Pillar.prefab 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3264050859435401152
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4346653426631785925}
  12. - component: {fileID: 6663102848686036588}
  13. m_Layer: 0
  14. m_Name: sprite bottom
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4346653426631785925
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 3264050859435401152}
  27. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 7048508570374410861}
  32. m_RootOrder: 1
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!212 &6663102848686036588
  35. SpriteRenderer:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 3264050859435401152}
  41. m_Enabled: 1
  42. m_CastShadows: 0
  43. m_ReceiveShadows: 0
  44. m_DynamicOccludee: 1
  45. m_MotionVectors: 1
  46. m_LightProbeUsage: 1
  47. m_ReflectionProbeUsage: 1
  48. m_RenderingLayerMask: 1
  49. m_RendererPriority: 0
  50. m_Materials:
  51. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  52. m_StaticBatchInfo:
  53. firstSubMesh: 0
  54. subMeshCount: 0
  55. m_StaticBatchRoot: {fileID: 0}
  56. m_ProbeAnchor: {fileID: 0}
  57. m_LightProbeVolumeOverride: {fileID: 0}
  58. m_ScaleInLightmap: 1
  59. m_PreserveUVs: 0
  60. m_IgnoreNormalsForChartDetection: 0
  61. m_ImportantGI: 0
  62. m_StitchLightmapSeams: 0
  63. m_SelectedEditorRenderState: 0
  64. m_MinimumChartSize: 4
  65. m_AutoUVMaxDistance: 0.5
  66. m_AutoUVMaxAngle: 89
  67. m_LightmapParameters: {fileID: 0}
  68. m_SortingLayerID: 0
  69. m_SortingLayer: 0
  70. m_SortingOrder: 0
  71. m_Sprite: {fileID: 21300212, guid: 54e05f0b4090cda49ad32fec113291c9, type: 3}
  72. m_Color: {r: 1, g: 1, b: 1, a: 1}
  73. m_FlipX: 0
  74. m_FlipY: 0
  75. m_DrawMode: 0
  76. m_Size: {x: 1, y: 1}
  77. m_AdaptiveModeThreshold: 0.5
  78. m_SpriteTileMode: 0
  79. m_WasSpriteAssigned: 1
  80. m_MaskInteraction: 0
  81. m_SpriteSortPoint: 0
  82. --- !u!1 &3764024754157160834
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 404272168220847673}
  91. - component: {fileID: 8289230083737831853}
  92. m_Layer: 0
  93. m_Name: sprite top
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &404272168220847673
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 3764024754157160834}
  106. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: 1, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 7048508570374410861}
  111. m_RootOrder: 0
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!212 &8289230083737831853
  114. SpriteRenderer:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 3764024754157160834}
  120. m_Enabled: 1
  121. m_CastShadows: 0
  122. m_ReceiveShadows: 0
  123. m_DynamicOccludee: 1
  124. m_MotionVectors: 1
  125. m_LightProbeUsage: 1
  126. m_ReflectionProbeUsage: 1
  127. m_RenderingLayerMask: 1
  128. m_RendererPriority: 0
  129. m_Materials:
  130. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  131. m_StaticBatchInfo:
  132. firstSubMesh: 0
  133. subMeshCount: 0
  134. m_StaticBatchRoot: {fileID: 0}
  135. m_ProbeAnchor: {fileID: 0}
  136. m_LightProbeVolumeOverride: {fileID: 0}
  137. m_ScaleInLightmap: 1
  138. m_PreserveUVs: 0
  139. m_IgnoreNormalsForChartDetection: 0
  140. m_ImportantGI: 0
  141. m_StitchLightmapSeams: 0
  142. m_SelectedEditorRenderState: 0
  143. m_MinimumChartSize: 4
  144. m_AutoUVMaxDistance: 0.5
  145. m_AutoUVMaxAngle: 89
  146. m_LightmapParameters: {fileID: 0}
  147. m_SortingLayerID: 0
  148. m_SortingLayer: 0
  149. m_SortingOrder: 0
  150. m_Sprite: {fileID: 21300182, guid: 54e05f0b4090cda49ad32fec113291c9, type: 3}
  151. m_Color: {r: 1, g: 1, b: 1, a: 1}
  152. m_FlipX: 0
  153. m_FlipY: 0
  154. m_DrawMode: 0
  155. m_Size: {x: 1, y: 1}
  156. m_AdaptiveModeThreshold: 0.5
  157. m_SpriteTileMode: 0
  158. m_WasSpriteAssigned: 1
  159. m_MaskInteraction: 0
  160. m_SpriteSortPoint: 0
  161. --- !u!1 &6318906707831996538
  162. GameObject:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. serializedVersion: 6
  168. m_Component:
  169. - component: {fileID: 7048508570374410861}
  170. - component: {fileID: 6970193387793100425}
  171. - component: {fileID: 3950308995636226450}
  172. m_Layer: 0
  173. m_Name: Pillar
  174. m_TagString: Untagged
  175. m_Icon: {fileID: 0}
  176. m_NavMeshLayer: 0
  177. m_StaticEditorFlags: 0
  178. m_IsActive: 1
  179. --- !u!4 &7048508570374410861
  180. Transform:
  181. m_ObjectHideFlags: 0
  182. m_CorrespondingSourceObject: {fileID: 0}
  183. m_PrefabInstance: {fileID: 0}
  184. m_PrefabAsset: {fileID: 0}
  185. m_GameObject: {fileID: 6318906707831996538}
  186. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  187. m_LocalPosition: {x: 0, y: 0, z: 0}
  188. m_LocalScale: {x: 1, y: 1, z: 1}
  189. m_Children:
  190. - {fileID: 404272168220847673}
  191. - {fileID: 4346653426631785925}
  192. m_Father: {fileID: 0}
  193. m_RootOrder: 0
  194. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  195. --- !u!210 &6970193387793100425
  196. SortingGroup:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. m_GameObject: {fileID: 6318906707831996538}
  202. m_Enabled: 1
  203. m_SortingLayerID: 0
  204. m_SortingLayer: 0
  205. m_SortingOrder: 0
  206. --- !u!61 &3950308995636226450
  207. BoxCollider2D:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 6318906707831996538}
  213. m_Enabled: 1
  214. m_Density: 1
  215. m_Material: {fileID: 0}
  216. m_IsTrigger: 0
  217. m_UsedByEffector: 0
  218. m_UsedByComposite: 0
  219. m_Offset: {x: 0, y: 0}
  220. m_SpriteTilingProperty:
  221. border: {x: 0, y: 0, z: 0, w: 0}
  222. pivot: {x: 0, y: 0}
  223. oldSize: {x: 0, y: 0}
  224. newSize: {x: 0, y: 0}
  225. adaptiveTilingThreshold: 0
  226. drawMode: 0
  227. adaptiveTiling: 0
  228. m_AutoTiling: 0
  229. serializedVersion: 2
  230. m_Size: {x: 1, y: 1}
  231. m_EdgeRadius: 0