12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- using System.Collections;
- using System.Collections.Generic;
- using Mirror;
- using UnityEngine;
- public class FarmItem : NetworkBehaviour
- {
- public string lootDrop;
- public float farmingTime = 30f;
- [SyncVar]
- public bool isAvailable = true;
- private void OnTriggerStay2D(Collider2D other) {
- if(other.tag == "Player"){
- //ui
- other.GetComponent<FarmManager>().ShowPopUp(this);
- }
- }
- private void OnTriggerExit2D(Collider2D other) {
- if(other.tag == "Player"){
- //
- Debug.Log("GameObject : " + gameObject);
- if(other.GetComponent<FarmManager>()==null){return;}
- Debug.Log("active item : "+ other.GetComponent<FarmManager>().activeItem);
- if(other.GetComponent<FarmManager>().activeItem.gameObject == gameObject){
- other.GetComponent<FarmManager>().HidePopUp();
- Debug.Log("**** player exit from farm item ! ****");
- }
- }
- }
- public void Farm(){
-
- CmdSetAvailability(false);
-
- }
- [Command]
- void CmdSetAvailability(bool val){
- Debug.Log("This farming item is being used", gameObject);
- isAvailable = val;
- }
- public void DestroySelf(){
- if(isServer){
- NetworkServer.Destroy(gameObject);
- }else{
- CmdDestroySelf();
- }
- }
- [Command]
- void CmdDestroySelf(){
- NetworkServer.Destroy(gameObject);
- }
- }
|