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- using UnityEngine;
- namespace Mirror.Examples.NetworkRoom
- {
- internal class Spawner
- {
- [ServerCallback]
- internal static void InitialSpawn()
- {
- for (int i = 0; i < 10; i++)
- SpawnReward();
- }
- [ServerCallback]
- internal static void SpawnReward()
- {
- Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
- NetworkServer.Spawn(Object.Instantiate(NetworkRoomManagerExt.singleton.rewardPrefab, spawnPosition, Quaternion.identity));
- }
- }
- }
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