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- // <copyright file="NearbyConnectionConfiguration.cs" company="Google Inc.">
- // Copyright (C) 2014 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- namespace GooglePlayGames.BasicApi.Nearby
- {
- using System;
- using GooglePlayGames.OurUtils;
- public enum InitializationStatus
- {
- Success,
- VersionUpdateRequired,
- InternalError
- }
- public struct NearbyConnectionConfiguration
- {
- public const int MaxUnreliableMessagePayloadLength = 1168;
- public const int MaxReliableMessagePayloadLength = 4096;
- private readonly Action<InitializationStatus> mInitializationCallback;
- private readonly long mLocalClientId;
- public NearbyConnectionConfiguration(Action<InitializationStatus> callback,
- long localClientId)
- {
- this.mInitializationCallback = Misc.CheckNotNull(callback);
- this.mLocalClientId = localClientId;
- }
- public long LocalClientId
- {
- get { return mLocalClientId; }
- }
- public Action<InitializationStatus> InitializationCallback
- {
- get { return mInitializationCallback; }
- }
- }
- }
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