AndroidClient.cs 53 KB

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  1. // <copyright file="NativeClient.cs" company="Google Inc.">
  2. // Copyright (C) 2014 Google Inc. All Rights Reserved.
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. // </copyright>
  16. #if UNITY_ANDROID
  17. #pragma warning disable 0642 // Possible mistaken empty statement
  18. namespace GooglePlayGames.Android
  19. {
  20. using GooglePlayGames.BasicApi;
  21. using GooglePlayGames.BasicApi.SavedGame;
  22. using GooglePlayGames.OurUtils;
  23. using System;
  24. using System.Collections.Generic;
  25. using GooglePlayGames.BasicApi.Events;
  26. using GooglePlayGames.BasicApi.Video;
  27. using UnityEngine;
  28. using UnityEngine.SocialPlatforms;
  29. public class AndroidClient : IPlayGamesClient
  30. {
  31. private enum AuthState
  32. {
  33. Unauthenticated,
  34. Authenticated
  35. }
  36. private readonly object GameServicesLock = new object();
  37. private readonly object AuthStateLock = new object();
  38. private readonly PlayGamesClientConfiguration mConfiguration;
  39. private volatile ISavedGameClient mSavedGameClient;
  40. private volatile IEventsClient mEventsClient;
  41. private volatile IVideoClient mVideoClient;
  42. private volatile AndroidTokenClient mTokenClient;
  43. private volatile Player mUser = null;
  44. private volatile AuthState mAuthState = AuthState.Unauthenticated;
  45. private IUserProfile[] mFriends = new IUserProfile[0];
  46. private LoadFriendsStatus mLastLoadFriendsStatus = LoadFriendsStatus.Unknown;
  47. AndroidJavaClass mGamesClass = new AndroidJavaClass("com.google.android.gms.games.Games");
  48. private static string TasksClassName = "com.google.android.gms.tasks.Tasks";
  49. private AndroidJavaObject mFriendsResolutionException = null;
  50. private readonly int mLeaderboardMaxResults = 25; // can be from 1 to 25
  51. private readonly int mFriendsMaxResults = 200; // the maximum load friends page size
  52. internal AndroidClient(PlayGamesClientConfiguration configuration)
  53. {
  54. PlayGamesHelperObject.CreateObject();
  55. this.mConfiguration = Misc.CheckNotNull(configuration);
  56. }
  57. ///<summary></summary>
  58. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.Authenticate"/>
  59. public void Authenticate(bool silent, Action<SignInStatus> callback)
  60. {
  61. lock (AuthStateLock)
  62. {
  63. // If the user is already authenticated, just fire the callback, we don't need
  64. // any additional work.
  65. if (mAuthState == AuthState.Authenticated)
  66. {
  67. Debug.Log("Already authenticated.");
  68. InvokeCallbackOnGameThread(callback, SignInStatus.Success);
  69. return;
  70. }
  71. }
  72. InitializeTokenClient();
  73. Debug.Log("Starting Auth with token client.");
  74. mTokenClient.FetchTokens(silent, (int result) =>
  75. {
  76. bool succeed = result == 0 /* CommonStatusCodes.SUCCEED */;
  77. InitializeGameServices();
  78. if (succeed)
  79. {
  80. using (var signInTasks = new AndroidJavaObject("java.util.ArrayList"))
  81. {
  82. AndroidJavaObject taskGetPlayer =
  83. getPlayersClient().Call<AndroidJavaObject>("getCurrentPlayer");
  84. AndroidJavaObject taskGetActivationHint =
  85. getGamesClient().Call<AndroidJavaObject>("getActivationHint");
  86. AndroidJavaObject taskIsCaptureSupported =
  87. getVideosClient().Call<AndroidJavaObject>("isCaptureSupported");
  88. if (!mConfiguration.IsHidingPopups)
  89. {
  90. AndroidJavaObject taskSetViewForPopups;
  91. using (var popupView = AndroidHelperFragment.GetDefaultPopupView())
  92. {
  93. taskSetViewForPopups =
  94. getGamesClient().Call<AndroidJavaObject>("setViewForPopups", popupView);
  95. }
  96. signInTasks.Call<bool>("add", taskSetViewForPopups);
  97. }
  98. signInTasks.Call<bool>("add", taskGetPlayer);
  99. signInTasks.Call<bool>("add", taskGetActivationHint);
  100. signInTasks.Call<bool>("add", taskIsCaptureSupported);
  101. using (var tasks = new AndroidJavaClass(TasksClassName))
  102. using (var allTask = tasks.CallStatic<AndroidJavaObject>("whenAll", signInTasks))
  103. {
  104. AndroidTaskUtils.AddOnCompleteListener<AndroidJavaObject>(
  105. allTask,
  106. completeTask =>
  107. {
  108. if (completeTask.Call<bool>("isSuccessful"))
  109. {
  110. using (var resultObject = taskGetPlayer.Call<AndroidJavaObject>("getResult"))
  111. {
  112. mUser = AndroidJavaConverter.ToPlayer(resultObject);
  113. }
  114. var account = mTokenClient.GetAccount();
  115. lock (GameServicesLock)
  116. {
  117. mSavedGameClient = new AndroidSavedGameClient(this, account);
  118. mEventsClient = new AndroidEventsClient(account);
  119. bool isCaptureSupported;
  120. using (var resultObject =
  121. taskIsCaptureSupported.Call<AndroidJavaObject>("getResult"))
  122. {
  123. isCaptureSupported = resultObject.Call<bool>("booleanValue");
  124. }
  125. mVideoClient = new AndroidVideoClient(isCaptureSupported, account);
  126. }
  127. mAuthState = AuthState.Authenticated;
  128. InvokeCallbackOnGameThread(callback, SignInStatus.Success);
  129. GooglePlayGames.OurUtils.Logger.d("Authentication succeeded");
  130. LoadAchievements(ignore => { });
  131. }
  132. else
  133. {
  134. SignOut();
  135. if (completeTask.Call<bool>("isCanceled"))
  136. {
  137. InvokeCallbackOnGameThread(callback, SignInStatus.Canceled);
  138. return;
  139. }
  140. using (var exception = completeTask.Call<AndroidJavaObject>("getException"))
  141. {
  142. GooglePlayGames.OurUtils.Logger.e(
  143. "Authentication failed - " + exception.Call<string>("toString"));
  144. InvokeCallbackOnGameThread(callback, SignInStatus.InternalError);
  145. }
  146. }
  147. }
  148. );
  149. }
  150. }
  151. }
  152. else
  153. {
  154. lock (AuthStateLock)
  155. {
  156. Debug.Log("Returning an error code.");
  157. InvokeCallbackOnGameThread(callback, SignInHelper.ToSignInStatus(result));
  158. }
  159. }
  160. });
  161. }
  162. private static Action<T> AsOnGameThreadCallback<T>(Action<T> callback)
  163. {
  164. if (callback == null)
  165. {
  166. return delegate { };
  167. }
  168. return result => InvokeCallbackOnGameThread(callback, result);
  169. }
  170. private static void InvokeCallbackOnGameThread(Action callback)
  171. {
  172. if (callback == null)
  173. {
  174. return;
  175. }
  176. PlayGamesHelperObject.RunOnGameThread(() => { callback(); });
  177. }
  178. private static void InvokeCallbackOnGameThread<T>(Action<T> callback, T data)
  179. {
  180. if (callback == null)
  181. {
  182. return;
  183. }
  184. PlayGamesHelperObject.RunOnGameThread(() => { callback(data); });
  185. }
  186. private static Action<T1, T2> AsOnGameThreadCallback<T1, T2>(
  187. Action<T1, T2> toInvokeOnGameThread)
  188. {
  189. return (result1, result2) =>
  190. {
  191. if (toInvokeOnGameThread == null)
  192. {
  193. return;
  194. }
  195. PlayGamesHelperObject.RunOnGameThread(() => toInvokeOnGameThread(result1, result2));
  196. };
  197. }
  198. private static void InvokeCallbackOnGameThread<T1, T2>(Action<T1, T2> callback, T1 t1, T2 t2)
  199. {
  200. if (callback == null)
  201. {
  202. return;
  203. }
  204. PlayGamesHelperObject.RunOnGameThread(() => { callback(t1, t2); });
  205. }
  206. private void InitializeGameServices()
  207. {
  208. if (mTokenClient != null)
  209. {
  210. return;
  211. }
  212. InitializeTokenClient();
  213. }
  214. private void InitializeTokenClient()
  215. {
  216. if (mTokenClient != null)
  217. {
  218. return;
  219. }
  220. mTokenClient = new AndroidTokenClient();
  221. if (!GameInfo.WebClientIdInitialized() &&
  222. (mConfiguration.IsRequestingIdToken || mConfiguration.IsRequestingAuthCode))
  223. {
  224. OurUtils.Logger.e("Server Auth Code and ID Token require web clientId to configured.");
  225. }
  226. string[] scopes = mConfiguration.Scopes;
  227. // Set the auth flags in the token client.
  228. mTokenClient.SetWebClientId(GameInfo.WebClientId);
  229. mTokenClient.SetRequestAuthCode(mConfiguration.IsRequestingAuthCode, mConfiguration.IsForcingRefresh);
  230. mTokenClient.SetRequestEmail(mConfiguration.IsRequestingEmail);
  231. mTokenClient.SetRequestIdToken(mConfiguration.IsRequestingIdToken);
  232. mTokenClient.SetHidePopups(mConfiguration.IsHidingPopups);
  233. mTokenClient.AddOauthScopes("https://www.googleapis.com/auth/games_lite");
  234. if (mConfiguration.EnableSavedGames)
  235. {
  236. mTokenClient.AddOauthScopes("https://www.googleapis.com/auth/drive.appdata");
  237. }
  238. mTokenClient.AddOauthScopes(scopes);
  239. mTokenClient.SetAccountName(mConfiguration.AccountName);
  240. }
  241. /// <summary>
  242. /// Gets the user's email.
  243. /// </summary>
  244. /// <remarks>The email address returned is selected by the user from the accounts present
  245. /// on the device. There is no guarantee this uniquely identifies the player.
  246. /// For unique identification use the id property of the local player.
  247. /// The user can also choose to not select any email address, meaning it is not
  248. /// available.</remarks>
  249. /// <returns>The user email or null if not authenticated or the permission is
  250. /// not available.</returns>
  251. public string GetUserEmail()
  252. {
  253. if (!this.IsAuthenticated())
  254. {
  255. Debug.Log("Cannot get API client - not authenticated");
  256. return null;
  257. }
  258. return mTokenClient.GetEmail();
  259. }
  260. /// <summary>
  261. /// Returns an id token, which can be verified server side, if they are logged in.
  262. /// </summary>
  263. /// <param name="idTokenCallback"> A callback to be invoked after token is retrieved. Will be passed null value
  264. /// on failure. </param>
  265. /// <returns>The identifier token.</returns>
  266. public string GetIdToken()
  267. {
  268. if (!this.IsAuthenticated())
  269. {
  270. Debug.Log("Cannot get API client - not authenticated");
  271. return null;
  272. }
  273. return mTokenClient.GetIdToken();
  274. }
  275. /// <summary>
  276. /// Asynchronously retrieves the server auth code for this client.
  277. /// </summary>
  278. /// <remarks>Note: This function is currently only implemented for Android.</remarks>
  279. /// <param name="serverClientId">The Client ID.</param>
  280. /// <param name="callback">Callback for response.</param>
  281. public string GetServerAuthCode()
  282. {
  283. if (!this.IsAuthenticated())
  284. {
  285. Debug.Log("Cannot get API client - not authenticated");
  286. return null;
  287. }
  288. return mTokenClient.GetAuthCode();
  289. }
  290. public void GetAnotherServerAuthCode(bool reAuthenticateIfNeeded,
  291. Action<string> callback)
  292. {
  293. mTokenClient.GetAnotherServerAuthCode(reAuthenticateIfNeeded, AsOnGameThreadCallback(callback));
  294. }
  295. ///<summary></summary>
  296. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.IsAuthenticated"/>
  297. public bool IsAuthenticated()
  298. {
  299. lock (AuthStateLock)
  300. {
  301. return mAuthState == AuthState.Authenticated;
  302. }
  303. }
  304. public void LoadFriends(Action<bool> callback)
  305. {
  306. LoadAllFriends(mFriendsMaxResults, /* forceReload= */ false, /* loadMore= */ false, callback);
  307. }
  308. private void LoadAllFriends(int pageSize, bool forceReload, bool loadMore,
  309. Action<bool> callback)
  310. {
  311. LoadFriendsPaginated(pageSize, loadMore, forceReload, result =>
  312. {
  313. mLastLoadFriendsStatus = result;
  314. switch (result)
  315. {
  316. case LoadFriendsStatus.Completed:
  317. InvokeCallbackOnGameThread(callback, true);
  318. break;
  319. case LoadFriendsStatus.LoadMore:
  320. // There are more friends to load.
  321. LoadAllFriends(pageSize, /* forceReload= */ false, /* loadMore= */ true, callback);
  322. break;
  323. case LoadFriendsStatus.ResolutionRequired:
  324. case LoadFriendsStatus.InternalError:
  325. case LoadFriendsStatus.NotAuthorized:
  326. InvokeCallbackOnGameThread(callback, false);
  327. break;
  328. default:
  329. GooglePlayGames.OurUtils.Logger.d("There was an error when loading friends." + result);
  330. InvokeCallbackOnGameThread(callback, false);
  331. break;
  332. }
  333. });
  334. }
  335. public void LoadFriends(int pageSize, bool forceReload,
  336. Action<LoadFriendsStatus> callback)
  337. {
  338. LoadFriendsPaginated(pageSize, /* isLoadMore= */ false, /* forceReload= */ forceReload,
  339. callback);
  340. }
  341. public void LoadMoreFriends(int pageSize, Action<LoadFriendsStatus> callback)
  342. {
  343. LoadFriendsPaginated(pageSize, /* isLoadMore= */ true, /* forceReload= */ false,
  344. callback);
  345. }
  346. private void LoadFriendsPaginated(int pageSize, bool isLoadMore, bool forceReload,
  347. Action<LoadFriendsStatus> callback)
  348. {
  349. mFriendsResolutionException = null;
  350. using (var playersClient = getPlayersClient())
  351. using (var task = isLoadMore
  352. ? playersClient.Call<AndroidJavaObject>("loadMoreFriends", pageSize)
  353. : playersClient.Call<AndroidJavaObject>("loadFriends", pageSize,
  354. forceReload))
  355. {
  356. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  357. task, annotatedData =>
  358. {
  359. using (var playersBuffer = annotatedData.Call<AndroidJavaObject>("get"))
  360. {
  361. AndroidJavaObject metadata = playersBuffer.Call<AndroidJavaObject>("getMetadata");
  362. var areMoreFriendsToLoad = metadata != null &&
  363. metadata.Call<AndroidJavaObject>("getString",
  364. "next_page_token") != null;
  365. mFriends = AndroidJavaConverter.playersBufferToArray(playersBuffer);
  366. mLastLoadFriendsStatus = areMoreFriendsToLoad
  367. ? LoadFriendsStatus.LoadMore
  368. : LoadFriendsStatus.Completed;
  369. InvokeCallbackOnGameThread(callback, mLastLoadFriendsStatus);
  370. }
  371. });
  372. AndroidTaskUtils.AddOnFailureListener(task, exception =>
  373. {
  374. AndroidHelperFragment.IsResolutionRequired(exception, resolutionRequired =>
  375. {
  376. if (resolutionRequired)
  377. {
  378. mFriendsResolutionException =
  379. exception.Call<AndroidJavaObject>("getResolution");
  380. mLastLoadFriendsStatus = LoadFriendsStatus.ResolutionRequired;
  381. mFriends = new IUserProfile[0];
  382. InvokeCallbackOnGameThread(callback, LoadFriendsStatus.ResolutionRequired);
  383. }
  384. else
  385. {
  386. mFriendsResolutionException = null;
  387. if (Misc.IsApiException(exception))
  388. {
  389. var statusCode = exception.Call<int>("getStatusCode");
  390. if (statusCode == /* GamesClientStatusCodes.NETWORK_ERROR_NO_DATA */ 26504)
  391. {
  392. mLastLoadFriendsStatus = LoadFriendsStatus.NetworkError;
  393. InvokeCallbackOnGameThread(callback, LoadFriendsStatus.NetworkError);
  394. return;
  395. }
  396. }
  397. mLastLoadFriendsStatus = LoadFriendsStatus.InternalError;
  398. OurUtils.Logger.e("LoadFriends failed: " +
  399. exception.Call<string>("toString"));
  400. InvokeCallbackOnGameThread(callback, LoadFriendsStatus.InternalError);
  401. }
  402. });
  403. return;
  404. });
  405. }
  406. }
  407. public LoadFriendsStatus GetLastLoadFriendsStatus()
  408. {
  409. return mLastLoadFriendsStatus;
  410. }
  411. public void AskForLoadFriendsResolution(Action<UIStatus> callback)
  412. {
  413. if (mFriendsResolutionException == null)
  414. {
  415. GooglePlayGames.OurUtils.Logger.d("The developer asked for access to the friends " +
  416. "list but there is no intent to trigger the UI. This may be because the user " +
  417. "has granted access already or the game has not called loadFriends() before.");
  418. using (var playersClient = getPlayersClient())
  419. using (
  420. var task = playersClient.Call<AndroidJavaObject>("loadFriends", /* pageSize= */ 1,
  421. /* forceReload= */ false))
  422. {
  423. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  424. task, annotatedData => { InvokeCallbackOnGameThread(callback, UIStatus.Valid); });
  425. AndroidTaskUtils.AddOnFailureListener(task, exception =>
  426. {
  427. AndroidHelperFragment.IsResolutionRequired(exception, resolutionRequired =>
  428. {
  429. if (resolutionRequired)
  430. {
  431. mFriendsResolutionException =
  432. exception.Call<AndroidJavaObject>("getResolution");
  433. AndroidHelperFragment.AskForLoadFriendsResolution(
  434. mFriendsResolutionException, AsOnGameThreadCallback(callback));
  435. }
  436. else
  437. {
  438. var statusCode = exception.Call<int>("getStatusCode");
  439. if (statusCode == /* GamesClientStatusCodes.NETWORK_ERROR_NO_DATA */ 26504)
  440. {
  441. InvokeCallbackOnGameThread(callback, UIStatus.NetworkError);
  442. return;
  443. }
  444. Debug.Log("LoadFriends failed with status code: " + statusCode);
  445. InvokeCallbackOnGameThread(callback, UIStatus.InternalError);
  446. }
  447. });
  448. return;
  449. });
  450. }
  451. }
  452. else
  453. {
  454. AndroidHelperFragment.AskForLoadFriendsResolution(mFriendsResolutionException,
  455. AsOnGameThreadCallback(callback));
  456. }
  457. }
  458. public void ShowCompareProfileWithAlternativeNameHintsUI(string playerId,
  459. string otherPlayerInGameName,
  460. string currentPlayerInGameName,
  461. Action<UIStatus> callback)
  462. {
  463. AndroidHelperFragment.ShowCompareProfileWithAlternativeNameHintsUI(
  464. playerId, otherPlayerInGameName, currentPlayerInGameName,
  465. GetUiSignOutCallbackOnGameThread(callback));
  466. }
  467. public void GetFriendsListVisibility(bool forceReload,
  468. Action<FriendsListVisibilityStatus> callback)
  469. {
  470. using (var playersClient = getPlayersClient())
  471. using (
  472. var task = playersClient.Call<AndroidJavaObject>("getCurrentPlayer", forceReload))
  473. {
  474. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(task, annotatedData =>
  475. {
  476. AndroidJavaObject currentPlayerInfo =
  477. annotatedData.Call<AndroidJavaObject>("get").Call<AndroidJavaObject>(
  478. "getCurrentPlayerInfo");
  479. int playerListVisibility =
  480. currentPlayerInfo.Call<int>("getFriendsListVisibilityStatus");
  481. InvokeCallbackOnGameThread(callback,
  482. AndroidJavaConverter.ToFriendsListVisibilityStatus(playerListVisibility));
  483. });
  484. AndroidTaskUtils.AddOnFailureListener(task, exception =>
  485. {
  486. InvokeCallbackOnGameThread(callback, FriendsListVisibilityStatus.NetworkError);
  487. return;
  488. });
  489. }
  490. }
  491. public IUserProfile[] GetFriends()
  492. {
  493. return mFriends;
  494. }
  495. ///<summary></summary>
  496. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.SignOut"/>
  497. public void SignOut()
  498. {
  499. SignOut( /* uiCallback= */ null);
  500. }
  501. public void SignOut(Action uiCallback)
  502. {
  503. if (mTokenClient == null)
  504. {
  505. InvokeCallbackOnGameThread(uiCallback);
  506. return;
  507. }
  508. mTokenClient.Signout();
  509. mAuthState = AuthState.Unauthenticated;
  510. if (uiCallback != null)
  511. {
  512. InvokeCallbackOnGameThread(uiCallback);
  513. }
  514. PlayGamesHelperObject.RunOnGameThread(() => SignInHelper.SetPromptUiSignIn(true));
  515. }
  516. ///<summary></summary>
  517. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetUserId"/>
  518. public string GetUserId()
  519. {
  520. if (mUser == null)
  521. {
  522. return null;
  523. }
  524. return mUser.id;
  525. }
  526. ///<summary></summary>
  527. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetUserDisplayName"/>
  528. public string GetUserDisplayName()
  529. {
  530. if (mUser == null)
  531. {
  532. return null;
  533. }
  534. return mUser.userName;
  535. }
  536. ///<summary></summary>
  537. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetUserImageUrl"/>
  538. public string GetUserImageUrl()
  539. {
  540. if (mUser == null)
  541. {
  542. return null;
  543. }
  544. return mUser.AvatarURL;
  545. }
  546. public void SetGravityForPopups(Gravity gravity)
  547. {
  548. if (!IsAuthenticated())
  549. {
  550. GooglePlayGames.OurUtils.Logger.d("Cannot call SetGravityForPopups when not authenticated");
  551. }
  552. using (var gamesClient = getGamesClient())
  553. using (gamesClient.Call<AndroidJavaObject>("setGravityForPopups",
  554. (int) gravity | (int) Gravity.CENTER_HORIZONTAL))
  555. ;
  556. }
  557. ///<summary></summary>
  558. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetPlayerStats"/>
  559. public void GetPlayerStats(Action<CommonStatusCodes, PlayerStats> callback)
  560. {
  561. using (var playerStatsClient = getPlayerStatsClient())
  562. using (var task = playerStatsClient.Call<AndroidJavaObject>("loadPlayerStats", /* forceReload= */ false))
  563. {
  564. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  565. task,
  566. annotatedData =>
  567. {
  568. using (var playerStatsJava = annotatedData.Call<AndroidJavaObject>("get"))
  569. {
  570. int numberOfPurchases = playerStatsJava.Call<int>("getNumberOfPurchases");
  571. float avgSessionLength = playerStatsJava.Call<float>("getAverageSessionLength");
  572. int daysSinceLastPlayed = playerStatsJava.Call<int>("getDaysSinceLastPlayed");
  573. int numberOfSessions = playerStatsJava.Call<int>("getNumberOfSessions");
  574. float sessionPercentile = playerStatsJava.Call<float>("getSessionPercentile");
  575. float spendPercentile = playerStatsJava.Call<float>("getSpendPercentile");
  576. float spendProbability = playerStatsJava.Call<float>("getSpendProbability");
  577. float churnProbability = playerStatsJava.Call<float>("getChurnProbability");
  578. float highSpenderProbability = playerStatsJava.Call<float>("getHighSpenderProbability");
  579. float totalSpendNext28Days = playerStatsJava.Call<float>("getTotalSpendNext28Days");
  580. PlayerStats result = new PlayerStats(
  581. numberOfPurchases,
  582. avgSessionLength,
  583. daysSinceLastPlayed,
  584. numberOfSessions,
  585. sessionPercentile,
  586. spendPercentile,
  587. spendProbability,
  588. churnProbability,
  589. highSpenderProbability,
  590. totalSpendNext28Days);
  591. InvokeCallbackOnGameThread(callback, CommonStatusCodes.Success, result);
  592. }
  593. });
  594. AddOnFailureListenerWithSignOut(
  595. task,
  596. e =>
  597. {
  598. Debug.Log("GetPlayerStats failed: " + e.Call<string>("toString"));
  599. var statusCode = IsAuthenticated()
  600. ? CommonStatusCodes.InternalError
  601. : CommonStatusCodes.SignInRequired;
  602. InvokeCallbackOnGameThread(callback, statusCode, new PlayerStats());
  603. });
  604. }
  605. }
  606. ///<summary></summary>
  607. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.LoadUsers"/>
  608. public void LoadUsers(string[] userIds, Action<IUserProfile[]> callback)
  609. {
  610. if (!IsAuthenticated())
  611. {
  612. InvokeCallbackOnGameThread(callback, new IUserProfile[0]);
  613. return;
  614. }
  615. using (var playersClient = getPlayersClient())
  616. {
  617. object countLock = new object();
  618. int count = userIds.Length;
  619. int resultCount = 0;
  620. IUserProfile[] users = new IUserProfile[count];
  621. for (int i = 0; i < count; ++i)
  622. {
  623. using (var task = playersClient.Call<AndroidJavaObject>("loadPlayer", userIds[i]))
  624. {
  625. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  626. task,
  627. annotatedData =>
  628. {
  629. using (var player = annotatedData.Call<AndroidJavaObject>("get"))
  630. {
  631. string playerId = player.Call<string>("getPlayerId");
  632. for (int j = 0; j < count; ++j)
  633. {
  634. if (playerId == userIds[j])
  635. {
  636. users[j] = AndroidJavaConverter.ToPlayer(player);
  637. break;
  638. }
  639. }
  640. lock (countLock)
  641. {
  642. ++resultCount;
  643. if (resultCount == count)
  644. {
  645. InvokeCallbackOnGameThread(callback, users);
  646. }
  647. }
  648. }
  649. });
  650. AddOnFailureListenerWithSignOut(task, exception =>
  651. {
  652. Debug.Log("LoadUsers failed for index " + i +
  653. " with: " + exception.Call<string>("toString"));
  654. lock (countLock)
  655. {
  656. ++resultCount;
  657. if (resultCount == count)
  658. {
  659. InvokeCallbackOnGameThread(callback, users);
  660. }
  661. }
  662. });
  663. }
  664. }
  665. }
  666. }
  667. ///<summary></summary>
  668. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.LoadAchievements"/>
  669. public void LoadAchievements(Action<Achievement[]> callback)
  670. {
  671. using (var achievementsClient = getAchievementsClient())
  672. using (var task = achievementsClient.Call<AndroidJavaObject>("load", /* forceReload= */ false))
  673. {
  674. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  675. task,
  676. annotatedData =>
  677. {
  678. using (var achievementBuffer = annotatedData.Call<AndroidJavaObject>("get"))
  679. {
  680. int count = achievementBuffer.Call<int>("getCount");
  681. Achievement[] result = new Achievement[count];
  682. for (int i = 0; i < count; ++i)
  683. {
  684. Achievement achievement = new Achievement();
  685. using (var javaAchievement = achievementBuffer.Call<AndroidJavaObject>("get", i))
  686. {
  687. achievement.Id = javaAchievement.Call<string>("getAchievementId");
  688. achievement.Description = javaAchievement.Call<string>("getDescription");
  689. achievement.Name = javaAchievement.Call<string>("getName");
  690. achievement.Points = javaAchievement.Call<ulong>("getXpValue");
  691. long timestamp = javaAchievement.Call<long>("getLastUpdatedTimestamp");
  692. achievement.LastModifiedTime = AndroidJavaConverter.ToDateTime(timestamp);
  693. achievement.RevealedImageUrl = javaAchievement.Call<string>("getRevealedImageUrl");
  694. achievement.UnlockedImageUrl = javaAchievement.Call<string>("getUnlockedImageUrl");
  695. achievement.IsIncremental =
  696. javaAchievement.Call<int>("getType") == 1 /* TYPE_INCREMENTAL */;
  697. if (achievement.IsIncremental)
  698. {
  699. achievement.CurrentSteps = javaAchievement.Call<int>("getCurrentSteps");
  700. achievement.TotalSteps = javaAchievement.Call<int>("getTotalSteps");
  701. }
  702. int state = javaAchievement.Call<int>("getState");
  703. achievement.IsUnlocked = state == 0 /* STATE_UNLOCKED */;
  704. achievement.IsRevealed = state == 1 /* STATE_REVEALED */;
  705. }
  706. result[i] = achievement;
  707. }
  708. achievementBuffer.Call("release");
  709. InvokeCallbackOnGameThread(callback, result);
  710. }
  711. });
  712. AddOnFailureListenerWithSignOut(
  713. task,
  714. exception =>
  715. {
  716. Debug.Log("LoadAchievements failed: " + exception.Call<string>("toString"));
  717. InvokeCallbackOnGameThread(callback, new Achievement[0]);
  718. });
  719. }
  720. }
  721. ///<summary></summary>
  722. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.UnlockAchievement"/>
  723. public void UnlockAchievement(string achId, Action<bool> callback)
  724. {
  725. if (!IsAuthenticated())
  726. {
  727. InvokeCallbackOnGameThread(callback, false);
  728. return;
  729. }
  730. using (var achievementsClient = getAchievementsClient())
  731. {
  732. achievementsClient.Call("unlock", achId);
  733. InvokeCallbackOnGameThread(callback, true);
  734. }
  735. }
  736. ///<summary></summary>
  737. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.RevealAchievement"/>
  738. public void RevealAchievement(string achId, Action<bool> callback)
  739. {
  740. if (!IsAuthenticated())
  741. {
  742. InvokeCallbackOnGameThread(callback, false);
  743. return;
  744. }
  745. using (var achievementsClient = getAchievementsClient())
  746. {
  747. achievementsClient.Call("reveal", achId);
  748. InvokeCallbackOnGameThread(callback, true);
  749. }
  750. }
  751. ///<summary></summary>
  752. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.IncrementAchievement"/>
  753. public void IncrementAchievement(string achId, int steps, Action<bool> callback)
  754. {
  755. if (!IsAuthenticated())
  756. {
  757. InvokeCallbackOnGameThread(callback, false);
  758. return;
  759. }
  760. using (var achievementsClient = getAchievementsClient())
  761. {
  762. achievementsClient.Call("increment", achId, steps);
  763. InvokeCallbackOnGameThread(callback, true);
  764. }
  765. }
  766. ///<summary></summary>
  767. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.SetStepsAtLeast"/>
  768. public void SetStepsAtLeast(string achId, int steps, Action<bool> callback)
  769. {
  770. if (!IsAuthenticated())
  771. {
  772. InvokeCallbackOnGameThread(callback, false);
  773. return;
  774. }
  775. using (var achievementsClient = getAchievementsClient())
  776. {
  777. achievementsClient.Call("setSteps", achId, steps);
  778. InvokeCallbackOnGameThread(callback, true);
  779. }
  780. }
  781. ///<summary></summary>
  782. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.ShowAchievementsUI"/>
  783. public void ShowAchievementsUI(Action<UIStatus> callback)
  784. {
  785. if (!IsAuthenticated())
  786. {
  787. InvokeCallbackOnGameThread(callback, UIStatus.NotAuthorized);
  788. return;
  789. }
  790. AndroidHelperFragment.ShowAchievementsUI(GetUiSignOutCallbackOnGameThread(callback));
  791. }
  792. ///<summary></summary>
  793. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.LeaderboardMaxResults"/>
  794. public int LeaderboardMaxResults()
  795. {
  796. return mLeaderboardMaxResults;
  797. }
  798. ///<summary></summary>
  799. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.ShowLeaderboardUI"/>
  800. public void ShowLeaderboardUI(string leaderboardId, LeaderboardTimeSpan span, Action<UIStatus> callback)
  801. {
  802. if (!IsAuthenticated())
  803. {
  804. InvokeCallbackOnGameThread(callback, UIStatus.NotAuthorized);
  805. return;
  806. }
  807. if (leaderboardId == null)
  808. {
  809. AndroidHelperFragment.ShowAllLeaderboardsUI(GetUiSignOutCallbackOnGameThread(callback));
  810. }
  811. else
  812. {
  813. AndroidHelperFragment.ShowLeaderboardUI(leaderboardId, span,
  814. GetUiSignOutCallbackOnGameThread(callback));
  815. }
  816. }
  817. private void AddOnFailureListenerWithSignOut(AndroidJavaObject task, Action<AndroidJavaObject> callback)
  818. {
  819. AndroidTaskUtils.AddOnFailureListener(
  820. task,
  821. exception =>
  822. {
  823. var statusCode = exception.Call<int>("getStatusCode");
  824. if (statusCode == /* CommonStatusCodes.SignInRequired */ 4 ||
  825. statusCode == /* GamesClientStatusCodes.CLIENT_RECONNECT_REQUIRED */ 26502)
  826. {
  827. SignOut();
  828. }
  829. callback(exception);
  830. });
  831. }
  832. private Action<UIStatus> GetUiSignOutCallbackOnGameThread(Action<UIStatus> callback)
  833. {
  834. Action<UIStatus> uiCallback = (status) =>
  835. {
  836. if (status == UIStatus.NotAuthorized)
  837. {
  838. SignOut(() =>
  839. {
  840. if (callback != null)
  841. {
  842. callback(status);
  843. }
  844. });
  845. }
  846. else
  847. {
  848. if (callback != null)
  849. {
  850. callback(status);
  851. }
  852. }
  853. };
  854. return AsOnGameThreadCallback(uiCallback);
  855. }
  856. ///<summary></summary>
  857. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.LoadScores"/>
  858. public void LoadScores(string leaderboardId, LeaderboardStart start,
  859. int rowCount, LeaderboardCollection collection,
  860. LeaderboardTimeSpan timeSpan,
  861. Action<LeaderboardScoreData> callback)
  862. {
  863. using (var client = getLeaderboardsClient())
  864. {
  865. string loadScoresMethod =
  866. start == LeaderboardStart.TopScores ? "loadTopScores" : "loadPlayerCenteredScores";
  867. using (var task = client.Call<AndroidJavaObject>(
  868. loadScoresMethod,
  869. leaderboardId,
  870. AndroidJavaConverter.ToLeaderboardVariantTimeSpan(timeSpan),
  871. AndroidJavaConverter.ToLeaderboardVariantCollection(collection),
  872. rowCount))
  873. {
  874. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  875. task,
  876. annotatedData =>
  877. {
  878. using (var leaderboardScores = annotatedData.Call<AndroidJavaObject>("get"))
  879. {
  880. InvokeCallbackOnGameThread(callback, CreateLeaderboardScoreData(
  881. leaderboardId,
  882. collection,
  883. timeSpan,
  884. annotatedData.Call<bool>("isStale")
  885. ? ResponseStatus.SuccessWithStale
  886. : ResponseStatus.Success,
  887. leaderboardScores));
  888. leaderboardScores.Call("release");
  889. }
  890. });
  891. AddOnFailureListenerWithSignOut(task, exception =>
  892. {
  893. AndroidHelperFragment.IsResolutionRequired(
  894. exception, resolutionRequired =>
  895. {
  896. if (resolutionRequired)
  897. {
  898. mFriendsResolutionException = exception.Call<AndroidJavaObject>(
  899. "getResolution");
  900. InvokeCallbackOnGameThread(
  901. callback, new LeaderboardScoreData(leaderboardId,
  902. ResponseStatus.ResolutionRequired));
  903. }
  904. else
  905. {
  906. mFriendsResolutionException = null;
  907. }
  908. });
  909. Debug.Log("LoadScores failed: " + exception.Call<string>("toString"));
  910. InvokeCallbackOnGameThread(
  911. callback, new LeaderboardScoreData(leaderboardId,
  912. ResponseStatus.InternalError));
  913. });
  914. }
  915. }
  916. }
  917. ///<summary></summary>
  918. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.LoadMoreScores"/>
  919. public void LoadMoreScores(ScorePageToken token, int rowCount,
  920. Action<LeaderboardScoreData> callback)
  921. {
  922. using (var client = getLeaderboardsClient())
  923. using (var task = client.Call<AndroidJavaObject>("loadMoreScores",
  924. token.InternalObject, rowCount, AndroidJavaConverter.ToPageDirection(token.Direction)))
  925. {
  926. AndroidTaskUtils.AddOnSuccessListener<AndroidJavaObject>(
  927. task,
  928. annotatedData =>
  929. {
  930. using (var leaderboardScores = annotatedData.Call<AndroidJavaObject>("get"))
  931. {
  932. InvokeCallbackOnGameThread(callback, CreateLeaderboardScoreData(
  933. token.LeaderboardId,
  934. token.Collection,
  935. token.TimeSpan,
  936. annotatedData.Call<bool>("isStale")
  937. ? ResponseStatus.SuccessWithStale
  938. : ResponseStatus.Success,
  939. leaderboardScores));
  940. leaderboardScores.Call("release");
  941. }
  942. });
  943. AddOnFailureListenerWithSignOut(task, exception =>
  944. {
  945. AndroidHelperFragment.IsResolutionRequired(exception, resolutionRequired =>
  946. {
  947. if (resolutionRequired)
  948. {
  949. mFriendsResolutionException =
  950. exception.Call<AndroidJavaObject>("getResolution");
  951. InvokeCallbackOnGameThread(
  952. callback, new LeaderboardScoreData(token.LeaderboardId,
  953. ResponseStatus.ResolutionRequired));
  954. }
  955. else
  956. {
  957. mFriendsResolutionException = null;
  958. }
  959. });
  960. Debug.Log("LoadMoreScores failed: " + exception.Call<string>("toString"));
  961. InvokeCallbackOnGameThread(
  962. callback, new LeaderboardScoreData(token.LeaderboardId,
  963. ResponseStatus.InternalError));
  964. });
  965. }
  966. }
  967. private LeaderboardScoreData CreateLeaderboardScoreData(
  968. string leaderboardId,
  969. LeaderboardCollection collection,
  970. LeaderboardTimeSpan timespan,
  971. ResponseStatus status,
  972. AndroidJavaObject leaderboardScoresJava)
  973. {
  974. LeaderboardScoreData leaderboardScoreData = new LeaderboardScoreData(leaderboardId, status);
  975. var scoresBuffer = leaderboardScoresJava.Call<AndroidJavaObject>("getScores");
  976. int count = scoresBuffer.Call<int>("getCount");
  977. for (int i = 0; i < count; ++i)
  978. {
  979. using (var leaderboardScore = scoresBuffer.Call<AndroidJavaObject>("get", i))
  980. {
  981. long timestamp = leaderboardScore.Call<long>("getTimestampMillis");
  982. System.DateTime date = AndroidJavaConverter.ToDateTime(timestamp);
  983. ulong rank = (ulong) leaderboardScore.Call<long>("getRank");
  984. string scoreHolderId = "";
  985. using (var scoreHolder = leaderboardScore.Call<AndroidJavaObject>("getScoreHolder"))
  986. {
  987. scoreHolderId = scoreHolder.Call<string>("getPlayerId");
  988. }
  989. ulong score = (ulong) leaderboardScore.Call<long>("getRawScore");
  990. string metadata = leaderboardScore.Call<string>("getScoreTag");
  991. leaderboardScoreData.AddScore(new PlayGamesScore(date, leaderboardId,
  992. rank, scoreHolderId, score, metadata));
  993. }
  994. }
  995. leaderboardScoreData.NextPageToken = new ScorePageToken(scoresBuffer, leaderboardId, collection,
  996. timespan, ScorePageDirection.Forward);
  997. leaderboardScoreData.PrevPageToken = new ScorePageToken(scoresBuffer, leaderboardId, collection,
  998. timespan, ScorePageDirection.Backward);
  999. using (var leaderboard = leaderboardScoresJava.Call<AndroidJavaObject>("getLeaderboard"))
  1000. using (var variants = leaderboard.Call<AndroidJavaObject>("getVariants"))
  1001. using (var variant = variants.Call<AndroidJavaObject>("get", 0))
  1002. {
  1003. leaderboardScoreData.Title = leaderboard.Call<string>("getDisplayName");
  1004. if (variant.Call<bool>("hasPlayerInfo"))
  1005. {
  1006. System.DateTime date = AndroidJavaConverter.ToDateTime(0);
  1007. ulong rank = (ulong) variant.Call<long>("getPlayerRank");
  1008. ulong score = (ulong) variant.Call<long>("getRawPlayerScore");
  1009. string metadata = variant.Call<string>("getPlayerScoreTag");
  1010. leaderboardScoreData.PlayerScore = new PlayGamesScore(date, leaderboardId,
  1011. rank, mUser.id, score, metadata);
  1012. }
  1013. leaderboardScoreData.ApproximateCount = (ulong) variant.Call<long>("getNumScores");
  1014. }
  1015. return leaderboardScoreData;
  1016. }
  1017. ///<summary></summary>
  1018. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.SubmitScore"/>
  1019. public void SubmitScore(string leaderboardId, long score, Action<bool> callback)
  1020. {
  1021. if (!IsAuthenticated())
  1022. {
  1023. InvokeCallbackOnGameThread(callback, false);
  1024. }
  1025. using (var client = getLeaderboardsClient())
  1026. {
  1027. client.Call("submitScore", leaderboardId, score);
  1028. InvokeCallbackOnGameThread(callback, true);
  1029. }
  1030. }
  1031. ///<summary></summary>
  1032. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.SubmitScore"/>
  1033. public void SubmitScore(string leaderboardId, long score, string metadata,
  1034. Action<bool> callback)
  1035. {
  1036. if (!IsAuthenticated())
  1037. {
  1038. InvokeCallbackOnGameThread(callback, false);
  1039. }
  1040. using (var client = getLeaderboardsClient())
  1041. {
  1042. client.Call("submitScore", leaderboardId, score, metadata);
  1043. InvokeCallbackOnGameThread(callback, true);
  1044. }
  1045. }
  1046. public void RequestPermissions(string[] scopes, Action<SignInStatus> callback)
  1047. {
  1048. callback = AsOnGameThreadCallback(callback);
  1049. mTokenClient.RequestPermissions(scopes, code =>
  1050. {
  1051. UpdateClients();
  1052. callback(code);
  1053. });
  1054. }
  1055. private void UpdateClients()
  1056. {
  1057. lock (GameServicesLock)
  1058. {
  1059. var account = mTokenClient.GetAccount();
  1060. mSavedGameClient = new AndroidSavedGameClient(this, account);
  1061. mEventsClient = new AndroidEventsClient(account);
  1062. mVideoClient = new AndroidVideoClient(mVideoClient.IsCaptureSupported(), account);
  1063. }
  1064. }
  1065. /// <summary>Returns whether or not user has given permissions for given scopes.</summary>
  1066. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.HasPermissions"/>
  1067. public bool HasPermissions(string[] scopes)
  1068. {
  1069. return mTokenClient.HasPermissions(scopes);
  1070. }
  1071. ///<summary></summary>
  1072. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetSavedGameClient"/>
  1073. public ISavedGameClient GetSavedGameClient()
  1074. {
  1075. lock (GameServicesLock)
  1076. {
  1077. return mSavedGameClient;
  1078. }
  1079. }
  1080. ///<summary></summary>
  1081. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetEventsClient"/>
  1082. public IEventsClient GetEventsClient()
  1083. {
  1084. lock (GameServicesLock)
  1085. {
  1086. return mEventsClient;
  1087. }
  1088. }
  1089. ///<summary></summary>
  1090. /// <seealso cref="GooglePlayGames.BasicApi.IPlayGamesClient.GetVideoClient"/>
  1091. public IVideoClient GetVideoClient()
  1092. {
  1093. lock (GameServicesLock)
  1094. {
  1095. return mVideoClient;
  1096. }
  1097. }
  1098. private AndroidJavaObject getAchievementsClient()
  1099. {
  1100. return mGamesClass.CallStatic<AndroidJavaObject>("getAchievementsClient",
  1101. AndroidHelperFragment.GetActivity(), mTokenClient.GetAccount());
  1102. }
  1103. private AndroidJavaObject getGamesClient()
  1104. {
  1105. return mGamesClass.CallStatic<AndroidJavaObject>("getGamesClient", AndroidHelperFragment.GetActivity(),
  1106. mTokenClient.GetAccount());
  1107. }
  1108. private AndroidJavaObject getPlayersClient()
  1109. {
  1110. return mGamesClass.CallStatic<AndroidJavaObject>("getPlayersClient", AndroidHelperFragment.GetActivity(),
  1111. mTokenClient.GetAccount());
  1112. }
  1113. private AndroidJavaObject getLeaderboardsClient()
  1114. {
  1115. return mGamesClass.CallStatic<AndroidJavaObject>("getLeaderboardsClient",
  1116. AndroidHelperFragment.GetActivity(), mTokenClient.GetAccount());
  1117. }
  1118. private AndroidJavaObject getPlayerStatsClient()
  1119. {
  1120. return mGamesClass.CallStatic<AndroidJavaObject>("getPlayerStatsClient",
  1121. AndroidHelperFragment.GetActivity(), mTokenClient.GetAccount());
  1122. }
  1123. private AndroidJavaObject getVideosClient()
  1124. {
  1125. return mGamesClass.CallStatic<AndroidJavaObject>("getVideosClient", AndroidHelperFragment.GetActivity(),
  1126. mTokenClient.GetAccount());
  1127. }
  1128. }
  1129. }
  1130. #endif