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- using UnityEngine;
- namespace Mirror.Examples.Basic
- {
- public class CanvasUI : MonoBehaviour
- {
- [Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")]
- public RectTransform mainPanel;
- [Tooltip("Assign Players Panel for instantiating PlayerUI as child")]
- public RectTransform playersPanel;
- // static instance that can be referenced from static methods below.
- static CanvasUI instance;
- void Awake()
- {
- instance = this;
- }
- public static void SetActive(bool active)
- {
- instance.mainPanel.gameObject.SetActive(active);
- }
- public static RectTransform GetPlayersPanel() => instance.playersPanel;
- }
- }
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