| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217 | // <copyright file="PlayGamesUserProfile.cs" company="Google Inc.">// Copyright (C) 2014 Google Inc.  All Rights Reserved.////  Licensed under the Apache License, Version 2.0 (the "License");//  you may not use this file except in compliance with the License.//  You may obtain a copy of the License at////  http://www.apache.org/licenses/LICENSE-2.0////  Unless required by applicable law or agreed to in writing, software//  distributed under the License is distributed on an "AS IS" BASIS,//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.//  See the License for the specific language governing permissions and//    limitations under the License.// </copyright>#if UNITY_ANDROIDnamespace GooglePlayGames{    using System;    using System.Collections;    using GooglePlayGames.OurUtils;    using UnityEngine;#if UNITY_2017_2_OR_NEWER    using UnityEngine.Networking;#endif    using UnityEngine.SocialPlatforms;    /// <summary>    /// Represents a Google Play Games user profile. In the current implementation,    /// this is only used as a base class of <see cref="PlayGamesLocalUser" />    /// and should not be used directly.    /// </summary>    public class PlayGamesUserProfile : IUserProfile    {        private string mDisplayName;        private string mPlayerId;        private string mAvatarUrl;        private bool mIsFriend;        private volatile bool mImageLoading = false;        private Texture2D mImage;        internal PlayGamesUserProfile(string displayName, string playerId,            string avatarUrl)        {            mDisplayName = displayName;            mPlayerId = playerId;            setAvatarUrl(avatarUrl);            mImageLoading = false;            mIsFriend = false;        }        internal PlayGamesUserProfile(string displayName, string playerId, string avatarUrl,            bool isFriend)        {            mDisplayName = displayName;            mPlayerId = playerId;            mAvatarUrl = avatarUrl;            mImageLoading = false;            mIsFriend = isFriend;        }        protected void ResetIdentity(string displayName, string playerId,            string avatarUrl)        {            mDisplayName = displayName;            mPlayerId = playerId;            mIsFriend = false;            if (mAvatarUrl != avatarUrl)            {                mImage = null;                setAvatarUrl(avatarUrl);            }            mImageLoading = false;        }        #region IUserProfile implementation        public string userName        {            get { return mDisplayName; }        }        public string id        {            get { return mPlayerId; }        }        public string gameId        {            get { return mPlayerId; }        }        public bool isFriend        {            get { return mIsFriend; }        }        public UserState state        {            get { return UserState.Online; }        }        public Texture2D image        {            get            {                if (!mImageLoading && mImage == null && !string.IsNullOrEmpty(AvatarURL))                {                    OurUtils.Logger.d("Starting to load image: " + AvatarURL);                    mImageLoading = true;                    PlayGamesHelperObject.RunCoroutine(LoadImage());                }                return mImage;            }        }        #endregion        public string AvatarURL        {            get { return mAvatarUrl; }        }        /// <summary>        /// Loads the local user's image from the url.  Loading urls        /// is asynchronous so the return from this call is fast,        /// the image is returned once it is loaded.  null is returned        /// up to that point.        /// </summary>        internal IEnumerator LoadImage()        {            // the url can be null if the user does not have an            // avatar configured.            if (!string.IsNullOrEmpty(AvatarURL))            {#if UNITY_2017_2_OR_NEWER                UnityWebRequest www = UnityWebRequestTexture.GetTexture(AvatarURL);                www.SendWebRequest();#else                WWW www = new WWW(AvatarURL);#endif                while (!www.isDone)                {                    yield return null;                }                if (www.error == null)                {#if UNITY_2017_2_OR_NEWER                    this.mImage = DownloadHandlerTexture.GetContent(www);#else                    this.mImage = www.texture;#endif                }                else                {                    mImage = Texture2D.blackTexture;                    OurUtils.Logger.e("Error downloading image: " + www.error);                }                mImageLoading = false;            }            else            {                OurUtils.Logger.e("No URL found.");                mImage = Texture2D.blackTexture;                mImageLoading = false;            }        }        public override bool Equals(object obj)        {            if (obj == null)            {                return false;            }            if (ReferenceEquals(this, obj))            {                return true;            }            PlayGamesUserProfile other = obj as PlayGamesUserProfile;            if (other == null)            {                return false;            }            return StringComparer.Ordinal.Equals(mPlayerId, other.mPlayerId);        }        public override int GetHashCode()        {            return typeof(PlayGamesUserProfile).GetHashCode() ^ mPlayerId.GetHashCode();        }        public override string ToString()        {            return string.Format("[Player: '{0}' (id {1})]", mDisplayName, mPlayerId);        }        private void setAvatarUrl(string avatarUrl)        {            mAvatarUrl = avatarUrl;            if (!avatarUrl.StartsWith("https") && avatarUrl.StartsWith("http"))            {                mAvatarUrl = avatarUrl.Insert(4, "s");            }        }    }}#endif
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