NetworkRoomPlayerExt.cs 985 B

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  1. using UnityEngine;
  2. namespace Mirror.Examples.NetworkRoom
  3. {
  4. [AddComponentMenu("")]
  5. public class NetworkRoomPlayerExt : NetworkRoomPlayer
  6. {
  7. public override void OnStartClient()
  8. {
  9. //Debug.Log($"OnStartClient {gameObject}");
  10. }
  11. public override void OnClientEnterRoom()
  12. {
  13. //Debug.Log($"OnClientEnterRoom {SceneManager.GetActiveScene().path}");
  14. }
  15. public override void OnClientExitRoom()
  16. {
  17. //Debug.Log($"OnClientExitRoom {SceneManager.GetActiveScene().path}");
  18. }
  19. public override void IndexChanged(int oldIndex, int newIndex)
  20. {
  21. //Debug.Log($"IndexChanged {newIndex}");
  22. }
  23. public override void ReadyStateChanged(bool oldReadyState, bool newReadyState)
  24. {
  25. //Debug.Log($"ReadyStateChanged {newReadyState}");
  26. }
  27. public override void OnGUI()
  28. {
  29. base.OnGUI();
  30. }
  31. }
  32. }