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- // Shows either a welcome message, only once per session.
- #if UNITY_EDITOR
- using UnityEditor;
- using UnityEngine;
- namespace Mirror
- {
- static class Welcome
- {
- [InitializeOnLoadMethod]
- static void OnInitializeOnLoad()
- {
- // InitializeOnLoad is called on start and after each rebuild,
- // but we only want to show this once per editor session.
- if (!SessionState.GetBool("MIRROR_WELCOME", false))
- {
- SessionState.SetBool("MIRROR_WELCOME", true);
- Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM");
- }
- }
- }
- }
- #endif
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