SceneReferencer.cs 1.5 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace Mirror.Examples.CharacterSelection
  4. {
  5. public class SceneReferencer : MonoBehaviour
  6. {
  7. // Make sure to attach these Buttons in the Inspector
  8. public Button buttonCharacterSelection;
  9. private CharacterData characterData;
  10. public GameObject characterSelectionObject;
  11. public GameObject sceneObjects;
  12. public GameObject cameraObject;
  13. private void Start()
  14. {
  15. characterData = CharacterData.characterDataSingleton;
  16. if (characterData == null)
  17. {
  18. Debug.Log("Add CharacterData prefab singleton into the scene.");
  19. return;
  20. }
  21. buttonCharacterSelection.onClick.AddListener(ButtonCharacterSelection);
  22. }
  23. public void ButtonCharacterSelection()
  24. {
  25. // server-only mode should not press this button
  26. //Debug.Log("ButtonCharacterSelection");
  27. cameraObject.SetActive(false);
  28. sceneObjects.SetActive(false);
  29. characterSelectionObject.SetActive(true);
  30. this.GetComponent<Canvas>().enabled = false;
  31. }
  32. public void CloseCharacterSelection()
  33. {
  34. //Debug.Log("CloseCharacterSelection");
  35. cameraObject.SetActive(true);
  36. characterSelectionObject.SetActive(false);
  37. sceneObjects.SetActive(true);
  38. this.GetComponent<Canvas>().enabled = true;
  39. }
  40. }
  41. }