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- using System.Collections;
- using System.Collections.Generic;
- using Assets.HeroEditor4D.Common.Scripts.CharacterScripts;
- using Assets.HeroEditor4D.Common.Scripts.Common;
- using Assets.HeroEditor4D.Common.Scripts.Enums;
- using Assets.HeroEditor4D.InventorySystem.Scripts.Elements;
- using UnityEngine;
- public class characterManager : MonoBehaviour
- {
- public Character4D character;
- public AnimationManager anim;
- public Character front, back, left, right;
- float xMove , yMove;
-
- void Update(){
-
- if(Input.GetKeyDown(KeyCode.M)){
- ChangeWeapon();
- }
- }
- int weaponIndex = 52;
- void ChangeWeapon(){
- // if(weaponIndex < character.SpriteCollection.MeleeWeapon1H.Count){
- // weaponIndex++;
- // }else{
- // weaponIndex = 0;
- // }
- // Debug.Log(weaponIndex);
- var item = character.SpriteCollection.MeleeWeapon1H[weaponIndex];
- // var sprite = character.SpriteCollection.MeleeWeapon1H.FindSprite("FireMageWand");
-
- front.Equip(item,EquipmentPart.MeleeWeapon1H);
- back.Equip(item,EquipmentPart.MeleeWeapon1H);
- left.Equip(item,EquipmentPart.MeleeWeapon1H);
- right.Equip(item,EquipmentPart.MeleeWeapon1H);
-
- }
- public void SetActiveWeapon(int i){
- weaponIndex = i;
- ChangeWeapon();
- }
- }
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