ConnectionRequest.cs 1.4 KB

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  1. // <copyright file="ConnectionRequest.cs" company="Google Inc.">
  2. // Copyright (C) 2014 Google Inc.
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. // </copyright>
  16. namespace GooglePlayGames.BasicApi.Nearby
  17. {
  18. using GooglePlayGames.OurUtils;
  19. public struct ConnectionRequest
  20. {
  21. private readonly EndpointDetails mRemoteEndpoint;
  22. private readonly byte[] mPayload;
  23. public ConnectionRequest(string remoteEndpointId,
  24. string remoteEndpointName, string serviceId, byte[] payload)
  25. {
  26. Logger.d("Constructing ConnectionRequest");
  27. mRemoteEndpoint = new EndpointDetails(remoteEndpointId, remoteEndpointName, serviceId);
  28. this.mPayload = Misc.CheckNotNull(payload);
  29. }
  30. public EndpointDetails RemoteEndpoint
  31. {
  32. get { return mRemoteEndpoint; }
  33. }
  34. public byte[] Payload
  35. {
  36. get { return mPayload; }
  37. }
  38. }
  39. }