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- # Character Selection Example
- Three scenes, each provide a slightly different approach towards selecting characters and customisations.
- 1: SceneCharacterPreSelection
- This is an offline scene, allows players to select data, which is then saved and passed across to other scenes using static variables.
- Once selected, the map loads "SceneMapCharacter", press Start Host, or Client to play. (remember to add scenes to build settings)
- 2: SceneMapCharacter
- This scene spawns with a character (randomised), and players have an option using the UI to change this.
- 3: SceneMapSpawnWithNoCharacter
- Spawns an empty player prefab, then players chose which character using the UI.
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