QuestScriptable.cs 308 B

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  1. using UnityEngine;
  2. [CreateAssetMenu(fileName = "NewQuest", menuName = "ScriptableObjects/QuestData", order = 1)]
  3. public class QuestScriptable : ScriptableObject
  4. {
  5. public string questName;
  6. public string [] questLines;
  7. public string questTitle;
  8. public int rewardAmount = 1000;
  9. }