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- #ifndef SKELETON_GRAPHIC_NORMALPASS_INCLUDED
- #define SKELETON_GRAPHIC_NORMALPASS_INCLUDED
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
- #include "../../CGIncludes/Spine-Common.cginc"
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
- struct VertexInput {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct VertexOutput {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- fixed4 _Color;
- fixed4 _TextureSampleAdd;
- float4 _ClipRect;
- VertexOutput vert (VertexInput IN) {
- VertexOutput OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- OUT.worldPosition = IN.vertex;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
- OUT.texcoord = IN.texcoord;
- #ifdef UNITY_HALF_TEXEL_OFFSET
- OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1);
- #endif
- #ifdef _CANVAS_GROUP_COMPATIBLE
- half4 vertexColor = IN.color;
- // CanvasGroup alpha sets vertex color alpha, but does not premultiply it to rgb components.
- vertexColor.rgb *= vertexColor.a;
- // Unfortunately we cannot perform the TargetToGamma and PMAGammaToTarget transformations,
- // as these would be wrong with modified alpha.
- #else
- // Note: CanvasRenderer performs a GammaToTargetSpace conversion on vertex color already,
- // however incorrectly assuming straight alpha color.
- float4 vertexColor = PMAGammaToTargetSpace(half4(TargetToGammaSpace(IN.color.rgb), IN.color.a));
- #endif
- OUT.color = vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
- return OUT;
- }
- sampler2D _MainTex;
- fixed4 frag (VertexOutput IN) : SV_Target
- {
- half4 texColor = tex2D(_MainTex, IN.texcoord);
- #if defined(_STRAIGHT_ALPHA_INPUT)
- texColor.rgb *= texColor.a;
- #endif
- half4 color = (texColor + _TextureSampleAdd) * IN.color;
- color *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
- #ifdef UNITY_UI_ALPHACLIP
- clip (color.a - 0.001);
- #endif
- return color;
- }
- #endif
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