Sewmina 99eaf514fd init 10 months ago
..
EdgegapKcpClient.cs 99eaf514fd init 10 months ago
EdgegapKcpClient.cs.meta 99eaf514fd init 10 months ago
EdgegapKcpServer.cs 99eaf514fd init 10 months ago
EdgegapKcpServer.cs.meta 99eaf514fd init 10 months ago
EdgegapKcpTransport.cs 99eaf514fd init 10 months ago
EdgegapKcpTransport.cs.meta 99eaf514fd init 10 months ago
Protocol.cs 99eaf514fd init 10 months ago
Protocol.cs.meta 99eaf514fd init 10 months ago
README.md 99eaf514fd init 10 months ago
README.md.meta 99eaf514fd init 10 months ago
RelayCredentialsFromArgs.cs 99eaf514fd init 10 months ago
RelayCredentialsFromArgs.cs.meta 99eaf514fd init 10 months ago

README.md

Edgegap Relay for Mirror

Documentation: https://docs.edgegap.com/docs/distributed-relay-manager/

Prerequisites

  • Unity project set up with the Mirror networking library installed
  • EdgegapTransport module downloaded and extracted

Steps

  1. Open your Unity project and navigate to the "Assets" folder.
  2. Locate the "Mirror" folder within "Assets" and open it.
  3. Within the "Mirror" folder, open the "Transports" folder.
  4. Drag and drop the "Unity" folder from the extracted EdgegapTransport files into the "Transports" folder.
  5. Open your NetworkManager script in the Unity Editor and navigate to the "Inspector" panel.
  6. In the "Inspector" panel, locate the "Network Manager" component and click the "+" button next to the "Transport" property.
  7. In the "Add Component" menu that appears, select "Edgegap Transport" to add it to the NetworkManager.
  8. Drag the newly added "Edgegap Transport" component into the "Transport" property in the "Inspector" panel.

Notes

  • The EdgegapTransport module is only compatible with Mirror and Mirror LTS versions.