Trap.prefab 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3264050859435401152
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4346653426631785925}
  12. - component: {fileID: 6663102848686036588}
  13. m_Layer: 0
  14. m_Name: sprite bottom
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4346653426631785925
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 3264050859435401152}
  27. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 1573825557847432618}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!212 &6663102848686036588
  35. SpriteRenderer:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 3264050859435401152}
  41. m_Enabled: 1
  42. m_CastShadows: 0
  43. m_ReceiveShadows: 0
  44. m_DynamicOccludee: 1
  45. m_MotionVectors: 1
  46. m_LightProbeUsage: 1
  47. m_ReflectionProbeUsage: 1
  48. m_RayTracingMode: 0
  49. m_RenderingLayerMask: 1
  50. m_RendererPriority: 0
  51. m_Materials:
  52. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  53. m_StaticBatchInfo:
  54. firstSubMesh: 0
  55. subMeshCount: 0
  56. m_StaticBatchRoot: {fileID: 0}
  57. m_ProbeAnchor: {fileID: 0}
  58. m_LightProbeVolumeOverride: {fileID: 0}
  59. m_ScaleInLightmap: 1
  60. m_ReceiveGI: 1
  61. m_PreserveUVs: 0
  62. m_IgnoreNormalsForChartDetection: 0
  63. m_ImportantGI: 0
  64. m_StitchLightmapSeams: 0
  65. m_SelectedEditorRenderState: 0
  66. m_MinimumChartSize: 4
  67. m_AutoUVMaxDistance: 0.5
  68. m_AutoUVMaxAngle: 89
  69. m_LightmapParameters: {fileID: 0}
  70. m_SortingLayerID: 0
  71. m_SortingLayer: 0
  72. m_SortingOrder: 0
  73. m_Sprite: {fileID: 21300128, guid: 49f88937e6903a240bd47bd9a0bb65bc, type: 3}
  74. m_Color: {r: 1, g: 1, b: 1, a: 1}
  75. m_FlipX: 0
  76. m_FlipY: 0
  77. m_DrawMode: 0
  78. m_Size: {x: 1, y: 1}
  79. m_AdaptiveModeThreshold: 0.5
  80. m_SpriteTileMode: 0
  81. m_WasSpriteAssigned: 1
  82. m_MaskInteraction: 0
  83. m_SpriteSortPoint: 0
  84. --- !u!1 &4716570878970803308
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 1573825557847432618}
  93. m_Layer: 0
  94. m_Name: Closed
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 0
  99. m_IsActive: 1
  100. --- !u!4 &1573825557847432618
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 4716570878970803308}
  107. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  108. m_LocalPosition: {x: 0, y: 0.072, z: 0}
  109. m_LocalScale: {x: 1, y: 1, z: 1}
  110. m_Children:
  111. - {fileID: 4346653426631785925}
  112. m_Father: {fileID: 7048508570374410861}
  113. m_RootOrder: 0
  114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  115. --- !u!1 &5042998893735066305
  116. GameObject:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. serializedVersion: 6
  122. m_Component:
  123. - component: {fileID: 8100960237162821568}
  124. m_Layer: 0
  125. m_Name: Open
  126. m_TagString: Untagged
  127. m_Icon: {fileID: 0}
  128. m_NavMeshLayer: 0
  129. m_StaticEditorFlags: 0
  130. m_IsActive: 0
  131. --- !u!4 &8100960237162821568
  132. Transform:
  133. m_ObjectHideFlags: 0
  134. m_CorrespondingSourceObject: {fileID: 0}
  135. m_PrefabInstance: {fileID: 0}
  136. m_PrefabAsset: {fileID: 0}
  137. m_GameObject: {fileID: 5042998893735066305}
  138. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  139. m_LocalPosition: {x: 0, y: 0.072, z: 0}
  140. m_LocalScale: {x: 1, y: 1, z: 1}
  141. m_Children:
  142. - {fileID: 2584270971150673326}
  143. m_Father: {fileID: 7048508570374410861}
  144. m_RootOrder: 1
  145. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  146. --- !u!1 &5693510026611478066
  147. GameObject:
  148. m_ObjectHideFlags: 0
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. serializedVersion: 6
  153. m_Component:
  154. - component: {fileID: 2584270971150673326}
  155. - component: {fileID: 4815672408740941372}
  156. m_Layer: 0
  157. m_Name: sprite bottom
  158. m_TagString: Untagged
  159. m_Icon: {fileID: 0}
  160. m_NavMeshLayer: 0
  161. m_StaticEditorFlags: 0
  162. m_IsActive: 1
  163. --- !u!4 &2584270971150673326
  164. Transform:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. m_GameObject: {fileID: 5693510026611478066}
  170. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  171. m_LocalPosition: {x: 0, y: 0, z: 0}
  172. m_LocalScale: {x: 1, y: 1, z: 1}
  173. m_Children: []
  174. m_Father: {fileID: 8100960237162821568}
  175. m_RootOrder: 0
  176. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  177. --- !u!212 &4815672408740941372
  178. SpriteRenderer:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 5693510026611478066}
  184. m_Enabled: 1
  185. m_CastShadows: 0
  186. m_ReceiveShadows: 0
  187. m_DynamicOccludee: 1
  188. m_MotionVectors: 1
  189. m_LightProbeUsage: 1
  190. m_ReflectionProbeUsage: 1
  191. m_RayTracingMode: 0
  192. m_RenderingLayerMask: 1
  193. m_RendererPriority: 0
  194. m_Materials:
  195. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  196. m_StaticBatchInfo:
  197. firstSubMesh: 0
  198. subMeshCount: 0
  199. m_StaticBatchRoot: {fileID: 0}
  200. m_ProbeAnchor: {fileID: 0}
  201. m_LightProbeVolumeOverride: {fileID: 0}
  202. m_ScaleInLightmap: 1
  203. m_ReceiveGI: 1
  204. m_PreserveUVs: 0
  205. m_IgnoreNormalsForChartDetection: 0
  206. m_ImportantGI: 0
  207. m_StitchLightmapSeams: 0
  208. m_SelectedEditorRenderState: 0
  209. m_MinimumChartSize: 4
  210. m_AutoUVMaxDistance: 0.5
  211. m_AutoUVMaxAngle: 89
  212. m_LightmapParameters: {fileID: 0}
  213. m_SortingLayerID: 0
  214. m_SortingLayer: 0
  215. m_SortingOrder: 0
  216. m_Sprite: {fileID: 21300130, guid: 49f88937e6903a240bd47bd9a0bb65bc, type: 3}
  217. m_Color: {r: 1, g: 1, b: 1, a: 1}
  218. m_FlipX: 0
  219. m_FlipY: 0
  220. m_DrawMode: 0
  221. m_Size: {x: 1, y: 1}
  222. m_AdaptiveModeThreshold: 0.5
  223. m_SpriteTileMode: 0
  224. m_WasSpriteAssigned: 1
  225. m_MaskInteraction: 0
  226. m_SpriteSortPoint: 0
  227. --- !u!1 &6318906707831996538
  228. GameObject:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInstance: {fileID: 0}
  232. m_PrefabAsset: {fileID: 0}
  233. serializedVersion: 6
  234. m_Component:
  235. - component: {fileID: 7048508570374410861}
  236. - component: {fileID: 6970193387793100425}
  237. m_Layer: 0
  238. m_Name: Trap
  239. m_TagString: Untagged
  240. m_Icon: {fileID: 0}
  241. m_NavMeshLayer: 0
  242. m_StaticEditorFlags: 0
  243. m_IsActive: 1
  244. --- !u!4 &7048508570374410861
  245. Transform:
  246. m_ObjectHideFlags: 0
  247. m_CorrespondingSourceObject: {fileID: 0}
  248. m_PrefabInstance: {fileID: 0}
  249. m_PrefabAsset: {fileID: 0}
  250. m_GameObject: {fileID: 6318906707831996538}
  251. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  252. m_LocalPosition: {x: 0, y: 0, z: 0}
  253. m_LocalScale: {x: 1, y: 1, z: 1}
  254. m_Children:
  255. - {fileID: 1573825557847432618}
  256. - {fileID: 8100960237162821568}
  257. m_Father: {fileID: 0}
  258. m_RootOrder: 0
  259. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  260. --- !u!210 &6970193387793100425
  261. SortingGroup:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. m_GameObject: {fileID: 6318906707831996538}
  267. m_Enabled: 1
  268. m_SortingLayerID: 0
  269. m_SortingLayer: 0
  270. m_SortingOrder: 0