG.position = startPos;
- touchDown = true;
-
- }
- void endJoy()
- {
-
-
- input = Vector2.zero;
- touchDown = false;
- joyStick.localPosition = Vector2.zero;
- }
- }
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