Player.cs 400 B

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  1. namespace Mirror.Examples.Chat
  2. {
  3. public class Player : NetworkBehaviour
  4. {
  5. [SyncVar]
  6. public string playerName;
  7. public override void OnStartServer()
  8. {
  9. playerName = (string)connectionToClient.authenticationData;
  10. }
  11. public override void OnStartLocalPlayer()
  12. {
  13. ChatUI.localPlayerName = playerName;
  14. }
  15. }
  16. }