Animated Tree2.prefab 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &4995196225829815753
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4995196225829815754}
  12. - component: {fileID: 4995196225829815755}
  13. - component: {fileID: 6218457977111158848}
  14. - component: {fileID: 6762603688960570992}
  15. - component: {fileID: 4020649714239553616}
  16. m_Layer: 0
  17. m_Name: Animated Tree2
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &4995196225829815754
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 4995196225829815753}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 4.07, y: 9.96, z: 0}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_Children: []
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!212 &4995196225829815755
  38. SpriteRenderer:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 4995196225829815753}
  44. m_Enabled: 1
  45. m_CastShadows: 0
  46. m_ReceiveShadows: 0
  47. m_DynamicOccludee: 1
  48. m_MotionVectors: 1
  49. m_LightProbeUsage: 1
  50. m_ReflectionProbeUsage: 1
  51. m_RenderingLayerMask: 1
  52. m_RendererPriority: 0
  53. m_Materials:
  54. - {fileID: 2100000, guid: e129413db05d94ad28811d643da04b02, type: 2}
  55. m_StaticBatchInfo:
  56. firstSubMesh: 0
  57. subMeshCount: 0
  58. m_StaticBatchRoot: {fileID: 0}
  59. m_ProbeAnchor: {fileID: 0}
  60. m_LightProbeVolumeOverride: {fileID: 0}
  61. m_ScaleInLightmap: 1
  62. m_PreserveUVs: 0
  63. m_IgnoreNormalsForChartDetection: 0
  64. m_ImportantGI: 0
  65. m_StitchLightmapSeams: 0
  66. m_SelectedEditorRenderState: 0
  67. m_MinimumChartSize: 4
  68. m_AutoUVMaxDistance: 0.5
  69. m_AutoUVMaxAngle: 89
  70. m_LightmapParameters: {fileID: 0}
  71. m_SortingLayerID: 0
  72. m_SortingLayer: 0
  73. m_SortingOrder: 5
  74. m_Sprite: {fileID: 21300000, guid: 4c4775fa3485eda4197558b5d1206d16, type: 3}
  75. m_Color: {r: 1, g: 1, b: 1, a: 1}
  76. m_FlipX: 0
  77. m_FlipY: 0
  78. m_DrawMode: 0
  79. m_Size: {x: 2, y: 2}
  80. m_AdaptiveModeThreshold: 0.5
  81. m_SpriteTileMode: 0
  82. m_WasSpriteAssigned: 1
  83. m_MaskInteraction: 0
  84. m_SpriteSortPoint: 1
  85. --- !u!61 &6218457977111158848
  86. BoxCollider2D:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 4995196225829815753}
  92. m_Enabled: 1
  93. m_Density: 1
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 0
  96. m_UsedByEffector: 0
  97. m_UsedByComposite: 0
  98. m_Offset: {x: 0.0062327385, y: 0.18}
  99. m_SpriteTilingProperty:
  100. border: {x: 0, y: 0, z: 0, w: 0}
  101. pivot: {x: 0.5, y: 0}
  102. oldSize: {x: 2, y: 2}
  103. newSize: {x: 2, y: 2}
  104. adaptiveTilingThreshold: 0.5
  105. drawMode: 0
  106. adaptiveTiling: 0
  107. m_AutoTiling: 0
  108. serializedVersion: 2
  109. m_Size: {x: 0.37532997, y: 0.25898552}
  110. m_EdgeRadius: 0
  111. --- !u!58 &6762603688960570992
  112. CircleCollider2D:
  113. m_ObjectHideFlags: 0
  114. m_CorrespondingSourceObject: {fileID: 0}
  115. m_PrefabInstance: {fileID: 0}
  116. m_PrefabAsset: {fileID: 0}
  117. m_GameObject: {fileID: 4995196225829815753}
  118. m_Enabled: 1
  119. m_Density: 1
  120. m_Material: {fileID: 0}
  121. m_IsTrigger: 1
  122. m_UsedByEffector: 0
  123. m_UsedByComposite: 0
  124. m_Offset: {x: 0, y: 0.96}
  125. serializedVersion: 2
  126. m_Radius: 0.7
  127. --- !u!114 &4020649714239553616
  128. MonoBehaviour:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 4995196225829815753}
  134. m_Enabled: 1
  135. m_EditorHideFlags: 0
  136. m_Script: {fileID: 11500000, guid: b5b1f64ef65a74c7cbc8d41dd19bf5f9, type: 3}
  137. m_Name:
  138. m_EditorClassIdentifier: