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- // <copyright file="ConnectionRequest.cs" company="Google Inc.">
- // Copyright (C) 2014 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- namespace GooglePlayGames.BasicApi.Nearby
- {
- using GooglePlayGames.OurUtils;
- public struct ConnectionRequest
- {
- private readonly EndpointDetails mRemoteEndpoint;
- private readonly byte[] mPayload;
- public ConnectionRequest(string remoteEndpointId,
- string remoteEndpointName, string serviceId, byte[] payload)
- {
- Logger.d("Constructing ConnectionRequest");
- mRemoteEndpoint = new EndpointDetails(remoteEndpointId, remoteEndpointName, serviceId);
- this.mPayload = Misc.CheckNotNull(payload);
- }
- public EndpointDetails RemoteEndpoint
- {
- get { return mRemoteEndpoint; }
- }
- public byte[] Payload
- {
- get { return mPayload; }
- }
- }
- }
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