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							- // <copyright file="GPGSUtil.cs" company="Google Inc.">
 
- // Copyright (C) 2014 Google Inc. All Rights Reserved.
 
- //
 
- //  Licensed under the Apache License, Version 2.0 (the "License");
 
- //  you may not use this file except in compliance with the License.
 
- //  You may obtain a copy of the License at
 
- //
 
- //  http://www.apache.org/licenses/LICENSE-2.0
 
- //
 
- //  Unless required by applicable law or agreed to in writing, software
 
- //  distributed under the License is distributed on an "AS IS" BASIS,
 
- //  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
- //  See the License for the specific language governing permissions and
 
- //    limitations under the License.
 
- // </copyright>
 
- // Keep this even on unsupported configurations.
 
- namespace GooglePlayGames.Editor
 
- {
 
-     using System;
 
-     using System.Collections;
 
-     using System.Collections.Generic;
 
-     using System.IO;
 
-     using System.Xml;
 
-     using UnityEditor;
 
-     using UnityEngine;
 
-     /// <summary>
 
-     /// Utility class to perform various tasks in the editor.
 
-     /// </summary>
 
-     public static class GPGSUtil
 
-     {
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string SERVICEIDKEY = "App.NearbdServiceId";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string APPIDKEY = "proj.AppId";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string CLASSDIRECTORYKEY = "proj.classDir";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string CLASSNAMEKEY = "proj.ConstantsClassName";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string WEBCLIENTIDKEY = "and.ClientId";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string ANDROIDRESOURCEKEY = "and.ResourceData";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string ANDROIDSETUPDONEKEY = "android.SetupDone";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string ANDROIDBUNDLEIDKEY = "and.BundleId";
 
-         /// <summary>Property key for plugin version.</summary>
 
-         public const string PLUGINVERSIONKEY = "proj.pluginVersion";
 
-         /// <summary>Property key for nearby settings done.</summary>
 
-         public const string NEARBYSETUPDONEKEY = "android.NearbySetupDone";
 
-         /// <summary>Property key for project settings.</summary>
 
-         public const string LASTUPGRADEKEY = "lastUpgrade";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string SERVICEIDPLACEHOLDER = "__NEARBY_SERVICE_ID__";
 
-         private const string SERVICEID_ELEMENT_PLACEHOLDER = "__NEARBY_SERVICE_ELEMENT__";
 
-         private const string NEARBY_PERMISSIONS_PLACEHOLDER = "__NEARBY_PERMISSIONS__";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string APPIDPLACEHOLDER = "__APP_ID__";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string CLASSNAMEPLACEHOLDER = "__Class__";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string WEBCLIENTIDPLACEHOLDER = "__WEB_CLIENTID__";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string PLUGINVERSIONPLACEHOLDER = "__PLUGIN_VERSION__";
 
-         /// <summary>Constant for require google plus token replacement</summary>
 
-         private const string REQUIREGOOGLEPLUSPLACEHOLDER = "__REQUIRE_GOOGLE_PLUS__";
 
-         /// <summary>Property key for project settings.</summary>
 
-         private const string TOKENPERMISSIONKEY = "proj.tokenPermissions";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string NAMESPACESTARTPLACEHOLDER = "__NameSpaceStart__";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string NAMESPACEENDPLACEHOLDER = "__NameSpaceEnd__";
 
-         /// <summary>Constant for token replacement</summary>
 
-         private const string CONSTANTSPLACEHOLDER = "__Constant_Properties__";
 
-         /// <summary>
 
-         /// The game info file path, relative to the plugin root directory.  This is a generated file.
 
-         /// </summary>
 
-         private const string GameInfoRelativePath = "GameInfo.cs";
 
-         /// <summary>
 
-         /// The manifest path, relative to the plugin root directory.
 
-         /// </summary>
 
-         /// <remarks>The Games SDK requires additional metadata in the AndroidManifest.xml
 
-         ///     file. </remarks>
 
-         private const string ManifestRelativePath =
 
-             "../Plugins/Android/GooglePlayGamesManifest.androidlib/AndroidManifest.xml";
 
-         private const string RootFolderName = "GooglePlayGames";
 
-         /// <summary>
 
-         /// The root path of the Google Play Games plugin
 
-         /// </summary>
 
-         public static string RootPath
 
-         {
 
-             get
 
-             {
 
-                 if (string.IsNullOrEmpty(mRootPath))
 
-                 {
 
-                     string[] dirs = Directory.GetDirectories("Assets", RootFolderName, SearchOption.AllDirectories);
 
-                     switch (dirs.Length)
 
-                     {
 
-                         case 0:
 
-                             Alert("Plugin error: GooglePlayGames folder was renamed");
 
-                             throw new Exception("GooglePlayGames folder was renamed");
 
-                         case 1:
 
-                             mRootPath = SlashesToPlatformSeparator(dirs[0]);
 
-                             break;
 
-                         default:
 
-                             for (int i = 0; i < dirs.Length; i++)
 
-                             {
 
-                                 if (File.Exists(SlashesToPlatformSeparator(Path.Combine(dirs[i], GameInfoRelativePath)))
 
-                                 )
 
-                                 {
 
-                                     mRootPath = SlashesToPlatformSeparator(dirs[i]);
 
-                                     break;
 
-                                 }
 
-                             }
 
-                             if (string.IsNullOrEmpty(mRootPath))
 
-                             {
 
-                                 Alert("Plugin error: GooglePlayGames folder was renamed");
 
-                                 throw new Exception("GooglePlayGames folder was renamed");
 
-                             }
 
-                             break;
 
-                     }
 
-                 }
 
-                 return mRootPath;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// The game info file path.  This is a generated file.
 
-         /// </summary>
 
-         private static string GameInfoPath
 
-         {
 
-             get { return SlashesToPlatformSeparator(Path.Combine(RootPath, GameInfoRelativePath)); }
 
-         }
 
-         /// <summary>
 
-         /// The manifest path.
 
-         /// </summary>
 
-         /// <remarks>The Games SDK requires additional metadata in the AndroidManifest.xml
 
-         ///     file. </remarks>
 
-         private static string ManifestPath
 
-         {
 
-             get { return SlashesToPlatformSeparator(Path.Combine(RootPath, ManifestRelativePath)); }
 
-         }
 
-         /// <summary>
 
-         /// The root path of the Google Play Games plugin
 
-         /// </summary>
 
-         private static string mRootPath = "";
 
-         /// <summary>
 
-         /// The map of replacements for filling in code templates.  The
 
-         /// key is the string that appears in the template as a placeholder,
 
-         /// the value is the key into the GPGSProjectSettings.
 
-         /// </summary>
 
-         private static Dictionary<string, string> replacements =
 
-             new Dictionary<string, string>()
 
-             {
 
-                 // Put this element placeholder first, since it has embedded placeholder
 
-                 {SERVICEID_ELEMENT_PLACEHOLDER, SERVICEID_ELEMENT_PLACEHOLDER},
 
-                 {SERVICEIDPLACEHOLDER, SERVICEIDKEY},
 
-                 {APPIDPLACEHOLDER, APPIDKEY},
 
-                 {CLASSNAMEPLACEHOLDER, CLASSNAMEKEY},
 
-                 {WEBCLIENTIDPLACEHOLDER, WEBCLIENTIDKEY},
 
-                 {PLUGINVERSIONPLACEHOLDER, PLUGINVERSIONKEY},
 
-                 // Causes the placeholder to be replaced with overridden value at runtime.
 
-                 {NEARBY_PERMISSIONS_PLACEHOLDER, NEARBY_PERMISSIONS_PLACEHOLDER}
 
-             };
 
-         /// <summary>
 
-         /// Replaces / in file path to be the os specific separator.
 
-         /// </summary>
 
-         /// <returns>The path.</returns>
 
-         /// <param name="path">Path with correct separators.</param>
 
-         public static string SlashesToPlatformSeparator(string path)
 
-         {
 
-             return path.Replace("/", System.IO.Path.DirectorySeparatorChar.ToString());
 
-         }
 
-         /// <summary>
 
-         /// Reads the file.
 
-         /// </summary>
 
-         /// <returns>The file contents.  The slashes are corrected.</returns>
 
-         /// <param name="filePath">File path.</param>
 
-         public static string ReadFile(string filePath)
 
-         {
 
-             filePath = SlashesToPlatformSeparator(filePath);
 
-             if (!File.Exists(filePath))
 
-             {
 
-                 Alert("Plugin error: file not found: " + filePath);
 
-                 return null;
 
-             }
 
-             StreamReader sr = new StreamReader(filePath);
 
-             string body = sr.ReadToEnd();
 
-             sr.Close();
 
-             return body;
 
-         }
 
-         /// <summary>
 
-         /// Reads the editor template.
 
-         /// </summary>
 
-         /// <returns>The editor template contents.</returns>
 
-         /// <param name="name">Name of the template in the editor directory.</param>
 
-         public static string ReadEditorTemplate(string name)
 
-         {
 
-             return ReadFile(
 
-                 Path.Combine(RootPath, string.Format("Editor{0}{1}.txt", Path.DirectorySeparatorChar, name)));
 
-         }
 
-         /// <summary>
 
-         /// Writes the file.
 
-         /// </summary>
 
-         /// <param name="file">File path - the slashes will be corrected.</param>
 
-         /// <param name="body">Body of the file to write.</param>
 
-         public static void WriteFile(string file, string body)
 
-         {
 
-             file = SlashesToPlatformSeparator(file);
 
-             DirectoryInfo dir = Directory.GetParent(file);
 
-             dir.Create();
 
-             using (var wr = new StreamWriter(file, false))
 
-             {
 
-                 wr.Write(body);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Validates the string to be a valid nearby service id.
 
-         /// </summary>
 
-         /// <returns><c>true</c>, if like valid service identifier was looksed, <c>false</c> otherwise.</returns>
 
-         /// <param name="s">string to test.</param>
 
-         public static bool LooksLikeValidServiceId(string s)
 
-         {
 
-             if (s.Length < 3)
 
-             {
 
-                 return false;
 
-             }
 
-             foreach (char c in s)
 
-             {
 
-                 if (!char.IsLetterOrDigit(c) && c != '.')
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Looks the like valid app identifier.
 
-         /// </summary>
 
-         /// <returns><c>true</c>, if valid app identifier, <c>false</c> otherwise.</returns>
 
-         /// <param name="s">the string to test.</param>
 
-         public static bool LooksLikeValidAppId(string s)
 
-         {
 
-             if (s.Length < 5)
 
-             {
 
-                 return false;
 
-             }
 
-             foreach (char c in s)
 
-             {
 
-                 if (c < '0' || c > '9')
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Looks the like valid client identifier.
 
-         /// </summary>
 
-         /// <returns><c>true</c>, if valid client identifier, <c>false</c> otherwise.</returns>
 
-         /// <param name="s">the string to test.</param>
 
-         public static bool LooksLikeValidClientId(string s)
 
-         {
 
-             return s.EndsWith(".googleusercontent.com");
 
-         }
 
-         /// <summary>
 
-         /// Looks the like a valid bundle identifier.
 
-         /// </summary>
 
-         /// <returns><c>true</c>, if valid bundle identifier, <c>false</c> otherwise.</returns>
 
-         /// <param name="s">the string to test.</param>
 
-         public static bool LooksLikeValidBundleId(string s)
 
-         {
 
-             return s.Length > 3;
 
-         }
 
-         /// <summary>
 
-         /// Looks like a valid package.
 
-         /// </summary>
 
-         /// <returns><c>true</c>, if  valid package name, <c>false</c> otherwise.</returns>
 
-         /// <param name="s">the string to test.</param>
 
-         public static bool LooksLikeValidPackageName(string s)
 
-         {
 
-             if (string.IsNullOrEmpty(s))
 
-             {
 
-                 throw new Exception("cannot be empty");
 
-             }
 
-             string[] parts = s.Split(new char[] {'.'});
 
-             foreach (string p in parts)
 
-             {
 
-                 char[] bytes = p.ToCharArray();
 
-                 for (int i = 0; i < bytes.Length; i++)
 
-                 {
 
-                     if (i == 0 && !char.IsLetter(bytes[i]))
 
-                     {
 
-                         throw new Exception("each part must start with a letter");
 
-                     }
 
-                     else if (char.IsWhiteSpace(bytes[i]))
 
-                     {
 
-                         throw new Exception("cannot contain spaces");
 
-                     }
 
-                     else if (!char.IsLetterOrDigit(bytes[i]) && bytes[i] != '_')
 
-                     {
 
-                         throw new Exception("must be alphanumeric or _");
 
-                     }
 
-                 }
 
-             }
 
-             return parts.Length >= 1;
 
-         }
 
-         /// <summary>
 
-         /// Determines if is setup done.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if is setup done; otherwise, <c>false</c>.</returns>
 
-         public static bool IsSetupDone()
 
-         {
 
-             bool doneSetup = true;
 
- #if UNITY_ANDROID
 
-             doneSetup = GPGSProjectSettings.Instance.GetBool(ANDROIDSETUPDONEKEY, false);
 
-             // check gameinfo
 
-             if (File.Exists(GameInfoPath))
 
-             {
 
-                 string contents = ReadFile(GameInfoPath);
 
-                 if (contents.Contains(APPIDPLACEHOLDER))
 
-                 {
 
-                     Debug.Log("GameInfo not initialized with AppId.  " +
 
-                               "Run Window > Google Play Games > Setup > Android Setup...");
 
-                     return false;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Debug.Log("GameInfo.cs does not exist.  Run Window > Google Play Games > Setup > Android Setup...");
 
-                 return false;
 
-             }
 
- #endif
 
-             return doneSetup;
 
-         }
 
-         /// <summary>
 
-         /// Makes legal identifier from string.
 
-         /// Returns a legal C# identifier from the given string.  The transformations are:
 
-         ///   - spaces => underscore _
 
-         ///   - punctuation => empty string
 
-         ///   - leading numbers are prefixed with underscore.
 
-         /// </summary>
 
-         /// <returns>the id</returns>
 
-         /// <param name="key">Key to convert to an identifier.</param>
 
-         public static string MakeIdentifier(string key)
 
-         {
 
-             string s;
 
-             string retval = string.Empty;
 
-             if (string.IsNullOrEmpty(key))
 
-             {
 
-                 return "_";
 
-             }
 
-             s = key.Trim().Replace(' ', '_');
 
-             foreach (char c in s)
 
-             {
 
-                 if (char.IsLetterOrDigit(c) || c == '_')
 
-                 {
 
-                     retval += c;
 
-                 }
 
-             }
 
-             return retval;
 
-         }
 
-         /// <summary>
 
-         /// Displays an error dialog.
 
-         /// </summary>
 
-         /// <param name="s">the message</param>
 
-         public static void Alert(string s)
 
-         {
 
-             Alert(GPGSStrings.Error, s);
 
-         }
 
-         /// <summary>
 
-         /// Displays a dialog with the given title and message.
 
-         /// </summary>
 
-         /// <param name="title">the title.</param>
 
-         /// <param name="message">the message.</param>
 
-         public static void Alert(string title, string message)
 
-         {
 
-             EditorUtility.DisplayDialog(title, message, GPGSStrings.Ok);
 
-         }
 
-         /// <summary>
 
-         /// Gets the android sdk path.
 
-         /// </summary>
 
-         /// <returns>The android sdk path.</returns>
 
-         public static string GetAndroidSdkPath()
 
-         {
 
-             string sdkPath = EditorPrefs.GetString("AndroidSdkRoot");
 
- #if UNITY_2019_1_OR_NEWER
 
-             // Unity 2019.x added installation of the Android SDK in the AndroidPlayer directory
 
-             // so fallback to searching for it there.
 
-             if (string.IsNullOrEmpty(sdkPath) || EditorPrefs.GetBool("SdkUseEmbedded"))
 
-             {
 
-                 string androidPlayerDir = BuildPipeline.GetPlaybackEngineDirectory(BuildTarget.Android, BuildOptions.None);
 
-                 if (!string.IsNullOrEmpty(androidPlayerDir))
 
-                 {
 
-                     string androidPlayerSdkDir = Path.Combine(androidPlayerDir, "SDK");
 
-                     if (Directory.Exists(androidPlayerSdkDir))
 
-                     {
 
-                         sdkPath = androidPlayerSdkDir;
 
-                     }
 
-                 }
 
-             }
 
- #endif
 
-             if (sdkPath != null && (sdkPath.EndsWith("/") || sdkPath.EndsWith("\\")))
 
-             {
 
-                 sdkPath = sdkPath.Substring(0, sdkPath.Length - 1);
 
-             }
 
-             return sdkPath;
 
-         }
 
-         /// <summary>
 
-         /// Determines if the android sdk exists.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if  android sdk exists; otherwise, <c>false</c>.</returns>
 
-         public static bool HasAndroidSdk()
 
-         {
 
-             string sdkPath = GetAndroidSdkPath();
 
-             return sdkPath != null && sdkPath.Trim() != string.Empty && System.IO.Directory.Exists(sdkPath);
 
-         }
 
-         /// <summary>
 
-         /// Gets the unity major version.
 
-         /// </summary>
 
-         /// <returns>The unity major version.</returns>
 
-         public static int GetUnityMajorVersion()
 
-         {
 
- #if UNITY_5
 
-             string majorVersion = Application.unityVersion.Split('.')[0];
 
-             int ver;
 
-             if (!int.TryParse(majorVersion, out ver))
 
-             {
 
-                 ver = 0;
 
-             }
 
-             return ver;
 
- #elif UNITY_4_6
 
-             return 4;
 
- #else
 
-             return 0;
 
- #endif
 
-         }
 
-         /// <summary>
 
-         /// Checks for the android manifest file exsistance.
 
-         /// </summary>
 
-         /// <returns><c>true</c>, if the file exists <c>false</c> otherwise.</returns>
 
-         public static bool AndroidManifestExists()
 
-         {
 
-             string destFilename = ManifestPath;
 
-             return File.Exists(destFilename);
 
-         }
 
-         /// <summary>
 
-         /// Generates the android manifest.
 
-         /// </summary>
 
-         public static void GenerateAndroidManifest()
 
-         {
 
-             string destFilename = ManifestPath;
 
-             // Generate AndroidManifest.xml
 
-             string manifestBody = GPGSUtil.ReadEditorTemplate("template-AndroidManifest");
 
-             Dictionary<string, string> overrideValues =
 
-                 new Dictionary<string, string>();
 
-             if (!string.IsNullOrEmpty(GPGSProjectSettings.Instance.Get(SERVICEIDKEY)))
 
-             {
 
-                 overrideValues[NEARBY_PERMISSIONS_PLACEHOLDER] =
 
-                     "        <!-- Required for Nearby Connections -->\n" +
 
-                     "        <uses-permission android:name=\"android.permission.BLUETOOTH\" />\n" +
 
-                     "        <uses-permission android:name=\"android.permission.BLUETOOTH_ADMIN\" />\n" +
 
-                     "        <uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\" />\n" +
 
-                     "        <uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\" />\n" +
 
-                     "        <uses-permission android:name=\"android.permission.ACCESS_COARSE_LOCATION\" />\n";
 
-                 overrideValues[SERVICEID_ELEMENT_PLACEHOLDER] =
 
-                     "             <!-- Required for Nearby Connections API -->\n" +
 
-                     "             <meta-data android:name=\"com.google.android.gms.nearby.connection.SERVICE_ID\"\n" +
 
-                     "                  android:value=\"__NEARBY_SERVICE_ID__\" />\n";
 
-             }
 
-             else
 
-             {
 
-                 overrideValues[NEARBY_PERMISSIONS_PLACEHOLDER] = "";
 
-                 overrideValues[SERVICEID_ELEMENT_PLACEHOLDER] = "";
 
-             }
 
-             foreach (KeyValuePair<string, string> ent in replacements)
 
-             {
 
-                 string value =
 
-                     GPGSProjectSettings.Instance.Get(ent.Value, overrideValues);
 
-                 manifestBody = manifestBody.Replace(ent.Key, value);
 
-             }
 
-             GPGSUtil.WriteFile(destFilename, manifestBody);
 
-             GPGSUtil.UpdateGameInfo();
 
-         }
 
-         /// <summary>
 
-         /// Writes the resource identifiers file.  This file contains the
 
-         /// resource ids copied (downloaded?) from the play game app console.
 
-         /// </summary>
 
-         /// <param name="classDirectory">Class directory.</param>
 
-         /// <param name="className">Class name.</param>
 
-         /// <param name="resourceKeys">Resource keys.</param>
 
-         public static void WriteResourceIds(string classDirectory, string className, Hashtable resourceKeys)
 
-         {
 
-             string constantsValues = string.Empty;
 
-             string[] parts = className.Split('.');
 
-             string dirName = classDirectory;
 
-             if (string.IsNullOrEmpty(dirName))
 
-             {
 
-                 dirName = "Assets";
 
-             }
 
-             string nameSpace = string.Empty;
 
-             for (int i = 0; i < parts.Length - 1; i++)
 
-             {
 
-                 dirName += "/" + parts[i];
 
-                 if (nameSpace != string.Empty)
 
-                 {
 
-                     nameSpace += ".";
 
-                 }
 
-                 nameSpace += parts[i];
 
-             }
 
-             EnsureDirExists(dirName);
 
-             foreach (DictionaryEntry ent in resourceKeys)
 
-             {
 
-                 string key = MakeIdentifier((string) ent.Key);
 
-                 constantsValues += "        public const string " +
 
-                                    key + " = \"" + ent.Value + "\"; // <GPGSID>\n";
 
-             }
 
-             string fileBody = GPGSUtil.ReadEditorTemplate("template-Constants");
 
-             if (nameSpace != string.Empty)
 
-             {
 
-                 fileBody = fileBody.Replace(
 
-                     NAMESPACESTARTPLACEHOLDER,
 
-                     "namespace " + nameSpace + "\n{");
 
-             }
 
-             else
 
-             {
 
-                 fileBody = fileBody.Replace(NAMESPACESTARTPLACEHOLDER, string.Empty);
 
-             }
 
-             fileBody = fileBody.Replace(CLASSNAMEPLACEHOLDER, parts[parts.Length - 1]);
 
-             fileBody = fileBody.Replace(CONSTANTSPLACEHOLDER, constantsValues);
 
-             if (nameSpace != string.Empty)
 
-             {
 
-                 fileBody = fileBody.Replace(
 
-                     NAMESPACEENDPLACEHOLDER,
 
-                     "}");
 
-             }
 
-             else
 
-             {
 
-                 fileBody = fileBody.Replace(NAMESPACEENDPLACEHOLDER, string.Empty);
 
-             }
 
-             WriteFile(Path.Combine(dirName, parts[parts.Length - 1] + ".cs"), fileBody);
 
-         }
 
-         /// <summary>
 
-         /// Updates the game info file.  This is a generated file containing the
 
-         /// app and client ids.
 
-         /// </summary>
 
-         public static void UpdateGameInfo()
 
-         {
 
-             string fileBody = GPGSUtil.ReadEditorTemplate("template-GameInfo");
 
-             foreach (KeyValuePair<string, string> ent in replacements)
 
-             {
 
-                 string value =
 
-                     GPGSProjectSettings.Instance.Get(ent.Value);
 
-                 fileBody = fileBody.Replace(ent.Key, value);
 
-             }
 
-             GPGSUtil.WriteFile(GameInfoPath, fileBody);
 
-         }
 
-         /// <summary>
 
-         /// Checks the dependencies file and fixes repository paths
 
-         /// if they are incorrect (for example if the user moved plugin
 
-         /// into some subdirectory). This is a generated file containing
 
-         /// the list of dependencies that are needed for the plugin to work.
 
-         /// </summary>
 
-         public static void CheckAndFixDependencies()
 
-         {
 
-             string depPath =
 
-                 SlashesToPlatformSeparator(Path.Combine(GPGSUtil.RootPath,
 
-                     "Editor/GooglePlayGamesPluginDependencies.xml"));
 
-             XmlDocument doc = new XmlDocument();
 
-             doc.Load(depPath);
 
-             XmlNodeList repos = doc.SelectNodes("//androidPackage[contains(@spec,'com.google.games')]//repository");
 
-             foreach (XmlNode repo in repos)
 
-             {
 
-                 if (!Directory.Exists(repo.InnerText))
 
-                 {
 
-                     int pos = repo.InnerText.IndexOf(RootFolderName);
 
-                     if (pos != -1)
 
-                     {
 
-                         repo.InnerText =
 
-                             Path.Combine(RootPath, repo.InnerText.Substring(pos + RootFolderName.Length + 1))
 
-                                 .Replace("\\", "/");
 
-                     }
 
-                 }
 
-             }
 
-             doc.Save(depPath);
 
-         }
 
-         /// <summary>
 
-         /// Checks the file containing the list of versioned assets and fixes
 
-         /// paths to them if they are incorrect (for example if the user moved
 
-         /// plugin into some subdirectory). This is a generated file.
 
-         /// </summary>
 
-         public static void CheckAndFixVersionedAssestsPaths()
 
-         {
 
-             string[] foundPaths =
 
-                 Directory.GetFiles(RootPath, "GooglePlayGamesPlugin_v*.txt", SearchOption.AllDirectories);
 
-             if (foundPaths.Length == 1)
 
-             {
 
-                 string tmpFilePath = Path.GetTempFileName();
 
-                 StreamWriter writer = new StreamWriter(tmpFilePath);
 
-                 using (StreamReader reader = new StreamReader(foundPaths[0]))
 
-                 {
 
-                     string assetPath;
 
-                     while ((assetPath = reader.ReadLine()) != null)
 
-                     {
 
-                         int pos = assetPath.IndexOf(RootFolderName);
 
-                         if (pos != -1)
 
-                         {
 
-                             assetPath = Path.Combine(RootPath, assetPath.Substring(pos + RootFolderName.Length + 1))
 
-                                 .Replace("\\", "/");
 
-                         }
 
-                         writer.WriteLine(assetPath);
 
-                     }
 
-                 }
 
-                 writer.Flush();
 
-                 writer.Close();
 
-                 try
 
-                 {
 
-                     File.Copy(tmpFilePath, foundPaths[0], true);
 
-                 }
 
-                 finally
 
-                 {
 
-                     File.Delete(tmpFilePath);
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Ensures the dir exists.
 
-         /// </summary>
 
-         /// <param name="dir">Directory to check.</param>
 
-         public static void EnsureDirExists(string dir)
 
-         {
 
-             dir = SlashesToPlatformSeparator(dir);
 
-             if (!Directory.Exists(dir))
 
-             {
 
-                 Directory.CreateDirectory(dir);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Deletes the dir if exists.
 
-         /// </summary>
 
-         /// <param name="dir">Directory to delete.</param>
 
-         public static void DeleteDirIfExists(string dir)
 
-         {
 
-             dir = SlashesToPlatformSeparator(dir);
 
-             if (Directory.Exists(dir))
 
-             {
 
-                 Directory.Delete(dir, true);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Gets the Google Play Services library version.  This is only
 
-         /// needed for Unity versions less than 5.
 
-         /// </summary>
 
-         /// <returns>The GPS version.</returns>
 
-         /// <param name="libProjPath">Lib proj path.</param>
 
-         private static int GetGPSVersion(string libProjPath)
 
-         {
 
-             string versionFile = libProjPath + "/res/values/version.xml";
 
-             XmlTextReader reader = new XmlTextReader(new StreamReader(versionFile));
 
-             bool inResource = false;
 
-             int version = -1;
 
-             while (reader.Read())
 
-             {
 
-                 if (reader.Name == "resources")
 
-                 {
 
-                     inResource = true;
 
-                 }
 
-                 if (inResource && reader.Name == "integer")
 
-                 {
 
-                     if ("google_play_services_version".Equals(
 
-                         reader.GetAttribute("name")))
 
-                     {
 
-                         reader.Read();
 
-                         Debug.Log("Read version string: " + reader.Value);
 
-                         version = Convert.ToInt32(reader.Value);
 
-                     }
 
-                 }
 
-             }
 
-             reader.Close();
 
-             return version;
 
-         }
 
-     }
 
- }
 
 
  |